> Shouldn't new questions go on top so it's easier to see what's new? - Yes. Yes they should. > Why doesn't anyone actually delete the "to delete soon?" folder? - Looks like someone just did. ----- > How does this work? - Somebody asks a question, anybody gives an answer or changes a question. Or changes somebody's else answer. > Are there any additional rules? - No. Unless you decide there are. > Aren't we losing ourselves in this new beautiful world? - Yes, because we spend too little time alone with ourselves. > What is beauty? - It's what you feel when perfection in what you meet resonates with perfection in you. > What is the most difficult thing in interaction design? - To meet and balance different requirement lists at once: e.g. user scenario requirements, technical requirements, product language requirements, etc. etc. > How to be happy? - Eat right, exercise, sleep, meditate. Pretty much everything else is superfluous. Of course, there is more to life than being happy. - Spend money on other people, rather than on yourself. - Spend money on experiences and things that create good memories, rather than physical goods. - Richard Wiseman, "59 Seconds"? [I think Wiseman wrote about it, but so did Michael Norton and Elizabeth Dunn. This has been validated in many studies, and tested by many people. It's science, baby :-)] - :-) - Spend as much of your time as you can with other people. Maintain social contacts. Be a good friend to others. - To be happy one needs to learn why does he (she) live, and feel that he (she) is pursuing that goal. - I disagree with the point above. Purpose is not necessary for happiness, see: Hedonism. - Hedonism, as a philosophy, does exactly that: it explains the purpose of life, in it's way. It's interesting that Greeks couldn't just live for fun; they needed to create a theory which would explain that and grant them it's ok. > What is more powerful: reading a book, watching a movie, or playing a game? - To be fair, the 3 mediums each possess a different kind of power; the answer to this question then relies heavily on the values of the individual providing the answer. Of course all three can have high or low quality. But assuming the quality is best in class, and assuming the consumer has a high level of interest in all three, books. Movies might be more impressive at first blush and video games may involve a staggering degree of complexity, but only books can so completely capture attention and then, through a direct and unmitigated channel, affect their desired influence. - If you plotted the three on a chart of endorphin (or cortisol) squirts per minute, video games would be the far and away winner, followed by movies, then books, simply because they are a more sensually engaging experience. So, at a visceral level, video games are unparalleled in their ability to get us to feel stuff (aside from, you know, doing physical activity, but ain nobody got time fo dat). > Does iOS7 present a new vision or is it a new skin painted on ancient body? - Apple is never ahead of the curve, and I believe iOS7 to be the latest example. Apple was not first to market with mp3 players, smartphones, or tablets, but they did create the most popular (arguably best) versions. Similarly, they were not the first to discard skeumorphism in favor of flat design, but perhaps they can do it better. Time will tell. > What does digital products piracy teach us? - Instead of trying to keep pirates from entering the door, make the door wide and inviting enough that more people want to pay to get in. - Piracy allows your wealthy users to subsidize your poor users. Learn not to worry about it. - This does not explain why wealthy people pirate software, nor why some poor people refrain. - Wealthy people who pirate software are jackasses [except when they do it because pirating is more convenient than buying — that's our fault]. It's a waste of time to worry about jackasses. I don't want them to be my customers. - But they exist and they are your customers regardless of whether you're happy about it. That being said, doesn't it seem silly to ignore them? - If they don't pay, they're not your customers. It seems silly not to ignore them. You're just making yourself unhappy without gaining anything. - Buying things in most cases is not an act of conscious moral. It's just something that person is accustomed to. People would do things that seem natural and normal for them. Buying groceries is natural, it works fine. But copying music to a friend is natural too. People did that on cassettes and continue to do the same with mp3's, even if you'll call them thieves. This means that owners of the content have to find another point of charging, than it was before -- the one that would be natural for the digital realm. - Copying music to a friend used to require time, effort, and a physical medium, all of which was expended and no longer available to you after giving your friend that copied music. So people used to buy things and then they could, in turn, sell those things. But today we have digital mediums that allow a sale without personal loss; you can give something away without losing anything... whatever you call that, it doesn't seem quite right. Where is the equal and opposite reaction demanded by Newton? - Piracy reminds us that water always will find a hole to leak, and that people evaluate