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authorAdam <Adam@Anope.org>2010-05-25 00:57:25 -0500
committerAdam <Adam@anope.org>2010-06-18 21:04:07 -0400
commit4a2b9ebcf38d6c0a2860b966421b3af125438488 (patch)
treee4af4e59fd29352138db0fb0ff614d50233850b8 /src/base64.cpp
parent2fba686904e6f78ebab35df171c5757afeebf05d (diff)
Renamed all of source files from .c to .cpp
Diffstat (limited to 'src/base64.cpp')
-rw-r--r--src/base64.cpp416
1 files changed, 416 insertions, 0 deletions
diff --git a/src/base64.cpp b/src/base64.cpp
new file mode 100644
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+++ b/src/base64.cpp
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+/* base64 routines.
+ *
+ * (C) 2003-2010 Anope Team
+ * Contact us at team@anope.org
+ *
+ * Please read COPYING and README for further details.
+ *
+ * Based on the original code of Epona by Lara.
+ * Based on the original code of Services by Andy Church.
+ *
+ *
+ */
+
+/*
+ This is borrowed from Unreal
+*/
+
+#include "services.h"
+
+static char *int_to_base64(long);
+static long base64_to_int(const char *);
+
+const char *base64enc(long i)
+{
+ if (i < 0)
+ return "0";
+ return int_to_base64(i);
+}
+
+long base64dec(const char *b64)
+{
+ if (b64)
+ return base64_to_int(b64);
+ else
+ return 0;
+}
+
+static const char Base64[] =
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+static const char Pad64 = '=';
+
+/* (From RFC1521 and draft-ietf-dnssec-secext-03.txt)
+ The following encoding technique is taken from RFC 1521 by Borenstein
+ and Freed. It is reproduced here in a slightly edited form for
+ convenience.
+
+ A 65-character subset of US-ASCII is used, enabling 6 bits to be
+ represented per printable character. (The extra 65th character, "=",
+ is used to signify a special processing function.)
+
+ The encoding process represents 24-bit groups of input bits as output
+ strings of 4 encoded characters. Proceeding from left to right, a
+ 24-bit input group is formed by concatenating 3 8-bit input groups.
+ These 24 bits are then treated as 4 concatenated 6-bit groups, each
+ of which is translated into a single digit in the base64 alphabet.
+
+ Each 6-bit group is used as an index into an array of 64 printable
+ characters. The character referenced by the index is placed in the
+ output string.
+
+ Table 1: The Base64 Alphabet
+
+ Value Encoding Value Encoding Value Encoding Value Encoding
+ 0 A 17 R 34 i 51 z
+ 1 B 18 S 35 j 52 0
+ 2 C 19 T 36 k 53 1
+ 3 D 20 U 37 l 54 2
+ 4 E 21 V 38 m 55 3
+ 5 F 22 W 39 n 56 4
+ 6 G 23 X 40 o 57 5
+ 7 H 24 Y 41 p 58 6
+ 8 I 25 Z 42 q 59 7
+ 9 J 26 a 43 r 60 8
+ 10 K 27 b 44 s 61 9
+ 11 L 28 c 45 t 62 +
+ 12 M 29 d 46 u 63 /
+ 13 N 30 e 47 v
+ 14 O 31 f 48 w (pad) =
+ 15 P 32 g 49 x
+ 16 Q 33 h 50 y
+
+ Special processing is performed if fewer than 24 bits are available
+ at the end of the data being encoded. A full encoding quantum is
+ always completed at the end of a quantity. When fewer than 24 input
+ bits are available in an input group, zero bits are added (on the
+ right) to form an integral number of 6-bit groups. Padding at the
+ end of the data is performed using the '=' character.
+
+ Since all base64 input is an integral number of octets, only the
+ -------------------------------------------------
+ following cases can arise:
+
+ (1) the final quantum of encoding input is an integral
+ multiple of 24 bits; here, the final unit of encoded
+ output will be an integral multiple of 4 characters
+ with no "=" padding,
+ (2) the final quantum of encoding input is exactly 8 bits;
+ here, the final unit of encoded output will be two
+ characters followed by two "=" padding characters, or
+ (3) the final quantum of encoding input is exactly 16 bits;
+ here, the final unit of encoded output will be three
+ characters followed by one "=" padding character.
