Overview

This is an extended war report for the war 40816 between INSANITY X and Hells Angels Awakening. Data is presented from the side of INSANITY X. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 4837
War hits: 2558
Non war hits: 2279
Total respect earned: 35846.85
Members contributed: 90/97


Rewards for your faction:

Name Amount Price
Armor Cache 3 978.75 M
Medium Arms Cache 7 1.53 B
Melee Cache 2 320.75 M

Earnings from caches: 2.83 B
Total earnings: 2.83 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
IMEZI 3.29
MiiLKY 2.67
WaterWytch 2.50
Chromehomie 2.44
jeffy__ 2.07
Top 5 by War hits
Name War_Hits
IMEZI 139
WaterWytch 120
MiiLKY 106
Woodzy 91
Lucky_Pablo 89
Top 5 by Non War hits
Name Non_War_Hits
GhostJay2013 94
Serkitt 88
tanweer_50 67
DrawnToDesire 67
Moonlightenng 65
Top 5 by Total hits
Name Total_Hits
IMEZI 159
MiiLKY 129
WaterWytch 121
Chromehomie 118
jeffy__ 100
Top 5 by Assists
Name Assists
PentestPete 15
IMEZI 10
MiiLKY 9
WaterWytch 9
Jx_Lion 9

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
Info-Broker 2739 44
Izayuh 2737 60
Info-Broker 2736 50
Info-Broker 2669 47
Info-Broker 2518 25
Haughty 2481 29
Info-Broker 2476 35
snerge 2465 53
snerge 2464 52
l3luntrauma 2439 43
Wolphstar 2392 55
KyleJam 2387 31
hyons 251 25
snerge 246 43
hyons 232 56
hyons 228 55
hyons 223 58
## [1] "Enemy chain savers:"
Saver Chain Time remaining
1209 35
1175 35
redsoldier 1174 15
redsoldier 1173 31
redsoldier 1160 26
redsoldier 1157 41
redsoldier 1156 41
a65d 1155 34
1153 23
Jarisch 1145 39
1136 52
a65d 1135 51
1109 7
Pugpuggy 297 56
HELL 272 38
GRS 254 9
GRS 249 42
Davngo 247 7
JamilB 235 51
BreezyG 138 20
JamilB 110 24
74 17
74 27
Scorpio23 53 32
Typing-error 42 48
34 50

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 35846.85
Total respect lost: 4432.6
Net respect change: 31414.252
Average respect earned per attack: 6.54

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 22436.81
Total score lost: 14813.031
Median net score per member: -6.052

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
FreddyFlodeskum 0.99
D_Dobbo 0.97
Chapstick 0.95
Panda1939 0.95
hyons 0.93
Glack 0.89
TheRealCrash 0.89
GreyMareSK 0.89
PaulMIKL 0.87
Incense 0.87
Dootch 0.85
Arar15 0.83
SirrusTV 0.81
DivineFlux 0.79
AaronAA 0.79
Ramahenina 0.79
Aleara 0.76
Grandbitzky 0.76
Correr 0.76
Vinnie-Ruffalo 0.76
Crystal34543 0.74
Info-Broker 0.74
Neptita 0.68
SimonBicks 0.66
xXY-O-U-C-3-FXx 0.66
Cikez 0.60
Izayuh 0.58
DeanRoth 0.54
Shadow_ghost001 0.45
Sunshine25 0.39
rayzhang 0.37
kinglessqueen 0.31
Haughty 0.25
skippymagnifcen 0.23
Yar_Evets 0.17
DCupDanger 0.14
PnMLLC 0.14
Cxssidy 0.12
Ammarea 0.12
KillJohnDoe 0.08
Packedd_Lunchh 0.06
Zigxzap 0.06
Dr4g0nxx 0.04
Lisanne 0.00
Togdish 0.00
Trehako 0.00
idyllwild 0.00
DavidOng 0.00
Abrakadaver 0.00
Yamadi 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 163
Xanax costs: 140.37 M
Total Refills used: 77
Refill costs: 67.2 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 51
Booster costs: 634.1 M
Total Cans used: 138
Can costs: 238.78 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.61

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Post-War Debrief

1) Overall Faction Performance

This war shows a strong offensive output with uneven efficiency.

  • The roster contains a large number of active participants, and the faction’s top-end damage dealers produced excellent volume.
  • Several members converted activity into meaningful output well, but there is also a noticeable tail of low-impact or negative-impact participants.
  • Overall, the faction appears to have gained Net_Score at a high but acceptable cost, with some members operating very efficiently and others burning through energy with little return.
  • The biggest concern is not lack of participation — it is conversion efficiency. Too many players posted activity and hits while still generating significant E_Wasted or negative Net_Score.

