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authorjantje_85 <jantje_85@5417fbe8-f217-4b02-8779-1006273d7864>2009-01-29 02:02:44 +0000
committerjantje_85 <jantje_85@5417fbe8-f217-4b02-8779-1006273d7864>2009-01-29 02:02:44 +0000
commit308d7937ef6feb4dc543bd871979e03f1d6d6fd3 (patch)
tree6846770c6a0a93b7f9dac828654c4b50b1234d6d /src/protocol/unreal32.h
parent9c2591c20a27391ce5345f67252535d129168520 (diff)
Bug 1001: Added support for internal tracking of +j channel mode (throttling).
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/stable@1940 5417fbe8-f217-4b02-8779-1006273d7864
Diffstat (limited to 'src/protocol/unreal32.h')
-rw-r--r--src/protocol/unreal32.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/protocol/unreal32.h b/src/protocol/unreal32.h
index 72fa091a5..dd09a043a 100644
--- a/src/protocol/unreal32.h
+++ b/src/protocol/unreal32.h
@@ -74,6 +74,7 @@
#define CMODE_N 0x01000000
#define CMODE_T 0x02000000
#define CMODE_M 0x04000000
+#define CMODE_j 0x08000000
/* Default Modes with MLOCK */
@@ -150,4 +151,5 @@ int unreal_flood_mode_check(char *value);
void unreal_cmd_jupe(char *jserver, char *who, char *reason);
int unreal_valid_nick(char *nick);
void unreal_cmd_ctcp(char *source, char *dest, char *buf);
+int unreal_jointhrottle_mode_check(char *value);