+ */
+
+int b64_encode(const char *src, size_t srclength, char *target, size_t targsize)
+{
+ size_t datalength = 0;
+ unsigned char input[3];
+ unsigned char output[4];
+ size_t i;
+
+ while (2 < srclength)
+ {
+ input[0] = *src++;
+ input[1] = *src++;
+ input[2] = *src++;
+ srclength -= 3;
+
+ output[0] = input[0] >> 2;
+ output[1] = ((input[0] & 0x03) << 4) + (input[1] >> 4);
+ output[2] = ((input[1] & 0x0f) << 2) + (input[2] >> 6);
+ output[3] = input[2] & 0x3f;
+
+ if (datalength + 4 > targsize)
+ return -1;
+ target[datalength++] = Base64[output[0]];
+ target[datalength++] = Base64[output[1]];
+ target[datalength++] = Base64[output[2]];
+ target[datalength++] = Base64[output[3]];
+ }
+
+ /* Now we worry about padding. */
+ if (srclength)
+ {
+ /* Get what's left. */
+ input[0] = input[1] = input[2] = '\0';
+ for (i = 0; i < srclength; ++i)
+ input[i] = *src++;
+
+ output[0] = input[0] >> 2;
+ output[1] = ((input[0] & 0x03) << 4) + (input[1] >> 4);
+ output[2] = ((input[1] & 0x0f) << 2) + (input[2] >> 6);
+
+ if (datalength + 4 > targsize)
+ return -1;
+ target[datalength++] = Base64[output[0]];
+ target[datalength++] = Base64[output[1]];
+ if (srclength == 1)
+ target[datalength++] = Pad64;
+ else
+ target[datalength++] = Base64[output[2]];
+ target[datalength++] = Pad64;
+ }
+ if (datalength >= targsize)
+ return -1;
+ target[datalength] = '\0'; /* Returned value doesn't count \0. */
+ return datalength;
+}
+
+/* skips all whitespace anywhere.
+ converts characters, four at a time, starting at (or after)
+ src from base - 64 numbers into three 8 bit bytes in the target area.
+ it returns the number of data bytes stored at the target, or -1 on error.
+ */
+
+int b64_decode(const char *src, char *target, size_t targsize)
+{
+ int tarindex, state, ch;
+ char *pos;
+
+ state = 0;
+ tarindex = 0;
+
+ while ((ch = *src++) != '\0')
+ {
+ if (isspace(ch)) /* Skip whitespace anywhere. */
+ continue;
+
+ if (ch == Pad64)
+ break;
+
+ pos = const_cast<char *>(strchr(Base64, ch));
+ if (!pos) /* A non-base64 character. */
+ return -1;
+
+ switch (state)
+ {
+ case 0:
+ if (target)
+ {
+ if (static_cast<size_t>(tarindex) >= targsize)
+ return -1;
+ target[tarindex] = (pos - Base64) << 2;
+ }
+ state = 1;
+ break;
+ case 1:
+ if (target)
+ {
+ if (static_cast<size_t>(tarindex) + 1 >= targsize)
+ return -1;
+ target[tarindex] |= (pos - Base64) >> 4;
+ target[tarindex + 1] = ((pos - Base64) & 0x0f) << 4;
+ }
+ ++tarindex;
+ state = 2;
+ break;
+ case 2:
+ if (target)
+ {
+ if (static_cast<size_t>(tarindex) + 1 >= targsize)
+ return -1;
+ target[tarindex] |= (pos - Base64) >> 2;
+ target[tarindex + 1] = ((pos - Base64) & 0x03) << 6;
+ }
+ ++tarindex;
+ state = 3;
+ break;
+ case 3:
+ if (target)
+ {
+ if (static_cast<size_t>(tarindex) >= targsize)
+ return -1;
+ target[tarindex] |= (pos - Base64);
+ }
+ ++tarindex;
+ state = 0;
+ break;
+ default:
+ abort();
+ }
+ }
+
+ /*
+ * We are done decoding Base-64 chars. Let's see if we ended
+ * on a byte boundary, and/or with erroneous trailing characters.
