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authorrburchell <rburchell@5417fbe8-f217-4b02-8779-1006273d7864>2009-02-16 22:59:59 +0000
committerrburchell <rburchell@5417fbe8-f217-4b02-8779-1006273d7864>2009-02-16 22:59:59 +0000
commitce3a04f0a879b7d3ebb120e69b87ed072dc376e2 (patch)
tree93c3555172e5eb68af1ef8c1727af78d9eb7162c /include/modules.h
parentf756f2b394fa286919e5d5c0f63d7be3824bfb34 (diff)
Modevents, ported from insp. Typesafe (unlike the current ones), no double hashing overhead (faster), no useless memory allocations (copies of the args)
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2101 5417fbe8-f217-4b02-8779-1006273d7864
Diffstat (limited to 'include/modules.h')
-rw-r--r--include/modules.h183
1 files changed, 183 insertions, 0 deletions
diff --git a/include/modules.h b/include/modules.h
index 0e2ba9c7c..093bae576 100644
--- a/include/modules.h
+++ b/include/modules.h
@@ -41,6 +41,126 @@
#endif
+/**
+ * This #define allows us to call a method in all
+ * loaded modules in a readable simple way, e.g.:
+ * 'FOREACH_MOD(I_OnConnect,OnConnect(user));'
+ */
+#define FOREACH_MOD(y,x) do { \
+ std::vector<Module*>::iterator safei; \
+ for (std::vector<Module*>::iterator _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
+ { \
+ safei = _i; \
+ ++safei; \
+ try \
+ { \
+ (*_i)->x ; \
+ } \
+ catch (CoreException& modexcept) \
+ { \
+ ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
+ } \
+ _i = safei; \
+ } \
+} while (0);
+
+/**
+ * This #define allows us to call a method in all
+ * loaded modules in a readable simple way and pass
+ * an instance pointer to the macro. e.g.:
+ * 'FOREACH_MOD_I(Instance, OnConnect, OnConnect(user));'
+ */
+#define FOREACH_MOD_I(z,y,x) do { \
+ std::vector<Module*>::iterator safei; \
+ for (std::vector<Module*>::iterator _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
+ { \
+ safei = _i; \
+ ++safei; \
+ try \
+ { \
+ (*_i)->x ; \
+ } \
+ catch (CoreException& modexcept) \
+ { \
+ z->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
+ } \
+ _i = safei; \
+ } \
+} while (0);
+
+/**
+ * This define is similar to the one above but returns a result in MOD_RESULT.
+ * The first module to return a nonzero result is the value to be accepted,
+ * and any modules after are ignored.
+ */
+#define FOREACH_RESULT(y,x) \
+do { \
+ std::vector<Module*>::iterator safei; \
+ MOD_RESULT = 0; \
+ for (std::vector<Module*>::iterator _i = ServerInstance->Modules->EventHandlers[y].begin(); _i != ServerInstance->Modules->EventHandlers[y].end(); ) \
+ { \
+ safei = _i; \
+ ++safei; \
+ try \
+ { \
+ int res = (*_i)->x ; \
+ if (res != 0) { \
+ MOD_RESULT = res; \
+ break; \
+ } \
+ } \
+ catch (CoreException& modexcept) \
+ { \
+ ServerInstance->Logs->Log("MODULE",DEFAULT,"Exception caught: %s",modexcept.GetReason()); \
+ } \
+ _i = safei; \
+ } \
+} while(0);
+
+
+/**
+ * This define is similar to the one above but returns a result in MOD_RESULT.
+ * The first module to return a nonzero result is the value to be accepted,
+ * and any modules after are ignored.
