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authorSadie Powell <sadie@witchery.services>2022-04-11 15:34:37 +0100
committerSadie Powell <sadie@witchery.services>2022-04-11 15:34:37 +0100
commitc2ba553483e13b3c5a202ed3a2449899a00e9a27 (patch)
treea6c0a037b28571f739c411fccfb7f46581420b1a /modules/protocol/unreal4.cpp
parent8dd1fb8ac2cfb5dc79a0b28e887d9ecc58edf470 (diff)
Remove unnecessary ProcessModes call in unreal4.
This was made obsolete by the previous commit.
Diffstat (limited to 'modules/protocol/unreal4.cpp')
-rw-r--r--modules/protocol/unreal4.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp
index 43b767a66..6626158f8 100644
--- a/modules/protocol/unreal4.cpp
+++ b/modules/protocol/unreal4.cpp
@@ -83,7 +83,6 @@ class UnrealIRCdProto : public IRCDProto
{
BotInfo *HostServ = Config->GetClient("HostServ");
u->RemoveMode(HostServ, "VHOST");
- ModeManager::ProcessModes();
}
void SendAkill(User *u, XLine *x) anope_override