This is an extended war report for the war 42426 between INSANITY X and FF-Zanarkand. Data is presented from the side of INSANITY X. Link to the official war report can be found HERE.
War outcome for your faction: Victory
Total hits done: 2981
War hits: 1352
Non war hits: 1629
Total respect earned: 21784.92
Members contributed: 81/92
Rewards for your faction:
| Name | Amount | Price |
|---|---|---|
| Medium Arms Cache | 4 | 837.39 M |
| Armor Cache | 3 | 971.5 M |
| Small Arms Cache | 3 | 334.25 M |
| Melee Cache | 6 | 905.77 M |
Earnings from caches: 3.05 B
Total earnings: 3.05 B1
1prices are based on market value or approximate trader prices if market value is unavaliable.
NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.
Members who did not stack energy before war:
Members who overdosed during war preparations (but could still have stacked):
Members who most likely stacked energy before war (or just used lots of xanax):
| Name | Contribution |
|---|---|
| IMEZI | 3.79 |
| Chromehomie | 3.46 |
| Koldar | 2.85 |
| 0vni | 2.65 |
| 3736402 | 2.65 |
| Name | War_Hits |
|---|---|
| IMEZI | 79 |
| PentestPete | 76 |
| JohnnyFlow | 65 |
| Info-Broker | 59 |
| Jx_Lion | 57 |
| Name | Non_War_Hits |
|---|---|
| tanweer_50 | 59 |
| Supeboy | 58 |
| Serkitt | 57 |
| Adadda | 52 |
| Chromehomie | 51 |
| Name | Total_Hits |
|---|---|
| IMEZI | 113 |
| Chromehomie | 103 |
| Koldar | 85 |
| 0vni | 79 |
| 3736402 | 79 |
| Name | Assists |
|---|---|
| Jx_Lion | 9 |
| Peaches | 8 |
| Togdish | 8 |
| 3736402 | 7 |
| PentestPete | 6 |
Chain savers - List of people who saved the chain with less than 60 seconds remaining.
## [1] "Friendly chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| Info-Broker | 2032 | 41 |
| MiiLKY | 1974 | 39 |
| Gaal | 1820 | 49 |
| MicroKat | 1545 | 58 |
## [1] "Enemy chain savers:"
| Saver | Chain | Time remaining |
|---|---|---|
| Ginchan | 94 | 56 |
| Zhan88 | 64 | 59 |
| Romancelite | 63 | 33 |
| KINGBALLA | 60 | 8 |
| Tiner | 43 | 11 |
| 35 | 18 | |
| LizzieCricket | 30 | 44 |
| Api | 28 | 39 |
| Api | 27 | 34 |
Only including members with non-zero contribution
Respect earned by each member.1
Total respect earned: 21784.92
Total respect lost: 1085.37
Net respect change: 20699.552
Average respect earned per attack: 6.45
1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.
Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 12405.26
Total score lost: 3059.41
Median net score per member: 9.022
1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.
| Name | Contribution |
|---|---|
| DrawnToDesire | 0.97 |
| sorakasa | 0.97 |
| Peaches | 0.94 |
| Joesteel | 0.87 |
| Gaal | 0.87 |
| Blademan89 | 0.87 |
| KiNO_ua | 0.84 |
| SimonBicks | 0.84 |
| Vinnie-Ruffalo | 0.84 |
| ElderKirkus | 0.84 |
| hyons | 0.77 |
| Leas | 0.67 |
| Cikez | 0.60 |
| Chapstick | 0.54 |
| CA_Bulldog | 0.40 |
| ShirukoNaga | 0.40 |
| BoXXer90 | 0.37 |
| Proxy | 0.34 |
| Glack | 0.30 |
| ganvague68 | 0.30 |
| Yar_Evets | 0.30 |
| Grandbitzky | 0.23 |
| AaronAA | 0.20 |
| GreyMareSK | 0.20 |
| Haughty | 0.20 |
| DivineFlux | 0.17 |
| BeetleCape | 0.17 |
| SirrusTV | 0.13 |
| Cxssidy | 0.13 |
| Killua27 | 0.10 |
| PnMLLC | 0.10 |
| Pani_D | 0.07 |
| Zigxzap | 0.03 |
| FreddyFlodeskum | 0.03 |
| Neptita | 0.03 |
| DeanRoth | 0.00 |
| xXY-O-U-C-3-FXx | 0.00 |
| LemeTheThird | 0.00 |
| skippymagnifcen | 0.00 |
| Ramahenina | 0.00 |
| DCupDanger | 0.00 |
| snerge | 0.00 |
| Izayuh | 0.00 |
| Incense | 0.00 |
| Mr-Nasty | 0.00 |
| memeda | 0.00 |
Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!
1 These numbers will be 0 if you are using an API key WITHOUT faction access.
Full table with filters and search
Xanax and Energy refill usage during the war.
Total Xanax used: 249
Xanax costs: 212.91 M
Total Refills used: 90
Refill costs: 73.95 M
Drug cost in plot is in millions.
Energy can and Booster usage during the war.
Total Boosters used: 87
Booster costs: 1.17 B
Total Cans used: 169
Can costs: 315.25 M
All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.
Booster cost in plot is in 10s of millions.
This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.
1 This section will be empty if you are using an API key WITHOUT faction access.
## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"
## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"
Member activity during the war in hours.
## [1] "Correlation between activity and contribution:"
## [1] 0.62
Summary of times hospitalized during the war
This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.
The faction produced a high-volume war output with several standout contributors carrying the bulk of the offensive work.
Overall, the war effort appears to have been carried by a core group, while the wider roster was inconsistent. The faction’s top end was excellent, but the middle and lower tiers reduced the efficiency of the total effort.
Several members showed very high E_Wasted, indicating poor target selection, weak chaining discipline, or over-aggressive hitting into bad positions. This is the clearest systemic weakness.
Notable inefficiency examples:
There were multiple members with notable activity but little or no war value.
Examples:
This suggests a problem with role adherence: some members were active, but not aligned to war priorities.
Mugging is generally a strategic mistake in war unless it directly supports control or setup. Several members posted Mugged > 0, suggesting some wasted finishing opportunities or suboptimal end-phase choices.
Notable:
Several members spent meaningful time in hospital, which reduced their ability to sustain pressure:
These members combined high War_Hits, strong Net_Score, strong FairFight, and/or strong investment:
IMEZI
PentestPete
JohnnyFlow
Jx_Lion
WaterWytch
MiiLKY
These members stand out for strong conversion quality:
These members did not always lead in hits, but added meaningful team value via assists, investment, or battlefield pressure:
Members that forced the enemy to spend energy or struggled to be handled efficiently:
These members reduced faction efficiency through poor output, waste, or failure to convert presence into value.
Zigxzap
Izayuh
Mr-Nasty
Peaches
MiiLKY
PentestPete
JohnnyFlow
Leas
snerge
DeanRoth
xXY-O-U-C-3-FXx
Ramahenina
This was a successful but uneven war performance. The faction’s top players delivered excellent output and strong pressure, but overall efficiency was suppressed by:
If the faction wants to improve future war results, the biggest gains will come from: