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authorAdam <Adam@anope.org>2012-02-18 15:04:26 -0500
committerAdam <Adam@anope.org>2012-02-18 15:04:26 -0500
commitee5cd8493e34a1c049066ead25e9094b30cd49b5 (patch)
tree846c6dcd9bb2c4d721c6290a9b9d6b6ed880acdb /modules/protocol/unreal.cpp
parent41e8d276023e8fefc22fb89c2f81ae17b8222155 (diff)
Use C++11's explicit override feature if available
Diffstat (limited to 'modules/protocol/unreal.cpp')
-rw-r--r--modules/protocol/unreal.cpp84
1 files changed, 42 insertions, 42 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp
index 4f45893c8..78d4a04be 100644
--- a/modules/protocol/unreal.cpp
+++ b/modules/protocol/unreal.cpp
@@ -44,22 +44,22 @@ IRCDVar myIrcd[] = {
class UnrealIRCdProto : public IRCDProto
{
/* SVSNOOP */
- void SendSVSNOOP(const Server *server, bool set)
+ void SendSVSNOOP(const Server *server, bool set) anope_override
{
UplinkSocket::Message() << "f " << server->GetName() << " " << (set ? "+" : "-");
}
- void SendAkillDel(const XLine *x)
+ void SendAkillDel(const XLine *x) anope_override
{
UplinkSocket::Message() << "BD - G " << x->GetUser() << " " << x->GetHost() << " " << Config->OperServ;
}
- void SendTopic(BotInfo *whosets, Channel *c)
+ void SendTopic(BotInfo *whosets, Channel *c) anope_override
{
UplinkSocket::Message(whosets->nick) << ") " << c->name << " " << c->topic_setter << " " << c->topic_time + 1 << " :" << c->topic;
}
- void SendVhostDel(User *u)
+ void SendVhostDel(User *u) anope_override
{
BotInfo *bi = findbot(Config->HostServ);
u->RemoveMode(bi, UMODE_CLOAK);
@@ -68,7 +68,7 @@ class UnrealIRCdProto : public IRCDProto
u->SetMode(bi, UMODE_CLOAK);
}
- void SendAkill(User *, const XLine *x)
+ void SendAkill(User *, const XLine *x) anope_override
{
// Calculate the time left before this would expire, capping it at 2 days
time_t timeleft = x->Expires - Anope::CurTime;
@@ -77,28 +77,28 @@ class UnrealIRCdProto : public IRCDProto
UplinkSocket::Message() << "BD + G " << x->GetUser() << " " << x->GetHost() << " " << x->By << " " << Anope::CurTime + timeleft << " " << x->Created << " :" << x->Reason;
}
- void SendSVSKillInternal(const BotInfo *source, const User *user, const Anope::string &buf)
+ void SendSVSKillInternal(const BotInfo *source, const User *user, const Anope::string &buf) anope_override
{
UplinkSocket::Message(source ? source->nick : Config->ServerName) << "h " << user->nick << " :" << buf;
}
- void SendModeInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf)
+ void SendModeInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf) anope_override
{
UplinkSocket::Message(source ? source->nick : Config->ServerName) << "G " << dest->name << " " << buf;
}
- void SendModeInternal(const BotInfo *bi, const User *u, const Anope::string &buf)
+ void SendModeInternal(const BotInfo *bi, const User *u, const Anope::string &buf) anope_override
{
UplinkSocket::Message(bi ? bi->nick : Config->ServerName) << "v " << u->nick <<" " << buf;
}
- void SendClientIntroduction(const User *u)
+ void SendClientIntroduction(const User *u) anope_override
{
Anope::string modes = "+" + u->GetModes();
UplinkSocket::Message() << "& " << u->nick << " 1 " << u->timestamp << " " << u->GetIdent() << " " << u->host << " " << u->server->GetName() << " 0 " << modes << " " << u->host << " * :" << u->realname;
}
- void SendKickInternal(const BotInfo *source, const Channel *chan, const User *user, const Anope::string &buf)
+ void SendKickInternal(const BotInfo *source, const Channel *chan, const User *user, const Anope::string &buf) anope_override
{
if (!buf.empty())
UplinkSocket::Message(source->nick) << "H " << chan->name << " " << user->nick << " :" << buf;
@@ -108,7 +108,7 @@ class UnrealIRCdProto : public IRCDProto
/* SERVER name hop descript */
/* Unreal 3.2 actually sends some info about itself in the descript area */
- void SendServer(const Server *server)
+ void SendServer(const Server *server) anope_override
{
if (!Config->Numeric.empty())
UplinkSocket::Message() << "SERVER " << server->GetName() << " " << server->GetHops() << " :U0-*-" << Config->Numeric << " " << server->GetDescription();
@@ -117,7 +117,7 @@ class UnrealIRCdProto : public IRCDProto
}
/* JOIN */
- void SendJoin(User *user, Channel *c, const ChannelStatus *status)
+ void SendJoin(User *user, Channel *c, const ChannelStatus *status) anope_override
