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authorAdam <Adam@anope.org>2016-05-20 21:18:34 -0400
committerAdam <Adam@anope.org>2016-05-20 21:18:34 -0400
commit56b158ea430ace114db1a44558923b2641b44fea (patch)
tree3ac7d9d4e07e00bf1660fb95355a9d30f4cebcdf
parent0143dafe518dfe1ec030e80091d150d1d30f0e26 (diff)
Fix handling nick introduction collisions on unreal4
-rw-r--r--modules/protocol/unreal4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp
index a9928316d..6e5f6ec55 100644
--- a/modules/protocol/unreal4.cpp
+++ b/modules/protocol/unreal4.cpp
@@ -1279,7 +1279,7 @@ struct IRCDMessageUID : IRCDMessage
User *u = User::OnIntroduce(nickname, username, hostname, vhost, ip, source.GetServer(), info, user_ts, umodes, uid, na ? *na->nc : NULL);
- if (!chost.empty() && chost != u->GetCloakedHost())
+ if (u && !chost.empty() && chost != u->GetCloakedHost())
u->SetCloakedHost(chost);
}
};