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authorAdam <Adam@anope.org>2012-10-01 21:26:41 -0400
committerAdam <Adam@anope.org>2012-10-01 21:26:41 -0400
commit2d2ab4fec463fc86c552ec79e6ee6ff4b0421341 (patch)
tree657bd603d97a0f89490529a256d49cf991184525 /modules/protocol/unreal.cpp
parenta434baed9154d90ad0dfd31c71a463fb8300bfd8 (diff)
Fixed handling TOPIC on unreal, dont set topics in Channel::Reset unless we are synced, and fixed ts checking in Channel::SetModesInternal
Diffstat (limited to 'modules/protocol/unreal.cpp')
-rw-r--r--modules/protocol/unreal.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp
index d3b94b26c..de452e196 100644
--- a/modules/protocol/unreal.cpp
+++ b/modules/protocol/unreal.cpp
@@ -1062,7 +1062,7 @@ struct IRCDMessageSJoin : IRCDMessage
struct IRCDMessageTopic : IRCDMessage
{
- IRCDMessageTopic() : IRCDMessage("TOPIC", 4) { SetFlag(IRCDMESSAGE_REQUIRE_USER); }
+ IRCDMessageTopic() : IRCDMessage("TOPIC", 4) { }
/*
** source = sender prefix