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authorAdam <Adam@anope.org>2016-12-17 21:44:22 -0500
committerAdam <Adam@anope.org>2016-12-17 21:44:22 -0500
commit4fcbbbe4fbc137841b47c8e2372477b85649270a (patch)
treef2a5fd3b5a77ef0384df6e2712fdd74f832d7dfe /include/messages.h
parented08d1a31119adb379f8bec46d7ad47ee35c4c92 (diff)
Split ircdproto send functions out into separate services
This makes it easier to see which send functions a protocol module implements as they are all explicitly registered by the module, and avoids the problem of subtly breaking other protocol modules when using inheritance. Also split the old "core" send implementations out into a module, and the TS6 ID generator
Diffstat (limited to 'include/messages.h')
-rw-r--r--include/messages.h558
1 files changed, 558 insertions, 0 deletions
diff --git a/include/messages.h b/include/messages.h
new file mode 100644
index 000000000..3361d5740
--- /dev/null
+++ b/include/messages.h
@@ -0,0 +1,558 @@
+/*
+ * Anope IRC Services
+ *
+ * Copyright (C) 2016 Anope Team <team@anope.org>
+ *
+ * This file is part of Anope. Anope is free software; you can
+ * redistribute it and/or modify it under the terms of the GNU
+ * General Public License as published by the Free Software
+ * Foundation, version 2.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+template<typename T>
+class MessageSender : public Service
+{
+ public:
+ static constexpr const char *NAME = "messagesender";
+
+ MessageSender(Module *owner) : Service(owner, NAME, T::NAME) { }
+};
+
+namespace messages
+{
+
+class Akill : public MessageSender<Akill>
+{
+ public:
+ static constexpr const char *NAME = "akill";
+
+ using MessageSender::MessageSender;
+
+ /** Sets an akill. This is a recursive function that can be called multiple times
+ * for the same xline, but for different users, if the xline is not one that can be
+ * enforced by the IRCd, such as a nick/user/host/realname combination ban.
+ * @param u The user affected by the akill, if known
+ * @param x The akill
+ */
+ virtual void Send(User *, XLine *) anope_abstract;
+};
+
+class AkillDel : public MessageSender<AkillDel>
+{
+ public:
+ static constexpr const char *NAME = "akilldel";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(XLine *) anope_abstract;
+};
+
+class MessageChannel : public MessageSender<MessageChannel>
+{
+ public:
+ static constexpr const char *NAME = "channel";
+
+ using MessageSender::MessageSender;
+
+ /** Send a channel creation message to the uplink.
+ * On most IRCds this is a SJOIN with no nicks
+ */
+ virtual void Send(Channel *) anope_abstract;
+};
+
+class GlobalNotice : public MessageSender<GlobalNotice>
+{
+ public:
+ static constexpr const char *NAME = "globalnotice";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const MessageSource &, Server *dest, const Anope::string &msg) anope_abstract;
+};
+
+class GlobalPrivmsg : public MessageSender<GlobalPrivmsg>
+{
+ public:
+ static constexpr const char *NAME = "globalprivmsg";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const MessageSource &, Server *dest, const Anope::string &msg) anope_abstract;
+};
+
+class Invite : public MessageSender<Invite>
+{
+ public:
+ static constexpr const char *NAME = "invite";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const MessageSource &source, Channel *c, User *u) anope_abstract;
+};
+
+class Join : public MessageSender<Join>
+{
+ public:
+ static constexpr const char *NAME = "join";
+
+ using MessageSender::MessageSender;
+
+ /** Joins one of our users to a channel.
+ * @param u The user to join
+ * @param c The channel to join the user to
+ * @param status The status to set on the user after joining. This may or may not already internally
+ * be set on the user. This may include the modes in the join, but will usually place them on the mode
+ * stacker to be set "soon".