Activity vs. Roster Participation

  • The war had broad participation, but impact was concentrated in a smaller core.
  • A healthy war effort should show a tighter relationship between Activity and War_Hits; here, several players had activity but low war impact or poor hit efficiency.
  • That suggests the faction relied heavily on a few high-output members while the lower half of the roster contributed inconsistently.

Net_Score Efficiency

  • The faction’s best performers created large positive Net_Score with strong hit counts and fair efficiency.
  • However, there are multiple players with double- or triple-digit negative Net_Score, often paired with high E_Wasted, high Hospital time, or zero offensive production.
  • This indicates the war was won or sustained by the core, but at a substantial internal cost.

2) Team Issues & Strategic Bottlenecks

A. Energy Waste Was a Major Problem

Several members showed high E_Wasted relative to their offensive output. This is the clearest systemic bottleneck.

  • Examples of inefficient output include players with decent Activity but low War_Hits or weak contribution.
  • Some members also had high Non_War_Hits relative to War_Hits, suggesting a lack of focus on war objectives.

B. Finishing Discipline Was Inconsistent

  • Mugging was almost universally low, which is generally good for war discipline if the faction prioritizes leave/hospitalize chains.
  • However, a few players did record Mugged actions and/or unnecessary finishing choices, showing occasional tactical inconsistency.
  • In a structured war, these should be optimized for control rather than personal gain.

C. High Hospital Time Hurt Momentum

  • A number of members spent excessive time hospitalized, which reduced sustained pressure.
  • In some cases, high Hospital time paired with strong activity implies they were being targeted effectively, but in others it suggests poor defensive positioning or poor engagement timing.

D. The War Was Carried by a Core, Not the Whole Team

  • The faction had several elite performers, but the lower-output group was too large.
  • This creates vulnerability: if the core is disrupted, overall war effectiveness drops sharply.

3) Individual Highlights: Positive Performers

Top Tier Contributors

These members stood out for volume, efficiency, investment, or elite hit quality:

  • IMEZI — standout war anchor.

    • 139 War_Hits, 10 Assists, 15 Cans, 3 Boosters
    • Highest-level contribution profile in the data
    • Very strong Net_Score: 1289.19
    • FairFight 2.19 and strong output volume
    • One of the clearest “carry” performers
  • MiiLKY

    • 106 War_Hits, 9 Assists
    • Strong investment: 8 Cans, 3 Refills
    • Net_Score 1211.6
    • Reliable top-end contributor with excellent total impact
  • WaterWytch

    • 120 War_Hits, 9 Assists
    • High activity and high support investment
    • Net_Score 1054.86
    • Excellent war presence and one of the faction’s major engines
  • Lucky_Pablo

    • 89 War_Hits, 6 Assists
    • Very high efficiency: Net_Score 662.6
    • Strong output with minimal waste
  • 0vni

    • 68 War_Hits, 27 total positive/impactful engagement count
    • Net_Score 690.36
    • Solid all-around war contributor
  • JimmyHearse

    • 87 War_Hits, 5 Assists
    • Net_Score 634.9
    • Strong blend of hits and support; notable investment
  • KyloJam

    • 80 War_Hits, 8 Assists
    • Net_Score 554.06
    • Good volume, good coordination, and strong efficiency

Strong Efficiency / Specialist Performers

  • PentestPete

    • 75 War_Hits, 15 Assists
    • Extremely high Booster count (32), making him one of the most invested members
    • Net_Score 694.54
    • Excellent support-and-pressure profile
  • Ganvague68

    • 58 War_Hits, 6 Assists
    • Net_Score 192.27
    • Not as flashy as the top tier, but clean contribution with no major waste
  • Chromehomie

    • 81 War_Hits, 7 Assists
    • Very solid all-around output
    • Net_Score 491.17
  • Jx_Lion

    • 69 War_Hits, 9 Assists
    • Strong investment and high activity
    • Net_Score 268.58
  • GhostJay2013

    • While not a top scorer, the combination of high activity and solid pressure can be useful in attrition roles
    • Limited direct positive score, but did maintain presence

“Unbeatable” / Defensive Value / E_Stolen Contributions

Members with high E_Stolen made themselves expensive to attack:

  • Togdish — massive E_Stolen: 111.9M, very notable defensive sink
  • Chromehomie106.1M E_Stolen
  • MiiLKY51.2M E_Stolen
  • JohnnyFlow49.7M E_Stolen
  • WaterWytch67.0M E_Stolen These players forced the enemy to spend energy unsuccessfully and deserve credit for absorbing pressure.

