WinSPWW2 is a turn-based game, where the players act in alternating turns. During each turn, the player controls his pieces (called units), by giving them commands on map. The map is divided into hexagonal cells, (called hexes) 50 meters from side to side. A turn corresponds to a minute of real time, so that a unit may act only that long within a turn. For example, a jeep doing 30 mph will cover at most 16 hexes (or 800 meters) For the meticulous, here is the math:
30 mile/hour * 1600 m/mile / 60 min/hour = 800 m/min 800 m/min / 50 m/hex = 16 hex/min