Starting a New Club (Simplified) (A 20XP Yellow Quest)
You've got a great idea for a school club!
The problem is that it's not an easy sell—it might be niche, it might be controversial, it might go against tradition or local mores. But you have a passion for the topic, and you want to make your dream a reality. You'll have to find a few people with similar interests, and a way to get the important people to sign off on it, if you can. Or maybe you'll fail miserably, but have met some kindred spirits.
Major Goals:
The HG can award you 5 XP towards this quest when you:
[ ] Make a large spectacle to try and garner interest in your club.
[ ] Turn in your club application and wait for authorities to decide your fate.
Quest Flavor:
1/chapter, you can earn a bonus XP towards this quest when you:
- Get into a disagreement over the concept or direction of your club.
- You get behind on something else important while consumed by this endeavor.
- Someone asks you a question about your plans.
- Learn something new about one of your potential new club members.