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authorAdam- <Adam-@5417fbe8-f217-4b02-8779-1006273d7864>2010-04-08 20:23:00 +0000
committerAdam- <Adam-@5417fbe8-f217-4b02-8779-1006273d7864>2010-04-08 20:23:00 +0000
commit973ecb7058325931d14a9537e5e3e57595347a10 (patch)
tree43585f36085949a1b494374572fa4e3dc25b0960 /src/protocol/unreal32.c
parente1ff14e0c44d0a115372a821559b782c57c793f3 (diff)
Rewrote sockets. This adds support for IPv6 and makes Anope capable of reconnecting if it loses connection to the uplink.
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2862 5417fbe8-f217-4b02-8779-1006273d7864
Diffstat (limited to 'src/protocol/unreal32.c')
-rw-r--r--src/protocol/unreal32.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/protocol/unreal32.c b/src/protocol/unreal32.c
index 1ecd12860..c44293ed8 100644
--- a/src/protocol/unreal32.c
+++ b/src/protocol/unreal32.c
@@ -291,10 +291,7 @@ class UnrealIRCdProto : public IRCDProto
{
unreal_cmd_capab();
unreal_cmd_pass(uplink_server->password);
- if (Config.Numeric)
- me_server = new_server(NULL, Config.ServerName, Config.ServerDesc, SERVER_ISME, Config.Numeric);
- else
- me_server = new_server(NULL, Config.ServerName, Config.ServerDesc, SERVER_ISME, NULL);
+ me_server = new_server(NULL, Config.ServerName, Config.ServerDesc, SERVER_ISME, (Config.Numeric ? Config.Numeric : ""));
SendServer(me_server);
}