a critique of magic in fantasy worlds -------------------------------------- introduction I'm bothered by a lot of video essayists who try to criticize art by just imposing their own viewpoints in a restrictive, angry manner, so in this essay I want to avoid coming off as that harsh. the intention of this essay is supposed to be more helpful than just angry yelling -- my goal is to provide a set of guidelines and reasoning for a more "healthy" or effective way to include magic in fantasy worlds. one more disclaimer: I know that a lot of fantasy worlds are ruthlessly expanded and twisted as a way of creating more "material" for consumers (Star Wars, anyone?); nevertheless, I want to avoid the context of the market in this critique because that is a whole new can of worms and complicates the idea of what "art" is -- even if "art" is impossible to define in the first place. with all the preamble out of the way, here's the actual essay: essay a lot of popular "universes," especially ones popular online, are some form of fantasy world that involves magic. very obvious examples of this are the universes of Harry Potter and Star Wars. this essay will focus on those type of universes (actually, those two are pretty much the only of their kind that I mention); note that I'll mainly be talking about modern fantasy universes. the issue if you've ever read The Lord of the Rings or something else by Tolkien, you may have noticed that the way magic is used differs greatly from most modern forms of fantasy -- specifically, magic just sort of "happens," which can invite questions like the infamous Eagle Question since Gandalf or the elves or whoever uses magic doesn't have definite parameters for the scope of their power. in Harry Potter (ugh), magic doesn't have these issues as often since there are more parameters limiting ability, such as education level, wand quality, etc. however, if you've ever existed within this society, you know there's still lots of debate about the magic system in Harry Potter and the Force in Star Wars. clearly, there's something wrong with that magic, too. what is magic, anyway? there's something special separating, say, potion-making from chemistry. a sleep potion is different than "mundane" sleeping pills due to an air of mystery and "magicalness" that exists outside the logical confines of science. how does a sleeping potion work? by magic, of course; no further explanation is needed. magic is fundamentally chaotic and exists outside the realm of human understanding. trying to give "scientific" explanations for magic when worldbuilding misses the point. things like midichlorians or potions class push fantasy worlds towards an uncanny valley area that lies on the outskirts of science fiction, and an author who writes science fiction while thinking that they're writing fantasy will create logical inconsistencies and plot holes far more numerous and far worse than the Eagle Question. there is very little in Star Wars that's genuinely supernatural. every time a new force power is introduced or explained, the Star Wars universe becomes more like D&D with its extensive rules system, or like a version of the real world but with telekinetic powers. why does this matter at all? "but ~if, why is this an actual problem?" you may ask. "don't you have anything better to do? doesn't someone love you? maybe you could hang out somewhere with them, or just do anything to share the joy of your existence with them?" if you're asking these questions, you've forgotten the implications of the fact that I'm writing a long, disjointed opinion essay about something that nobody really cares about. on that note, why do I think it matters for magic to be "not genuine?" magic and the supernatural have probably existed within human stories for a ve~ery long time, partially because there's always elements of the Unknown in our lives and we need a way to portray and/or cope with things that are far beyond the realm of our control. creating worlds where "magic" is just another form of science breaks this purpose, distorting magic through a naive modernist lens. this isn't to say that such modern stories are always bad, just that they shouldn't be understood as fantasy, lest they obscure actual fantasy that deals with themes of the unknown in the typical way. one of the "good" fantasy stories I've read recently is called The Lathe of Heaven (written by Ursula K. Le Guin) and coincidentally deals with the idea of humans trying to use magic as if it were a science (spoiler: it doesn't go well). if the genre of "not-really-fantasy" were as bad as this essay might paint it to be, it wouldn't be so successful -- there might be something to be gleaned from those stories. unfortunately, those universes still have plot conflicts and other gaping issues (what are the implications of the wizarding/muggle divide in Harry Potter ultimately being portrayed in a good light? yikes) which could still be mitigated by making magic systems less scientific and more whimsical. the mystique of something like the Force shouldn't be dried out and over-described, because after 45 years or so it loses its appeal.