Overview

This is an extended war report for the war 44075 between REK II and INSANITY X. Data is presented from the side of INSANITY X. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Loss
Total hits done: 2685
War hits: 1070
Non war hits: 1615
Total respect earned: 18184.09
Members contributed: 75/92


Rewards for your faction:

Name Amount Price
Armor Cache 3 892.18 M
Medium Arms Cache 2 399.5 M
Melee Cache 2 296.23 M

Earnings from caches: 1.59 B
Total earnings: 1.59 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
IMEZI 4.92
MicroKat 4.06
Chromehomie 3.95
MiiLKY 3.39
l3luntrauma 3.28
Top 5 by War hits
Name War_Hits
IMEZI 112
Chromehomie 106
MiiLKY 81
Joesteel 67
MicroKat 65
Top 5 by Non War hits
Name Non_War_Hits
Moonlightenng 81
l3luntrauma 67
michielw 65
Supeboy 63
tanweer_50 61
Top 5 by Total hits
Name Total_Hits
IMEZI 132
MicroKat 109
Chromehomie 106
MiiLKY 91
l3luntrauma 88
Top 5 by Assists
Name Assists
WaterWytch 20
Peaches 12
plomlol 12
IMEZI 11
LadyVendetta 11

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
MicroKat 251 59
Chromehomie 236 51
MicroKat 235 50
Joesteel 135 5
## [1] "Enemy chain savers:"
Saver Chain Time remaining
DIRT 2107 33
2103 57
1720 56
Kleeny 1711 47
Rowdy8 1645 34
KeefKaif 1449 20
Kleeny 1293 26
1003 54
VespaZaur 845 13
Kleeny 843 50
Andr3w 494 38
439 47
Mee_Jit 392 26
347 60
Kleeny 330 49
Kleeny 329 39
Kleeny 327 58
Kleeny 325 58
28 42
Wolf_Infinity 28 46

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 18184.09
Total respect lost: 5492.59
Net respect change: 12691.52
Average respect earned per attack: 5.76

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 9293.58
Total score lost: 19927.651
Median net score per member: -121.262

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
Serkitt 0.93
ElderKirkus 0.93
Crystal34543 0.93
D_Dobbo 0.93
DiUndertable 0.93
JimmyHearse 0.86
Leas 0.86
Blademan89 0.86
ganvague68 0.82
NOXX 0.78
Cikez 0.78
Peaches 0.78
Dootch 0.74
BeetleCape 0.74
DCupDanger 0.71
hyons 0.71
Killua27 0.63
Lucky_Pablo 0.63
PaulMIKL 0.63
AaronAA 0.56
Cxssidy 0.56
Togdish 0.52
1Levi 0.41
Mr-Nasty 0.41
xXY-O-U-C-3-FXx 0.37
Yar_Evets 0.34
Battenhall 0.34
Glack 0.30
Grandbitzky 0.30
plomlol 0.30
KiNO_ua 0.22
JohnnyFlow 0.19
irieee 0.15
Proxy 0.15
SimonBicks 0.11
Arar15 0.11
CA_Bulldog 0.07
Pani_D 0.04
DeanRoth 0.04
TheRealCrash 0.04
LemeTheThird 0.04
Neptita 0.00
SirrusTV 0.00
Correr 0.00
skippymagnifcen 0.00
Wolphstar 0.00
Ramahenina 0.00
KyleJam 0.00
snerge 0.00
Chapstick 0.00
FreddyFlodeskum 0.00
PnMLLC 0.00
Incense 0.00
GreyMareSK 0.00
Zigxzap 0.00
Eman_oN 0.00
BoXXer90 0.00
memeda 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 177
Xanax costs: 150.54 M
Total Refills used: 71
Refill costs: 55.61 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 58
Booster costs: 772.15 M
Total Cans used: 204
Can costs: 383.46 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.61

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Post-War Debrief

1) Overall Faction Performance

Baseline assessment: strong offensive output, but efficiency was uneven.
The faction produced several high-impact hitters and a few elite carry performances, but the war was not executed uniformly. A sizable portion of the roster contributed little to no direct war pressure, while still consuming activity time and, in many cases, generating no meaningful hits or follow-up value.

Participation vs. roster size

  • The roster shows many inactive or near-inactive members during the war.
  • A meaningful core of active players drove most of the war output, while a long tail of members logged high hospital counts and zero/low war hits.
  • This indicates the faction relied heavily on a small working core, rather than broad roster engagement.

