A basic testing grounds for small-size CGI gaming

I'm gonna try out some web1.0 tech game ideas here :D

Since this is on a tilde, i'm gonna stick to text-only, though at some point there's the option of defining a max kb size for a game (like, enough that it doesn't push me to the top of the usage leaderboard basically lol).

i hate javascript so im gonna try to avoid it

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