+ */
+
+ if (ch == Pad64) /* We got a pad char. */
+ {
+ ch = *src++; /* Skip it, get next. */
+ switch (state)
+ {
+ case 0: /* Invalid = in first position */
+ case 1: /* Invalid = in second position */
+ return -1;
+
+ case 2: /* Valid, means one byte of info */
+ /* Skip any number of spaces. */
+ for (; ch != '\0'; ch = *src++)
+ if (!isspace(ch))
+ break;
+ /* Make sure there is another trailing = sign. */
+ if (ch != Pad64)
+ return -1;
+ ch = *src++; /* Skip the = */
+ /* Fall through to "single trailing =" case. */
+ /* FALLTHROUGH */
+
+ case 3: /* Valid, means two bytes of info */
+ /*
+ * We know this char is an =. Is there anything but
+ * whitespace after it?
+ */
+ for (; ch != '\0'; ch = *src++)
+ if (!isspace(ch))
+ return -1;
+
+ /*
+ * Now make sure for cases 2 and 3 that the "extra"
+ * bits that slopped past the last full byte were
+ * zeros. If we don't check them, they become a
+ * subliminal channel.
+ */
+ if (target && target[tarindex])
+ return -1;
+ }
+ }
+ else
+ {
+ /*
+ * We ended by seeing the end of the string. Make sure we
+ * have no partial bytes lying around.
+ */
+ if (state)
+ return -1;
+ }
+
+ return tarindex;
+}
+
+const char* encode_ip(unsigned char *ip)
+{
+ static char buf[25];
+ unsigned char *cp;
+ struct in_addr ia; /* For IPv4 */
+ char *s_ip; /* Signed ip string */
+
+ if (!ip)
+ return "*";
+
+ if (strchr(reinterpret_cast<char *>(ip), ':'))
+ return NULL;
+ else
+ {
+ s_ip = str_signed(ip);
+ ia.s_addr = inet_addr(s_ip);
+ cp = reinterpret_cast<unsigned char *>(ia.s_addr);
+ b64_encode(reinterpret_cast<const char *>(&cp), sizeof(struct in_addr), buf, 25);
+ }
+ return buf;
+}
+
+int decode_ip(const char *buf)
+{
+ int len = strlen(buf);
+ char targ[25];
+ struct in_addr ia;
+
+ b64_decode(buf, targ, 25);
+ ia = *reinterpret_cast<struct in_addr *>(targ);
+ if (len == 24) /* IPv6 */
+ return 0;
+ else if (len == 8) /* IPv4 */
+ return ia.s_addr;
+ else /* Error?? */
+ return 0;
+}
+
+/* ':' and '#' and '&' and '+' and '@' must never be in this table. */
+/* these tables must NEVER CHANGE! >) */
+char int6_to_base64_map[] = {
+ '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D',
+ 'E', 'F',
+ 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T',
+ 'U', 'V',
+ 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j',
+ 'k', 'l',
+ 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
+ '{', '}'
+};
+
+char base64_to_int6_map[] = {
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, -1, -1, -1, -1, -1, -1,
+ -1, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, -1, -1, -1, -1, -1,
+ -1, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, -1, 63, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1
+};
+
+static char *int_to_base64(long val)
+{
+ /* 32/6 == max 6 bytes for representation,
+ * +1 for the null, +1 for byte boundaries
+ */
+ static char base64buf[8];
+ long i = 7;
+
+ base64buf[i] = '\0';
+
+ /* Temporary debugging code.. remove before 2038 ;p.
+ * This might happen in case of 64bit longs (opteron/ia64),
+ * if the value is then too large it can easily lead to
+ * a buffer underflow and thus to a crash. -- Syzop
+ */
+ if (val > 2147483647L)
+ abort();
+
+ do
+ {
+ base64buf[--i] = int6_to_base64_map[val & 63];
+ } while (val >>= 6);
+
+ return base64buf + i;
+}
+
+static long base64_to_int(const char *b64)
+{
+ int v = base64_to_int6_map[static_cast<const unsigned char>(*b64++)];
+
+ if (!b64)
+ return 0;
+
+ while (*b64)
+ {
+ v <<= 6;
+ v += base64_to_int6_map[static_cast<const unsigned char>(*b64++)];
+ }
+
+ return v;
+}
+
+long base64dects(const char *ts)
+{
+ if (!ts)
+ return 0;
+
+ char *token = myStrGetToken(ts, '!', 1);
+ if (!token)
+ return strtoul(ts, NULL, 10);
+
+ long value = base64dec(token);
+ delete [] token;
+ return value;
+}