+ */
+ virtual void Send(User *u, Channel *c, const ChannelStatus *status) anope_abstract;
+};
+
+class Kick : public MessageSender<Kick>
+{
+ public:
+ static constexpr const char *NAME = "kick";
+
+ using MessageSender::MessageSender;
+
+ /** Kick a user from a channel
+ * @param source Who is doing the kick
+ * @param channel Channel
+ * @param user Target of the kick
+ * @param reason Kick reason
+ */
+ virtual void Send(const MessageSource &source, Channel *channel, User *user, const Anope::string &reason) anope_abstract;
+};
+
+class Kill : public MessageSender<Kill>
+{
+ public:
+ static constexpr const char *NAME = "svskill";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const MessageSource &source, const Anope::string &target, const Anope::string &reason) anope_abstract;
+
+ /** Kills a user
+ * @param source Who is doing the kill
+ * @param user The target to be killed
+ * @param reason Kill reason
+ */
+ virtual void Send(const MessageSource &source, User *user, const Anope::string &reason) anope_abstract;
+};
+
+class Login : public MessageSender<Login>
+{
+ public:
+ static constexpr const char *NAME = "login";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *u, NickServ::Nick *na) anope_abstract;
+};
+
+class Logout : public MessageSender<Logout>
+{
+ public:
+ static constexpr const char *NAME = "logout";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *u) anope_abstract;
+};
+
+class ModeChannel : public MessageSender<ModeChannel>
+{
+ public:
+ static constexpr const char *NAME = "modechannel";
+
+ using MessageSender::MessageSender;
+
+ /** Changes the mode on a channel
+ * @param source Who is changing the mode
+ * @param channel Channel
+ * @param modes Modes eg +nt
+ */
+ virtual void Send(const MessageSource &source, Channel *channel, const Anope::string &modes) anope_abstract;
+};
+
+class ModeUser : public MessageSender<ModeUser>
+{
+ public:
+ static constexpr const char *NAME = "modeuser";
+
+ using MessageSender::MessageSender;
+
+ /** Changes the mode on a user
+ * @param source Who is changing the mode
+ * @param user user
+ * @param modes Modes eg +i
+ */
+ virtual void Send(const MessageSource &source, User *user, const Anope::string &modes) anope_abstract;
+};
+
+class NickChange : public MessageSender<NickChange>
+{
+ public:
+ static constexpr const char *NAME = "nickchange";
+
+ using MessageSender::MessageSender;
+
+ /** Sends a nick change of one of our clients.
+ */
+ virtual void Send(User *u, const Anope::string &newnick, time_t ts) anope_abstract;
+};
+
+class NickIntroduction : public MessageSender<NickIntroduction>
+{
+ public:
+ static constexpr const char *NAME = "nickintroduction";
+
+ using MessageSender::MessageSender;
+
+ /** Introduces a client to the rest of the network
+ * @param user The client to introduce
+ */
+ virtual void Send(User *user) anope_abstract;
+};
+
+class NOOP : public MessageSender<NOOP>
+{
+ public:
+ static constexpr const char *NAME = "noop";
+
+ using MessageSender::MessageSender;
+
+ /** Sets the server in NOOP mode. If NOOP mode is enabled, no users
+ * will be able to oper on the server.
+ * @param s The server
+ * @param mode Whether to turn NOOP on or off
+ */
+ virtual void Send(Server *s, bool mode) anope_abstract;
+};
+
+class Notice : public MessageSender<Notice>
+{
+ public:
+ static constexpr const char *NAME = "notice";
+
+ using MessageSender::MessageSender;
+
+ /** Send a notice to a target
+ * @param source Source of the notice
+ * @param dest Destination user/channel
+ * @param msg Message to send
+ */
+ virtual void Send(const MessageSource &source, const Anope::string &dest, const Anope::string &msg) anope_abstract;
+};
+
+class Part : public MessageSender<Part>
+{
+ public:
+ static constexpr const char *NAME = "part";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *, Channel *chan, const Anope::string &reason) anope_abstract;
+};
+
+class Ping : public MessageSender<Ping>
+{
+ public:
+ static constexpr const char *NAME = "ping";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const Anope::string &servname, const Anope::string &who) anope_abstract;
+};
+
+class Pong : public MessageSender<Pong>
+{
+ public:
+ static constexpr const char *NAME = "pong";
+
+ using MessageSender::MessageSender;
+
+ /**
+ * Send a PONG reply to a received PING.
+ * servname should be left empty to send a one param reply.
+ * @param servname Daemon or client that is responding to the PING.
+ * @param who Origin of the PING and destination of the PONG message.