laws against common sense. > How can we share curiosity? - Curiosity is seduction. It takes a light touch. - Curiosity is built-in in us from the very start. But it's crucial not to stop it juicing in children, waving off their "silly" questions. It's a fire that you can damp, or fix and make big. > How do we teach long term thinking? - Teach patience and discipline first. - You definitely need a long term for that, the best is through real project. - "A skilled tutor makes few statements and asks many questions, for she knows that questioning, wondering, and discussing promote long-lasting learning." ~ Sanjoy Mahajan - I wonder, though - should 'learning' and 'thinking' be lumped together? > Will we see self-driven cars in the United States within 10 years? - Yes. Google will do it, their business model depends on it. > China's influence is growing. Will it lose influence in any significant way in the next decade? - How do we know? Isn't China like a different planet a bit? :) > What is the hardest thing people struggle with in regards to technology? - Having to learn how to use it, not wanting or able to intuitively figure it out. > Surprisebox is interesting. Is there any money to be made in something like this? - Lose up to 19% Total Body Weight. The most powerful weightloss is now available without prescription. All natural Adipren720. 100% Money Back Guarantee! - Doctors hate me for revealing this ONE WIERD TRICK on how to regrow hair. > Why does everything have to be monetized? - Because we haven't yet outgrown Capitalism. > What makes a great party? - Bean dip + people. - Hummus is a bean dip. - As few people as possible so everyone can listen to each other and no two people are talking at the same time. Just a bunch of good friends. > Is judgment automatic? - I think it is in our DNA to judge automatically, our ancestors has to rely on instinct to survive. It takes great discipline and training to learn to see things objectively without judgment. - I'm pretty sure they did away with manual judgment in the 80's. > Why do people need love? - It's something we can't individually create. It takes two. - Love in its best form is two (or more) people creating something that is greater than the sum of their parts. - Love is just another word for "good". People need good things. You can absolutely create love all by yourself, and that's provably better than creating hate at yourself. > What is love? - Baby don't hurt me. - Don't hurt me. - No more. - Love could be our connection to the true self. It lets us go far beyond self-comfort and other short-sighted aims, driving us to incredible spaces we're actually capable of. > What else is not able to be made by an individual? - Virality? > What is the aim of design? - To make things work so well that the customer won't stand still and have to think - Is all design interactive? Should design remove thinking? Does all design have a customer? - No, no and no. The aim of design is to figure out what to do, why do it, how to do it, whether to do it. It's more about figuring out how to put the question than how to answer it. The solution usually comes from engineering or craft; design is about the problem. > How can the same human being be cruel and almost inhumane over email, and yet perfectly reasonable in person/on the phone/on Skype? - It is harder to be mean in person. - It's easy to come across as crass when writing, because all other forms of communication (e.g. tone, gestures, facial expressions) are not transmitted - Keyboard Courage > In the classic Meatloaf song, "I'd Do Anything for Love" what does "that" refer to? - An abusive relationship. I'm just guessing. - Butt stuff. > I find obsession fun. Is that a problem? - Define "problem." > Would you ever give me up? - Never. - Ever. > Was the idea of magic formulated by those who understood the scarcity of knowledge could lead to power, and understood the "trick" -- or by those who were uneducated and needed to describe something impossible? - It's possible. But that feels like an academic way to think of it. I think it's more like the physical form of telling a story with a surprise ending. When you do it right, it's delightful, and delight is great. - It always bothers me when I read a book where magic is real, yet people in that book still treat magic as if it was entirely distinct from anything else in that world. In a world where magic was real, it would be a scientific endeavour. It would be studied and taught in universities, not in distinct magical schools. If magic was real, it wouldn't be magic, it would be technology. Hence, magic is something that can't possibly exist. So I'm going to go with the second definition: people describe things that are impossible as "magic". > What questions should we be asking? (meta!) - Something like this: > How are you supposed to coordinate the colour of your socks with that of your trousers and shoes? - What if your trousers are long enough to hide your socks? > What should I do for my birthday? - Nothing. Don't plan any celebration. Celebration is the pressure to enjoy yourself; pressure to enjoy something almost always leads you to not enjoy it at all. Instead, just do some everyday activities you enjoy; sleep in if you can, maybe eat something nice but not fancy, watch a film or a show you enjoy, have a conversation with a friend or lover.