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authorAdam <Adam@anope.org>2010-07-10 21:18:22 -0400
committerAdam <Adam@anope.org>2010-07-10 21:18:22 -0400
commita49521302628982f62ddadd997a81734f4d8c84f (patch)
tree22f14500849a1035d9af5c4a909624026ddb2209 /src/protocol/unreal32.cpp
parentfa622aae38b7aa11ecab78412e91e262ae6fb3e3 (diff)
Properly set up our clients as on our server internally. Fixes crashes when trying to akick our own clients etc
Diffstat (limited to 'src/protocol/unreal32.cpp')
-rw-r--r--src/protocol/unreal32.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/protocol/unreal32.cpp b/src/protocol/unreal32.cpp
index d5c2a6072..0cfb0512e 100644
--- a/src/protocol/unreal32.cpp
+++ b/src/protocol/unreal32.cpp
@@ -276,7 +276,6 @@ class UnrealIRCdProto : public IRCDProto
void SendConnect()
{
- Me = new Server(NULL, Config.ServerName, 0, Config.ServerDesc, (Config.Numeric ? Config.Numeric : ""));
unreal_cmd_capab();
unreal_cmd_pass(uplink_server->password);
SendServer(Me);