{
UplinkSocket::Message(Config->ServerName) << "~ " << c->creation_time << " " << c->name << " :" << user->nick;
if (status)
@@ -140,7 +140,7 @@ class UnrealIRCdProto : public IRCDProto
/* unsqline
*/
- void SendSQLineDel(const XLine *x)
+ void SendSQLineDel(const XLine *x) anope_override
{
UplinkSocket::Message() << "d " << x->Mask;
}
@@ -150,7 +150,7 @@ class UnrealIRCdProto : public IRCDProto
** - Unreal will translate this to TKL for us
**
*/
- void SendSQLine(User *, const XLine *x)
+ void SendSQLine(User *, const XLine *x) anope_override
{
UplinkSocket::Message() << "c " << x->Mask << " :" << x->Reason;
}
@@ -161,20 +161,20 @@ class UnrealIRCdProto : public IRCDProto
** parv[1] = nick
** parv[2] = options
*/
- void SendSVSO(const Anope::string &source, const Anope::string &nick, const Anope::string &flag)
+ void SendSVSO(const Anope::string &source, const Anope::string &nick, const Anope::string &flag) anope_override
{
UplinkSocket::Message(source) << "BB " << nick << " " << flag;
}
/* NICK <newnick> */
- void SendChangeBotNick(const BotInfo *oldnick, const Anope::string &newnick)
+ void SendChangeBotNick(const BotInfo *oldnick, const Anope::string &newnick) anope_override
{
UplinkSocket::Message(oldnick->nick) << "& " << newnick << " " << Anope::CurTime;
}
/* Functions that use serval cmd functions */
- void SendVhost(User *u, const Anope::string &vIdent, const Anope::string &vhost)
+ void SendVhost(User *u, const Anope::string &vIdent, const Anope::string &vhost) anope_override
{
if (!vIdent.empty())
UplinkSocket::Message(Config->ServerName) << "AZ " << u->nick << " " << vIdent;
@@ -182,7 +182,7 @@ class UnrealIRCdProto : public IRCDProto
UplinkSocket::Message(Config->ServerName) << "AL " << u->nick << " " << vhost;
}
- void SendConnect()
+ void SendConnect() anope_override
{
/*
NICKv2 = Nick Version 2
@@ -207,13 +207,13 @@ class UnrealIRCdProto : public IRCDProto
}
/* SVSHOLD - set */
- void SendSVSHold(const Anope::string &nick)
+ void SendSVSHold(const Anope::string &nick) anope_override
{
UplinkSocket::Message() << "BD + Q H " << nick << " " << Config->ServerName << " " << Anope::CurTime + Config->NSReleaseTimeout << " " << Anope::CurTime << " :Being held for registered user";
}
/* SVSHOLD - release */
- void SendSVSHoldDel(const Anope::string &nick)
+ void SendSVSHoldDel(const Anope::string &nick) anope_override
{
UplinkSocket::Message() << "BD - Q * " << nick << " " << Config->ServerName;
}
@@ -222,19 +222,19 @@ class UnrealIRCdProto : public IRCDProto
/*
* SVSNLINE - :realname mask
*/
- void SendSGLineDel(const XLine *x)
+ void SendSGLineDel(const XLine *x) anope_override
{
UplinkSocket::Message() << "BR - :" << x->Mask;
}
/* UNSZLINE */
- void SendSZLineDel(const XLine *x)
+ void SendSZLineDel(const XLine *x) anope_override
{
UplinkSocket::Message() << "BD - Z * " << x->GetHost() << " " << Config->OperServ;
}
/* SZLINE */
- void SendSZLine(User *, const XLine *x)
+ void SendSZLine(User *, const XLine *x) anope_override
{
// Calculate the time left before this would expire, capping it at 2 days
time_t timeleft = x->Expires - Anope::CurTime;
@@ -247,7 +247,7 @@ class UnrealIRCdProto : public IRCDProto
/*
* SVSNLINE + reason_where_is_space :realname mask with spaces
*/
- void SendSGLine(User *, const XLine *x)
+ void SendSGLine(User *, const XLine *x) anope_override
{
Anope::string edited_reason = x->Reason;
edited_reason = edited_reason.replace_all_cs(" ", "_");
@@ -263,7 +263,7 @@ class UnrealIRCdProto : public IRCDProto
/* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken
when coming from a none TOKEN'd server
*/
- void SendSVSJoin(const Anope::string &source, const Anope::string &nick, const Anope::string &chan, const Anope::string &param)
+ void SendSVSJoin(const Anope::string &source, const Anope::string &nick, const Anope::string &chan, const Anope::string &param) anope_override
{
if (!param.empty())
UplinkSocket::Message(source) << "BX " << nick << " " << chan << " :" << param;
@@ -271,17 +271,17 @@ class UnrealIRCdProto : public IRCDProto
UplinkSocket::Message(source) << "BX " << nick << " :" << chan;
}
- void SendSWhois(const Anope::string &source, const Anope::string &who, const Anope::string &mask)
+ void SendSWhois(const Anope::string &source, const Anope::string &who, const Anope::string &mask) anope_override
{