Efficiency of score gain

  • The faction’s best performers generated strong Net_Score positive values with relatively controlled waste.
  • However, several members posted very high E_Wasted or extremely poor war-hit conversion, meaning faction score was gained at a higher energy cost than necessary.
  • In short: the faction won value through a few efficient anchors, but the aggregate war effort was burdened by significant inefficiency from the supporting cast.

2) Team Issues & Strategic Bottlenecks

A. Energy waste was the primary bottleneck

A recurring issue is high E_Wasted on low-impact members, suggesting poor target selection, missed finish windows, or weak coordination.
Examples of this pattern include:

  • MiiLKY: 50 E_Wasted
  • LadyVendetta: 150 E_Wasted
  • Chromehomie: 100 E_Wasted
  • IMEZI: 150 E_Wasted
  • Peaches: 250 E_Wasted
  • Woodzy: 100 E_Wasted
  • PentestPete: 25 E_Wasted but very high overall investment and large-scale output, so this is acceptable relative to volume

This indicates that the faction likely had:

  • too many independent attack decisions,
  • insufficient target calling / chain discipline,
  • and/or poor finish conversion on defensive or hospitalized targets.

B. Too many members had activity with no war impact

A major systemic problem was high activity with zero or negligible War_Hits:

  • Chapstick: 0 war hits, 71 hospital, 0 activity
  • Neptita: 0 war hits, 73 hospital, minimal activity
  • Ramahenina: 0 war hits, 76 hospital
  • BoXXer90: 0 war hits, 46 hospital
  • Incense: 0 war hits, 46 hospital
  • FreddyFlodeskum: 0 war hits, 61 hospital
  • GreyMareSK: 0 war hits, 56 hospital
  • Sky-high hospital count with no offensive return is a clear sign of members being absorbed by enemy pressure without contributing enough retaliatory value.

C. Finishing discipline appears weak

Several members show Mugged = 0 across the board, which is strategically important:

  • The data suggests the faction was not converting finishes into optimal war progress.
  • In war, Leave or Hospitalize is usually preferable to Mugging when the aim is points/progression.
  • The lack of mugging may indicate either good discipline or missed chances; since many players also showed poor output, the evidence leans toward missed opportunity rather than ideal finishing discipline.

D. Low activity-to-hit conversion among a large subset

Many players logged activity but failed to convert it into meaningful output:

  • xXY-O-U-C-3-FXx, Eman_oN, PnMLLC, Correr, Wolphstar, memeda, SirrusTV, etc.
  • This suggests the roster contains a number of war passengers who were present but not materially influencing the result.

3) Individual Highlights — Positive (“Great” Performers)

These members stood out as major assets based on hit volume, efficiency, investment, and/or battlefield suppression.

Top offensive drivers

  • IMEZI

    • 112 War_Hits, 132 Total_Hits
    • 627.45 Net_Score
    • Extremely high investment: 2 boosters, 2 cans, 3 refills, 8 war xanax, 1 war overdose
    • Strong core carry; among the most important contributors overall.
  • Chromehomie

    • 106 War_Hits
    • 670.44 Net_Score
    • Strong offensive volume with excellent value creation.
    • One of the most productive attackers in the war.
  • MiiLKY

    • 81 War_Hits
    • 593.3 Net_Score
    • Very solid direct contribution and reliable war presence.
  • Joesteel

    • 67 War_Hits
    • 137.73 Net_Score
    • Strong output with high efficiency and good attendance.
    • Good mid-high tier pressure contributor.
  • MicroKat

    • 65 War_Hits, 430.42 Net_Score
    • 109 Total_Hits
    • Excellent volume and a very strong overall impact profile.
    • Also notable for meaningful assists and good activity.
  • LadyVendetta

    • 59 War_Hits
    • 380.48 Net_Score
    • Despite high E_Wasted, still a strong contributor in raw output.
  • PentestPete

    • 57 War_Hits
    • 352.93 Net_Score
    • Massive investment: 37 boosters, 2 cans, 5 war xanax
    • High-value war presence and one of the clearest “spent resources to win” contributors.

Strong support / efficiency performers

  • Chromehomie and IMEZI were the clearest all-around carries.

  • 0vni

    • 28 War_Hits, 80 Total_Hits, 141.33 Net_Score
    • Good efficiency and respectable output.
  • WaterWytch

    • 43 War_Hits, 20 Assists
    • Strong team play; assists indicate good coordination.
    • Net_Score is negative, but the support contribution is still notable.
  • Gaal

    • 18 War_Hits, 34 Non-War_Hits, 6 Assists
    • Balanced performance and decent battlefield activity.

