diff options
| author | Adam <Adam@anope.org> | 2010-07-08 22:19:13 -0400 |
|---|---|---|
| committer | Adam <Adam@anope.org> | 2010-07-08 22:19:13 -0400 |
| commit | 1cf4ebb231f2f7770b717a5e176d7bb5cbc66284 (patch) | |
| tree | 16094a36484e2764c5f541c4324e1d2a6300f61b /include | |
| parent | 8f8b1e46d670f45bafdc5c888bec3f005cc06c1f (diff) | |
Added an epoll socket engine
Diffstat (limited to 'include')
| -rw-r--r-- | include/config.h | 3 | ||||
| -rw-r--r-- | include/extern.h | 2 | ||||
| -rw-r--r-- | include/modules.h | 2 | ||||
| -rw-r--r-- | include/services.h | 7 | ||||
| -rw-r--r-- | include/socketengine.h | 54 | ||||
| -rw-r--r-- | include/sockets.h | 200 |
6 files changed, 175 insertions, 93 deletions
diff --git a/include/config.h b/include/config.h index f6f794a33..8b1d42527 100644 --- a/include/config.h +++ b/include/config.h @@ -802,6 +802,9 @@ class ServerConfig /* Reason to akill clients for defcon */ char *DefConAkillReason; + /* The socket engine in use */ + ci::string SocketEngine; + /* User keys to use for generating random hashes for pass codes etc */ long unsigned int UserKey1; long unsigned int UserKey2; diff --git a/include/extern.h b/include/extern.h index e8019a0b4..a59ebc2b4 100644 --- a/include/extern.h +++ b/include/extern.h @@ -400,7 +400,7 @@ E int exception_add(User *u, const char *mask, const int limit, const char *reas /**** sockets.cpp ****/ -E SocketEngine socketEngine; +E SocketEngineBase *SocketEngine; E int32 TotalRead; E int32 TotalWritten; diff --git a/include/modules.h b/include/modules.h index cb5e6dd28..d2f20dff4 100644 --- a/include/modules.h +++ b/include/modules.h @@ -155,7 +155,7 @@ enum ModuleReturn /** Priority types which can be returned from Module::Prioritize() */ enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER }; -enum MODType { CORE, PROTOCOL, THIRD, SUPPORTED, QATESTED, ENCRYPTION, DATABASE }; +enum MODType { CORE, PROTOCOL, THIRD, SUPPORTED, QATESTED, ENCRYPTION, DATABASE, SOCKETENGINE }; struct Message; extern CoreExport std::multimap<std::string, Message *> MessageMap; diff --git a/include/services.h b/include/services.h index 34041df2f..36a0937c3 100644 --- a/include/services.h +++ b/include/services.h @@ -300,10 +300,6 @@ class DatabaseException : public CoreException /*************************************************************************/ -#include "sockets.h" - -/*************************************************************************/ - /** Class with the ability to keep flags on items, they should extend from this * where T is an enum. */ @@ -354,6 +350,9 @@ template<typename T, size_t Size = 32> class Flags } }; +#include "sockets.h" +#include "socketengine.h" + /*************************************************************************/ template<typename T> diff --git a/include/socketengine.h b/include/socketengine.h new file mode 100644 index 000000000..042d4b410 --- /dev/null +++ b/include/socketengine.h @@ -0,0 +1,54 @@ +/* + * + * (C) 2003-2010 Anope Team + * Contact us at team@anope.org + * + * Please read COPYING and README for furhter details. + * + * Based on the original code of Epona by Lara. + * Based on the original code of Services by Andy Church. + */ + +#ifndef SOCKETENGINE_H +#define SOCKETENGINE_H + +class CoreExport SocketEngineBase +{ + public: + /* Map of sockets */ + std::map<int, Socket *> Sockets; + + /** Default constructor + */ + SocketEngineBase() { } + + /** Default destructor + */ + virtual ~SocketEngineBase() { } + + /** Add a socket to the internal list + * @param s The socket + */ + virtual void AddSocket(Socket *s) { } + + /** Delete a socket from the internal list + * @param s The socket + */ + virtual void DelSocket(Socket *s) { } + + /** Mark a socket as writeable + * @param s The socket + */ + virtual void MarkWriteable(Socket *s) { } + + /** Unmark a socket as writeable + * @param s The socket + */ + virtual void ClearWriteable(Socket *s) { } + + /** Read from sockets and do things + */ + virtual void Process() { } +}; + +#endif // SOCKETENGINE_H diff --git a/include/sockets.h b/include/sockets.h index a705baab6..92279f81f 100644 --- a/include/sockets.h +++ b/include/sockets.h @@ -1,5 +1,6 @@ -/* - * (C) 2004-2010 Anope Team +/* + * + * (C) 2003-2010 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for furhter details. @@ -11,14 +12,14 @@ #ifndef SOCKETS_H #define SOCKETS_H +#define NET_BUFSIZE 65535 + #ifdef _WIN32 # define CloseSocket closesocket #else # define CloseSocket close #endif -#define NET_BUFSIZE 65536 - class SocketException : public CoreException { public: @@ -33,152 +34,177 @@ class SocketException : public CoreException virtual ~SocketException() throw() { } }; -class CoreExport Socket +enum SocketType +{ + SOCKTYPE_CLIENT, + SOCKTYPE_LISTEN +}; + +enum SocketFlag +{ + SF_DEAD +}; + +class CoreExport Socket : public Flags<SocketFlag, 1> { private: - /** Read from the socket - * @param buf Buffer to read to + /** Really recieve something from the buffer + * @param buf The buf to read to * @param sz How much to read * @return Number of bytes recieved */ - virtual int RecvInternal(char *buf, size_t sz) const; + virtual const int RecvInternal(char *buf, size_t sz) const; - /** Write to the socket + /** Really write something to the socket * @param buf What to write - * @return Number of bytes sent, -1 on error + * @return Number of bytes written */ - virtual int SendInternal(const std::string &buf) const; + virtual const int SendInternal(const std::string &buf) const; protected: - /* Socket FD */ - int Sock; - /* Host this socket is connected to */ - std::string TargetHost; - /* Port we're