UplinkSocket::Message(source) << "BA " << who << " :" << mask;
}
- void SendEOB()
+ void SendEOB() anope_override
{
UplinkSocket::Message(Config->ServerName) << "ES";
}
- bool IsNickValid(const Anope::string &nick)
+ bool IsNickValid(const Anope::string &nick) anope_override
{
if (nick.equals_ci("ircd") || nick.equals_ci("irc"))
return false;
@@ -289,7 +289,7 @@ class UnrealIRCdProto : public IRCDProto
return true;
}
- bool IsChannelValid(const Anope::string &chan)
+ bool IsChannelValid(const Anope::string &chan) anope_override
{
if (chan.find(':') != Anope::string::npos || chan[0] != '#')
return false;
@@ -297,7 +297,7 @@ class UnrealIRCdProto : public IRCDProto
return true;
}
- void SendLogin(User *u)
+ void SendLogin(User *u) anope_override
{
if (!u->Account())
return;
@@ -309,13 +309,13 @@ class UnrealIRCdProto : public IRCDProto
ircdproto->SendMode(ns, u, "+d %d", u->timestamp);
}
- void SendLogout(User *u)
+ void SendLogout(User *u) anope_override
{
BotInfo *ns = findbot(Config->NickServ);
ircdproto->SendMode(ns, u, "+d 1");
}
- void SendChannel(Channel *c)
+ void SendChannel(Channel *c) anope_override
{
/* Unreal does not support updating a channels TS without actually joining a user,
* so we will join and part us now
@@ -341,7 +341,7 @@ class UnrealExtBan : public ChannelModeList
public:
UnrealExtBan(ChannelModeName mName, char modeChar) : ChannelModeList(mName, modeChar) { }
- bool Matches(User *u, const Entry *e)
+ bool Matches(User *u, const Entry *e) anope_override
{
const Anope::string &mask = e->mask;
@@ -406,7 +406,7 @@ class ChannelModeFlood : public ChannelModeParam
ChannelModeFlood(char modeChar, bool minusNoArg) : ChannelModeParam(CMODE_FLOOD, modeChar, minusNoArg) { }
/* Borrowed part of this check from UnrealIRCd */
- bool IsValid(const Anope::string &value) const
+ bool IsValid(const Anope::string &value) const anope_override
{
if (value.empty())
return false;
@@ -451,7 +451,7 @@ class ChannelModeUnrealSSL : public ChannelMode
{
}
- bool CanSet(User *u) const
+ bool CanSet(User *u) const anope_override
{
return false;
}
@@ -460,7 +460,7 @@ class ChannelModeUnrealSSL : public ChannelMode
class Unreal32IRCdMessage : public IRCdMessage
{
public:
- bool OnMode(const Anope::string &source, const std::vector<Anope::string> &params)
+ bool OnMode(const Anope::string &source, const std::vector<Anope::string> &params) anope_override
{
if (params.size() < 2)
return true;
@@ -504,7 +504,7 @@ class Unreal32IRCdMessage : public IRCdMessage
** parv[0] = new nickname
** parv[1] = hopcount
*/
- bool OnNick(const Anope::string &source, const std::vector<Anope::string> &params)
+ bool OnNick(const Anope::string &source, const std::vector<Anope::string> &params) anope_override
{
if (params.size() == 7)
{
@@ -595,7 +595,7 @@ class Unreal32IRCdMessage : public IRCdMessage
return true;
}
- bool OnServer(const Anope::string &source, const std::vector<Anope::string> &params)
+ bool OnServer(const Anope::string &source, const std::vector<Anope::string> &params) anope_override
{
if (params[1].equals_cs("1"))
{
@@ -619,7 +619,7 @@ class Unreal32IRCdMessage : public IRCdMessage
** parv[2] = topic time
** parv[3] = topic text
*/
- bool OnTopic(const Anope::string &, const std::vector<Anope::string> &params)
+ bool OnTopic(const Anope::string &, const std::vector<Anope::string> &params) anope_override
{
if (params.size() != 4)
return true;
@@ -636,7 +636,7 @@ class Unreal32IRCdMessage : public IRCdMessage
return true;
}
- bool OnCapab(const Anope::string &source, const std::vector<Anope::string> &params)
+ bool OnCapab(const Anope::string &source, const std::vector<Anope::string> &params) anope_override
{
for (unsigned i = 0; i < params.size(); ++i)
{
@@ -788,7 +788,7 @@ class Unreal32IRCdMessage : public IRCdMessage
return true;
}
- bool OnSJoin(const Anope::string &source, const std::vector<Anope::string> &params)
+ bool OnSJoin(const Anope::string &source, const std::vector<Anope::string> &params) anope_override
{
Channel *c = findchan(params[1]);
time_t ts = Anope::string(params[0]).is_pos_number_only() ? convertTo<time_t>(params[0]) : 0;
@@ -1174,7 +1174,7 @@ class ProtoUnreal : public Module
}
- void OnUserNickChange(User *u, const Anope::string &)
+ void OnUserNickChange(User *u, const Anope::string &) anope_override
{
u->RemoveModeInternal(ModeManager::FindUserModeByName(UMODE_REGISTERED));
}