Notable defensive suppression / resilience

  • IMEZI

    • 31 Retaliate
    • 4.92 FairFight
    • High-quality war profile; difficult to punish and highly impactful.
  • PentestPete

    • 2.5 FairFight
    • Right at the ideal level, but with huge volume and resources.
    • A strong benchmark for sustainable war performance.
  • Woodzy

    • 2.35 FairFight
    • Good efficiency and solid contribution mix.
  • Koldar

    • 1,075 total points via contribution-related pressure
    • 38 War_Hits
    • Strong output at a lower level; valuable for punching above weight.

4) Individual Highlights — Negative (Underperformers)

These members hindered faction progress through high waste, high hospital time, or minimal value creation.

Major points drains / high inefficiency

  • Peaches

    • 250 E_Wasted
    • High activity and decent hit volume, but poor efficiency and heavy costs.
    • Net result was strongly negative.
  • LadyVendetta

    • 150 E_Wasted
    • Strong raw hits, but the waste level materially reduced value.
  • IMEZI

    • Despite being an elite contributor overall, also had 150 E_Wasted and 1 Escape.
    • Not a failure, but worth noting as a high-volume player with some inefficiency.
  • Chromehomie

    • 100 E_Wasted
    • Still a top performer, but waste is non-trivial.
  • Woodzy

    • 100 E_Wasted
    • Good output, but efficiency could be improved.
  • MiiLKY

    • 50 E_Wasted
    • High overall value, but attacks were not always clean.

Large hospital / low impact members

  • Ramahenina

    • 76 Hospital
    • 0 War_Hits
    • Significant downtime, no offensive return.
  • Neptita

    • 73 Hospital
    • 0 War_Hits
    • Essentially removed from the fight.
  • Chapstick

    • 71 Hospital
    • 0 War_Hits
    • No meaningful war contribution.
  • GreyMareSK

    • 56 Hospital
    • 0 War_Hits
    • High vulnerability, low impact.
  • BoXXer90

    • 46 Hospital
    • 0 War_Hits
    • Fully suppressed.
  • Incense

    • 46 Hospital
    • 0 War_Hits
    • Another lost slot.
  • Kibee

    • 37 Hospital
    • 0 War_Hits
    • Also recorded 1 Mugged, which is suboptimal.

Poor conversion despite activity

  • Pani_D

    • 61 Hospital
    • 1 War_Hit
    • Extremely poor conversion from presence to impact.
  • Arar15

    • 42 Hospital
    • 0 War_Hits
    • No offensive output.
  • NoXX

    • 39 Hospital
    • 1 War_Hit
    • Weak engagement.
  • hyons

    • 46 Hospital
    • 0 War_Hits
    • Very low war impact.
  • D_Dobbo

    • 25 War_Hits via non-war hits, but 0 War_Hits
    • Essentially misallocated effort for war purposes.
  • xXY-O-U-C-3-FXx

    • 0 War_Hits, 10 Non-War_Hits
    • Minimal war relevance.

5) Additional Observations

A. High activity, low impact outliers

Several members were active but did not translate that into faction value:

  • SirrusTV: 6.158 activity, 0 war hits
  • Eman_oN: 1.552 activity, 0 output
  • Correr: 0.574 activity, 2 hospital, no productive impact
  • Glack: active, but only 8 war hits with very high waste and negative net impact
  • Tanweer_50: 61 non-war hits, but zero war hits — likely misaligned focus

B. Exceptional efficiency benchmarks

  • PentestPete: FairFight 2.5
  • IMEZI: FairFight 1.94 but elite volume and high retaliatory value
  • 0vni: FairFight 1.75, strong output balance
  • Woodzy: FairFight 2.35, good efficiency
  • Koldar: strong output with excellent scaling for level

C. Members with unusually strong support value

  • WaterWytch: 20 assists
  • Peaches: 12 assists, though overall waste was high
  • MiiLKY: 8 assists alongside strong war hits
  • Chromehomie and IMEZI: high direct impact, which likely drove faction momentum

Bottom Line

The faction’s war effort was carried by a strong elite core, especially IMEZI, Chromehomie, MiiLKY, MicroKat, PentestPete, Joesteel, and LadyVendetta. These members generated the majority of the real pressure and secured the faction’s best score gains.

However, the wider roster showed serious efficiency and participation issues:

  • too many members were hospitalized for long stretches,
  • too many produced zero or near-zero war hits,
  • and several key contributors burned excessive energy relative to gain.

Strategic verdict

  • Strength: top-end damage output and several excellent war specialists.
  • Weakness: poor roster-wide conversion rate, excessive E_Wasted, and large inactive/ineffective segments.
  • Recommended focus for future wars: tighter target calling, better finish discipline, and roster filtering so the core can operate with fewer dead slots.