+ */
+#define FOREACH_RESULT_I(z,y,x) \
+do { \
+ std::vector<Module*>::iterator safei; \
+ MOD_RESULT = 0; \
+ for (std::vector<Module*>::iterator _i = z->Modules->EventHandlers[y].begin(); _i != z->Modules->EventHandlers[y].end(); ) \
+ { \
+ safei = _i; \
+ ++safei; \
+ try \
+ { \
+ int res = (*_i)->x ; \
+ if (res != 0) { \
+ MOD_RESULT = res; \
+ break; \
+ } \
+ } \
+ catch (CoreException& modexcept) \
+ { \
+ z->Logs->Log("MODULE",DEBUG,"Exception caught: %s",modexcept.GetReason()); \
+ } \
+ _i = safei; \
+ } \
+} while (0);
+
+
+/** Priority types which can be returned from Module::Prioritize()
+ */
+enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
+
+/** Implementation-specific flags which may be set in Module::Implements()
+ */
+enum Implementation
+{
+ I_BEGIN,
+ I_END
+};
+
+
/*************************************************************************/
#define CMD_HASH(x) (((x)[0]&31)<<5 | ((x)[1]&31)) /* Will gen a hash from a string :) */
#define MAX_CMD_HASH 1024
@@ -422,6 +542,11 @@ class CoreExport Module
class CoreExport ModuleManager
{
public:
+ /** Event handler hooks.
+ * This needs to be public to be used by FOREACH_MOD and friends.
+ */
+ static std::vector<Module *> EventHandlers[I_END];
+
/** Load up a list of modules.
* @param total_modules The number of modules to load
* @param module_list The list of modules to load
@@ -445,6 +570,64 @@ class CoreExport ModuleManager
/** Run all pending module timer callbacks.
*/
static void RunCallbacks();
+
+
+
+
+
+
+
+ /** Change the priority of one event in a module.
+ * Each module event has a list of modules which are attached to that event type. If you wish to be called before or after other specific modules, you may use this
+ * method (usually within void Module::Prioritize()) to set your events priority. You may use this call in other methods too, however, this is not supported behaviour
+ * for a module.
+ * @param mod The module to change the priority of
+ * @param i The event to change the priority of
+ * @param s The state you wish to use for this event. Use one of
+ * PRIO_FIRST to set the event to be first called, PRIO_LAST to set it to be the last called, or PRIO_BEFORE and PRIO_AFTER
+ * to set it to be before or after one or more other modules.
+ * @param modules If PRIO_BEFORE or PRIO_AFTER is set in parameter 's', then this contains a list of one or more modules your module must be
+ * placed before or after. Your module will be placed before the highest priority module in this list for PRIO_BEFORE, or after the lowest
+ * priority module in this list for PRIO_AFTER.
+ * @param sz The number of modules being passed for PRIO_BEFORE and PRIO_AFTER. Defaults to 1, as most of the time you will only want to prioritize your module
+ * to be before or after one other module.
+ */
+ static bool SetPriority(Module* mod, Implementation i, Priority s, Module** modules = NULL, size_t sz = 1);
+
+ /** Change the priority of all events in a module.
+ * @param mod The module to set the priority of
+ * @param s The priority of all events in the module.
+ * Note that with this method, it is not possible to effectively use PRIO_BEFORE or PRIO_AFTER, you should use the more fine tuned
+ * SetPriority method for this, where you may specify other modules to be prioritized against.
+ */
+ static bool SetPriority(Module* mod, Priority s);
+
+ /** Attach an event to a module.
+ * You may later detatch the event with ModuleManager::Detach(). If your module is unloaded, all events are automatically detatched.
+ * @param i Event type to attach
+ * @param mod Module to attach event to
+ * @return True if the event was attached
+ */
+ static bool Attach(Implementation i, Module* mod);
+
+ /** Detatch an event from a module.
+ * This is not required when your module unloads, as the core will automatically detatch your module from all events it is attached to.
+ * @param i Event type to detach
+ * @param mod Module to detach event from
+ * @param Detach true if the event was detached
+ */
+ static bool Detach(Implementation i, Module* mod);
+
+ /** Detach all events from a module (used on unload)
+ * @param mod Module to detach from
+ */
+ static void DetachAll(Module* mod);
+
+ /** Attach an array of events to a module
+ * @param i Event types (array) to attach
+ * @param mod Module to attach events to
+ */
+ static void Attach(Implementation* i, Module* mod, size_t sz);
private:
/** Call the module_delete function to safely delete the module
* @param m the module to delete