+ **/
+ virtual void Send(const Anope::string &servname, const Anope::string &who) anope_abstract;
+};
+
+class Privmsg : public MessageSender<Privmsg>
+{
+ public:
+ static constexpr const char *NAME = "privmsg";
+
+ using MessageSender::MessageSender;
+
+ /** Send a privmsg to a target
+ * @param source Source of the privmsg
+ * @param dest Destination user/channel
+ * @param msg Message to send
+ */
+ virtual void Send(const MessageSource &source, const Anope::string &dest, const Anope::string &msg) anope_abstract;
+};
+
+class Quit : public MessageSender<Quit>
+{
+ public:
+ static constexpr const char *NAME = "quit";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *user, const Anope::string &reason) anope_abstract;
+};
+
+class MessageServer : public MessageSender<MessageServer>
+{
+ public:
+ static constexpr const char *NAME = "server";
+
+ using MessageSender::MessageSender;
+
+ /** Introduces a server to the uplink
+ */
+ virtual void Send(Server *s) anope_abstract;
+};
+
+class SASL : public MessageSender<SASL>
+{
+ public:
+ static constexpr const char *NAME = "sasl";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const ::SASL::Message &) anope_abstract;
+};
+
+class SASLMechanisms : public MessageSender<SASLMechanisms>
+{
+ public:
+ static constexpr const char *NAME = "saslmechanisms";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const std::vector<Anope::string> &mechanisms) anope_abstract;
+};
+
+// realname ban
+class SGLine : public MessageSender<SGLine>
+{
+ public:
+ static constexpr const char *NAME = "sgline";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *, XLine *) anope_abstract;
+};
+
+class SGLineDel : public MessageSender<SGLineDel>
+{
+ public:
+ static constexpr const char *NAME = "sglinedel";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(XLine *) anope_abstract;
+};
+
+// Nick ban (and sometimes channel)
+class SQLine : public MessageSender<SQLine>
+{
+ public:
+ static constexpr const char *NAME = "sqline";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *, XLine *) anope_abstract;
+};
+
+class SQLineDel : public MessageSender<SQLineDel>
+{
+ public:
+ static constexpr const char *NAME = "sqlinedel";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(XLine *) anope_abstract;
+};
+
+// IP ban
+class SZLine : public MessageSender<SZLine>
+{
+ public:
+ static constexpr const char *NAME = "szline";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *, XLine *) anope_abstract;
+};
+
+class SZLineDel : public MessageSender<SZLineDel>
+{
+ public:
+ static constexpr const char *NAME = "szlinedel";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(XLine *) anope_abstract;
+};
+
+class SQuit : public MessageSender<SQuit>
+{
+ public:
+ static constexpr const char *NAME = "squit";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(Server *s, const Anope::string &message) anope_abstract;
+};
+
+class SVSHold : public MessageSender<SVSHold>
+{
+ public:
+ static constexpr const char *NAME = "svshold";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const Anope::string &, time_t) anope_abstract;
+};
+
+class SVSHoldDel : public MessageSender<SVSHoldDel>
+{
+ public:
+ static constexpr const char *NAME = "svsholddel";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const Anope::string &) anope_abstract;
+};
+
+class SVSJoin : public MessageSender<SVSJoin>
+{
+ public:
+ static constexpr const char *NAME = "svsjoin";
+
+ using MessageSender::MessageSender;
+
+ /** Force joins a user that isn't ours to a channel.
+ * @param bi The source of the message
+ * @param u The user to join
+ * @param chan The channel to join the user to
+ * @param key Channel key
+ */
+ virtual void Send(const MessageSource &source, User *u, const Anope::string &chan, const Anope::string &key) anope_abstract;
+};
+
+class SVSNick : public MessageSender<SVSNick>
+{
+ public:
+ static constexpr const char *NAME = "svsnick";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *u, const Anope::string &newnick, time_t ts) anope_abstract;
+};
+
+class SVSPart : public MessageSender<SVSPart>
+{
+ public:
+ static constexpr const char *NAME = "svspart";
+
+ using MessageSender::MessageSender;
+
+ /** Force parts a user that isn't ours from a channel.
+ * @param source The source of the message
+ * @param u The user to part
+ * @param chan The channel to part the user from
+ * @param param part reason, some IRCds don't support this
+ */
+ virtual void Send(const MessageSource &source, User *u, const Anope::string &chan, const Anope::string &reason) anope_abstract;
+};
+
+class SVSLogin : public MessageSender<SVSLogin>
+{
+ public:
+ static constexpr const char *NAME = "svslogin";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const Anope::string &uid, const Anope::string &acc, const Anope::string &vident, const Anope::string &vhost) anope_abstract;
+};
+
+class SWhois : public MessageSender<SWhois>
+{
+ public:
+ static constexpr const char *NAME = "swhois";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const MessageSource &, User *user, const Anope::string &) anope_abstract;
+};
+
+class Topic : public MessageSender<Topic>
+{
+ public:
+ static constexpr const char *NAME = "topic";
+
+ using MessageSender::MessageSender;
+
+ /** Sets the topic on a channel
+ * @param source The bot to set the topic from
+ * @param chan The channel to set the topic on
+ * @param topic The new topic
+ * @param topic_ts The desired time set for the new topic
+ * @param topic_setter Who set the topic
+ */
+ virtual void Send(const MessageSource &source, Channel *channel, const Anope::string &topic, time_t topic_ts, const Anope::string &topic_setter) anope_abstract;
+};
+
+class VhostDel : public MessageSender<VhostDel>
+{
+ public:
+ static constexpr const char *NAME = "vhostdel";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(User *u) anope_abstract;
+};
+
+class VhostSet : public MessageSender<VhostSet>
+{
+ public:
+ static constexpr const char *NAME = "vhostset";
+
+ using MessageSender::MessageSender;
+
+ /** Sets a vhost on a user.
+ * @param u The user
+ * @param vident The ident to set
+ * @param vhost The vhost to set
+ */
+ virtual void Send(User *u, const Anope::string &vident, const Anope::string &vhost) anope_abstract;
+};
+
+class Wallops : public MessageSender<Wallops>
+{
+ public:
+ static constexpr const char *NAME = "wallops";
+
+ using MessageSender::MessageSender;
+
+ virtual void Send(const MessageSource &source, const Anope::string &msg) anope_abstract;
+};
+
+} // namespace messages