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authormokkori <brezelzombie@live.de>2013-02-18 17:41:00 +0100
committerAdam <Adam@anope.org>2013-07-25 19:42:10 -0400
commite090eaea65efdac33539d80317a9370c04681301 (patch)
tree59705f4f25e2faf814001005f6fe221a3bb558b4 /src/protocol/unreal32.c
parent1dbd7b406fdd0c50ad077a24065dada3a3a54085 (diff)
Bug: Remove server from internal list if it exists on /os jupe on Unreal. Not doing so leads to duplicated entries which cause side-effects such as sending a global to the same server more than once.
Diffstat (limited to 'src/protocol/unreal32.c')
-rw-r--r--src/protocol/unreal32.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/protocol/unreal32.c b/src/protocol/unreal32.c
index fc6f85817..2dc4f96f6 100644
--- a/src/protocol/unreal32.c
+++ b/src/protocol/unreal32.c
@@ -1830,7 +1830,10 @@ void unreal_cmd_jupe(char *jserver, char *who, char *reason)
reason ? ": " : "", reason ? reason : "");
if (findserver(servlist, jserver))
+ {
unreal_cmd_squit(jserver, rbuf);
+ do_squit(who, 1, &jserver);
+ }
unreal_cmd_server(jserver, 2, rbuf);
new_server(me_server, jserver, rbuf, SERVER_JUPED, NULL);
}