connected to */ - int Port; - /* IP this socket is bound to */ - std::string BindHost; - /* Is this an IPv6 socket? */ + /* Socket FD */ + int sock; + /* IPv6? */ bool IPv6; - - /* Messages to be written to the socket */ + /* Things to be written to the socket */ std::string WriteBuffer; - /* Part of a message not totally yet recieved */ + /* Part of a message sent from the server, but not totally recieved */ std::string extrabuf; - /* How much data was recieved from the socket */ + /* How much data was received from this socket */ size_t RecvLen; public: + /* Type this socket is */ + SocketType Type; + /** Default constructor - * @param nTargetHost Hostname to connect to - * @param nPort Port to connect to - * @param nBindHos Host to bind to when connecting - * @param nIPv6 true to use IPv6 + * @param nsock The socket to use, 0 if we need to create our own + * @param nIPv6 true if using ipv6 */ - Socket(const std::string &nTargetHost, int nPort, const std::string &nBindHost = "", bool nIPv6 = false); - + Socket(int nsock, bool nIPv6); + /** Default destructor */ virtual ~Socket(); /** Get the socket FD for this socket - * @return The fd + * @return the fd */ - virtual int GetSock() const; + int GetSock() const; /** Check if this socket is IPv6 * @return true or false */ bool IsIPv6() const; - /** Called when there is something to be read from thie socket - * @return true on success, false to kill this socket + /** Get the length of the read buffer + * @return The length of the read buffer + */ + size_t ReadBufferLen() const; + + /** Get the length of the write buffer + * @return The length of the write buffer + */ + size_t WriteBufferLen() const; + + /** Called when there is something to be recieved for this socket + * @return true on success, false to drop this socket */ virtual bool ProcessRead(); - /** Called when this socket becomes writeable + /** Called when there is something to be written to this socket * @return true on success, false to drop this socket */ virtual bool ProcessWrite(); - /** Called when there is an error on this socket + /** Called when there is an error for this socket + * @return true on success, false to drop this socket */ virtual void ProcessError(); - /** Called with a message recieved from the socket - * @param buf The message - * @return true on success, false to kill this socket + /** Called with a line recieved from the socket + * @param buf The line + * @return true to continue reading, false to drop the socket */ virtual bool Read(const std::string &buf); /** Write to the socket - * @param message The message to write + * @param message The message */ void Write(const char *message, ...); - void Write(std::string &message); + void Write(const std::string &message); +}; - /** Get the length of the read buffer - * @return The length of the read buffer - */ - size_t ReadBufferLen() const; +class CoreExport ClientSocket : public Socket +{ + protected: + /* Target host we're connected to */ + std::string TargetHost; + /* Target port we're connected to */ + int Port; + /* The host to bind to */ + std::string BindHost; - /** Get the length of the write buffer - * @return The length of the write buffer - */ - size_t WriteBufferLen() const; + public: + + /** Constructor + * @param nTargetHost The target host to connect to + * @param nPort The target port to connect to + * @param nBindHost The host to bind to for connecting + * @param nIPv6 true to use IPv6 + */ + ClientSocket(const std::string &nTargetHost, int nPort, const std::string &nBindHost, bool nIPv6); + + /** Default destructor + */ + virtual ~ClientSocket(); + + /** Called with a line recieved from the socket + * @param buf The line + * @return true to continue reading, false to drop the socket + */ + virtual bool Read(const std::string &buf); }; -class CoreExport SocketEngine +class CoreExport ListenSocket : public Socket { - private: - /* List of sockets that need to be deleted */ - std::set<Socket *> OldSockets; - /* FDs to read */ - fd_set ReadFDs; - /* FDs that want writing */ - fd_set WriteFDs; - /* Max FD */ - int MaxFD; - - /** Unmark a socket as writeable - * @param s The socket - */ - void ClearWriteable(Socket *s); - public: - /* Set of sockets */ - std::set<Socket *> Sockets; + protected: + /* Bind IP */ + std::string BindIP; + /* Port to bind to */ + int Port; + public: /** Constructor + * @param bind The IP to bind to + * @param port The port to listen on */ - SocketEngine(); + ListenSocket(const std::string &bind, int port); /** Destructor */ - virtual ~SocketEngine(); + virtual ~ListenSocket(); - /** Add a socket to the socket engine - * @param s The socket + /** Process what has come in from the connection + * @return false to destory this socket */ - void AddSocket(Socket *s); + bool ProcessRead(); - /** Delete a socket from the socket engine - * @param s The socket + /** Called when a connection is accepted + * @param s The socket for the new connection + * @return true if the listen socket should remain alive */ - void DelSocket(Socket *s); + virtual bool OnAccept(Socket *s); - /** Mark a socket as wanting to be written to - * @param s The socket + /** Get the bind IP for this socket + * @return the bind ip */ - void MarkWriteable(Socket *s); + const std::string &GetBindIP() const; - /** Called to iterate through each socket and check for activity - */ - void Process(); - - /** Get the last socket error - * @return The error - */ - const std::string GetError() const; + /** Get the port this socket is bound to + * @return The port + */ + const int GetPort() const; }; -#endif // SOCKETS_H +#endif // SOCKET_H |
