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author | Sadie Powell <sadie@witchery.services> | 2022-04-11 15:34:37 +0100 |
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committer | Sadie Powell <sadie@witchery.services> | 2022-04-11 15:34:37 +0100 |
commit | c2ba553483e13b3c5a202ed3a2449899a00e9a27 (patch) | |
tree | a6c0a037b28571f739c411fccfb7f46581420b1a | |
parent | 8dd1fb8ac2cfb5dc79a0b28e887d9ecc58edf470 (diff) |
Remove unnecessary ProcessModes call in unreal4.
This was made obsolete by the previous commit.
-rw-r--r-- | modules/protocol/unreal4.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp index 43b767a66..6626158f8 100644 --- a/modules/protocol/unreal4.cpp +++ b/modules/protocol/unreal4.cpp @@ -83,7 +83,6 @@ class UnrealIRCdProto : public IRCDProto { BotInfo *HostServ = Config->GetClient("HostServ"); u->RemoveMode(HostServ, "VHOST"); - ModeManager::ProcessModes(); } void SendAkill(User *u, XLine *x) anope_override |