Welcome to Max Lamboz's nostalgic hideout!

What's not to like?

A Short Bio

I'm a 50-something 1x Engineer. I wrote stuff using an awful lot of languages: if it's something imperativ-ish, expect me to learn its basics in a quite short time. Maybe I'm a master of none, but sure I can cover a lot of bases quite well.

Wrote some stuff mainly for fun: follow the links below.

I also love me a good tabletop roleplaying session once in a while.

Other things that piqued my interests are graphics (mainly DTP. fonts and the like) and making music (sorta: I can't play any instrument, yet I remember how to read the music, so I resort to DAWs)

Enough of this, here's...

Da Stuff!

Techie stuff

This can be found on my gitlab.com and github.com repos. Most of these goods are in a pre-alpha form: that is, they are good enough for my personal use, but I won't suggest using them in a production environment. Moreover, standard disclaimers apply: if you use them, you agree that you won't hold me liable for any damage that happens on your machine due to my stuff's usage. USE THIS STUFF AT YOUR OWN RISK!.

SyD is a Synth1 Random/Evolutive patchset generator. The "pure random" generation step creates 50% of unusable sounds, 35% usable for droning, 20% for industrial-techno and 5% melodic-sounding stuff. It's also written in D Now you're warned.

SRD 5.1 with tools is an HTML/Markdown to LaTex converter using to create nifty-looking PDF out of DnD5 markdown SRD. Should fork this project into a new one with a more meaningful name, since it absolutely makes no sense right now.

PlanetNoise is a command-line tool written in C++ that randomly creates planetary textures to be wrapped around spheres using 3D-modelling programs like Blender. AFAIK it's quite a unique tool. Written in C++, source only, but AFAIK it compiles on linux and windows (using MingW toolset).

To see a sample of the texture it can generate, go there. Every 30 minutes, a new planetary texture gets generated. Thanks the magic of three.js, you'll see a world serenely rotating in spaces sporting these textures. All of them can be downloaded by using the time-honored "right-click + save as" method on the appropriate link (again, save stuff like it's 1995).

Simple Font Previewer is a not-quite-complete font previewer written in Python3 for Linux using wxPython toolkit. It's not complete but it somewhat works. It has no printing capabilities of its own; instead, it leverages XeLaTeX's capabilities to produce specimen using selected fonts. Works on windows, too!

Warp2010 This is da big one. It's a starmapping program geared towards 2300AD aficionados. Since one of the main problem of the game was to determine which stars were reachable using a 7.7LY jump limit, I made a program that did the heavy lifting. Over the years, it suffered from^H^H^H embraced feature creep with gusto and grafted the following features on it:

The Celestia Sector Generation feature is useful only for smallish sectors (say < 20-30 stars with solarsystems) because it takes a lot of processing power and disk space to generate textures complete with bump and reflec map for so many solar systems.

SWN Sector Creator, a python desktop app to generate sectors according to the Stars Without Numbers, 1st edition rules, written in Python2/PySide on a Linux box. Since Python 2 is offically deprecated, I'd have to port it to Py3 (Update 20200704: Migrated somewhat painlessly to Pyside2/Python3).

SWNSectorGeneratorApp Same as above, only it is

This just in:! According to this article, it seems that Google and Ubuntu are teaming up to bring Flutter toolkit to Linux Desktop. Me, I'm quite skeptical, for a number of reasons: 1) Phone Apps and Desktop Apps are different beasts and 2) Microsoft botched it, Apple Catalysts wasn't exactly met with joy. Still, I think I'll try and download the toolkit and make my SWN Sector Generator run on linux. More to come...

Other stuff?

There's other stuff that I'll add later, I promise!