High FairFight Performers

Members with excellent hit quality:

  • IMEZI — 2.19
  • MiiLKY — 2.58
  • LadyVendetta — 2.56
  • WaterWytch — 2.18
  • PentestPete — 2.10
  • Togdish — 2.21
  • xXY-O-U-C-3-FXx — 1.27 (not elite, but stable considering no War_Hits)
  • SirrusTV — 2.66
  • ShirukoNaga — 2.20
  • Stephen? not present; no issue

4) Individual Highlights: Negative Performers

These members either drained points, created high E_Wasted, or produced very little impact relative to their activity:

Major Points Drains / Negative Net_Score

  • TrehakoNet_Score -277.75

    • 45 Hospital time, zero War_Hits, only 50 total hits
    • Essentially a liability during the war
  • DCupDangerNet_Score -262.44

    • 44 Hospital time, 7 War_Hits
    • Very poor conversion of presence into value
  • Packedd_LunchhNet_Score -251.85

    • 42 Hospital time, only 1 War_Hit
    • Minimal impact and heavily suppressed
  • idyllwildNet_Score -181.45

    • 46 Hospital time, zero offensive contribution
    • Complete downtime liability
  • DavidOngNet_Score -173.67

    • 56 Hospital time, zero output
    • Severe non-contributor
  • Killua27Net_Score -165.33

    • High Hospital time and weak conversion
    • Output did not justify presence
  • Arar15Net_Score -161.98

    • 29 Hospital time, low value
    • Negative impact relative to faction needs
  • kinglessqueenNet_Score -548.18

    • This is the most severe drain in the table
    • Despite 52 Assists, the negative result is extreme
    • Very poor war efficiency and likely a major drag on faction points

High E_Wasted / Inefficient Attackers

  • LadyVendetta396.58 E_Wasted

    • Despite strong War_Hits, this is a high waste figure
    • Good output, but inefficient relative to energy spent
  • JohnnyFlow511.17 E_Wasted

    • Strong total presence, but waste is extremely high
    • Needs cleaner target selection or better finish discipline
  • GreyMareSK335.16 E_Wasted

    • High Hospital time and high waste
    • Weak overall efficiency
  • Roman? not present

  • Serkitt100.5 E_Wasted

    • Very low offensive value despite significant activity
  • DivineFlux78.19 E_Wasted

    • 1 War_Hit and 37 Non-War_Hits
    • Nearly no meaningful war contribution
  • Liggers211.72 E_Wasted

    • Large hit count but no E_Stolen and poor conversion quality
  • BeetleCape18.14 Net_Score but 50 Non-War_Hits

    • Activity existed, but not much meaningful war progress

Frequent Losses / Bad Engagements

  • LadyVendetta — 14 retaliation, 2 lost
  • Chromehomie — 6 lost
  • CA_Bulldog — 10 lost
  • GreyMareSK — 2 mugged, 1 loss
  • Jinjardi — 6 lost, 2 mugged
  • 1Levi — 7 lost, 1 mugged These are not all catastrophic individually, but they indicate repeated poor engagement outcomes in parts of the roster.

5) Additional Observations

High Activity, Low Impact

A notable issue is high activity without proportional value:

  • Trehako: almost pure downtime and no impact
  • idyllwild: activity and hospitalization with zero offense
  • DavidOng: no offensive contribution despite being available
  • BeetleCape: activity exists, but the output is poor relative to hospital count and waste
  • SirrusTV: decent activity, but low offensive impact compared with the time invested

Strong Non-War Hit Volume

Some members appear to have spent significant time on non-war actions:

  • DivineFlux
  • Serkitt
  • DrawnToDesire
  • xXY-O-U-C-3-FXx This may reflect a split between war participation and general faction activity, but during war it reduces concentrated pressure.

Best Overall War Profile

If you want the single best blend of hits, support, investment, and score, the strongest names are:

  1. IMEZI
  2. MiiLKY
  3. WaterWytch
  4. PentestPete
  5. Lucky_Pablo
  6. JimmyHearse
  7. KyloJam

Final Assessment

This was a war won or sustained by a very strong top core, but the faction’s overall performance was weakened by:

  • excessive E_Wasted
  • several hospitalized or inactive liabilities
  • too many members with low efficiency relative to activity

Strategic takeaway:

  • Protect and prioritize the top contributors
  • Trim or retrain low-efficiency hitters
  • Improve target selection and finish discipline
  • Reduce wasted energy by focusing lower-tier members on clearer war roles

If you want, I can also turn this into:

  1. a ranked roster table by performance, or
  2. a short executive summary for faction leadership.