a critique of magic in fantasy worlds
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introduction
I'm bothered by a lot of video essayists
who try to criticize art by just imposing
their own viewpoints in a restrictive, angry
manner, so in this essay I want to avoid
coming off as that harsh. the intention
of this essay is supposed to be more helpful
than just angry yelling -- my goal is
to provide a set of guidelines and
reasoning for a more "healthy" or effective
way to include magic in fantasy worlds.
one more disclaimer: I know that a lot
of fantasy worlds are ruthlessly expanded
and twisted as a way of creating more
"material" for consumers (Star Wars,
anyone?); nevertheless, I want to avoid
the context of the market in this critique
because that is a whole new can of worms
and complicates the idea of what "art" is --
even if "art" is impossible to define in
the first place.
with all the preamble out of the way, here's
the actual essay:
essay
a lot of popular "universes," especially
ones popular online, are some form of fantasy
world that involves magic. very obvious
examples of this are the universes of Harry Potter
and Star Wars. this essay will focus
on those type of universes (actually, those
two are pretty much the only of their kind that
I mention); note that I'll mainly be talking
about modern fantasy universes.
the issue
if you've ever read The Lord of the Rings
or something else by Tolkien, you may have
noticed that the way magic is used differs
greatly from most modern forms of fantasy --
specifically, magic just sort of "happens,"
which can invite questions like the infamous
Eagle Question since Gandalf or the elves or
whoever uses magic doesn't have definite
parameters for the scope of their power.
in Harry Potter (ugh), magic doesn't have
these issues as often since there are more
parameters limiting ability, such as education
level, wand quality, etc. however, if you've
ever existed within this society, you know
there's still lots of debate about the magic
system in Harry Potter and the Force
in Star Wars. clearly, there's something
wrong with that magic, too.
what is magic, anyway? there's something special
separating, say, potion-making from chemistry.
a sleep potion is different than "mundane"
sleeping pills due to an air of mystery and
"magicalness" that exists outside the logical
confines of science. how does a sleeping potion
work? by magic, of course; no further
explanation is needed. magic is fundamentally
chaotic and exists outside the realm of human
understanding. trying to give "scientific"
explanations for magic when worldbuilding misses
the point. things like midichlorians or potions
class push fantasy worlds towards an uncanny
valley area that lies on the outskirts of
science fiction, and an author who writes
science fiction while thinking that they're
writing fantasy will create logical
inconsistencies and plot holes far more numerous
and far worse than the Eagle Question. there is
very little in Star Wars that's genuinely
supernatural. every time a new force power is
introduced or explained, the Star Wars
universe becomes more like D&D with its
extensive rules system, or like a version of
the real world but with telekinetic powers.
why does this matter at all?
"but ~if, why is this an actual problem?" you
may ask. "don't you have anything better to do?
doesn't someone love you? maybe you could hang
out somewhere with them, or just do anything to
share the joy of your existence with them?"
if you're asking these questions, you've
forgotten the implications of the fact that I'm
writing a long, disjointed opinion essay about
something that nobody really cares about. on
that note, why do I think it matters for
magic to be "not genuine?"
magic and the supernatural have probably existed
within human stories for a ve~ery long time,
partially because there's always elements of
the Unknown in our lives and we need a way to
portray and/or cope with things that are far
beyond the realm of our control. creating worlds
where "magic" is just another form of science
breaks this purpose, distorting magic through
a naive modernist lens. this isn't to say that
such modern stories are always bad, just that
they shouldn't be understood as fantasy, lest
they obscure actual fantasy that deals
with themes of the unknown in the typical way.
one of the "good" fantasy stories I've read
recently is called The Lathe of Heaven
(written by Ursula K. Le Guin) and
coincidentally deals with the idea of humans
trying to use magic as if it were a science
(spoiler: it doesn't go well).
if the genre of "not-really-fantasy" were as bad
as this essay might paint it to be, it wouldn't
be so successful -- there might be something to
be gleaned from those stories. unfortunately,
those universes still have plot conflicts and
other gaping issues (what are the implications
of the wizarding/muggle divide in Harry Potter
ultimately being portrayed in a good light?
yikes) which could still be mitigated by making
magic systems less scientific and more
whimsical. the mystique of something like the
Force shouldn't be dried out and over-described,
because after 45 years or so it loses its
appeal.