Starting a New Club (A 40 XP Blue Quest)
You've got a great idea for a school club!
The problem is that it's not an easy sell—it might be niche, it might be controversial, it might go against tradition or local mores. But you have a passion for the topic, and you want to make your dream a reality. You'll have to find a few people with similar interests, and a way to get the important people to sign off on it, if you can. Or maybe you'll fail miserably, but have met some kindred spirits.
See also the simplified version.
Major Goals:
The HG can award you 5 XP towards this quest when you:
[ ] Get three people, not including yourself, to agree to join your club.
[ ] Field questioning from some authority (the student council president, the principal, a strict teacher) about why your club should be allowed to exist.
[ ] Find a quiet, out-of-the-way room that's perfect for your club business.
[ ] Make a bid for someone to be your faculty advisor.
You can earn each bonus once, for a total of 20 XP.
Quest Flavor:
1/chapter, you can earn a bonus XP towards this quest when you:
- Hand someone a flyer and describe what they do with it.
- Go on a long explanation or tangent about an interest of yours.
- Overhear a whispered conversation that wasn't meant for you.
- Get caught daydreaming in class.
- Look through an old yearbook, trophy case, or similar.
- Hear an anecdote about how a similar endeavor has failed before.
- Disagree with a fellow club signatory on something that matters to you.
- Notice something at school that's stained, patched-together, broken, or starting to fall apart.