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authorAdam <Adam@anope.org>2012-11-22 00:50:33 -0500
committerAdam <Adam@anope.org>2012-11-22 00:50:33 -0500
commitd33a0f75a5c0c584fbb7cc0076da36d494f39494 (patch)
tree7b2274cc833c793c0f5595660cbd4d715de52ffd /src/sockets.cpp
parent368d469631763e9c8bf399980d0ac7c5b5664d39 (diff)
Pretty large coding style cleanup, in source doc
cleanup, and allow protocol mods to depend on each other
Diffstat (limited to 'src/sockets.cpp')
-rw-r--r--src/sockets.cpp155
1 files changed, 27 insertions, 128 deletions
diff --git a/src/sockets.cpp b/src/sockets.cpp
index 861df6976..6aadb7802 100644
--- a/src/sockets.cpp
+++ b/src/sockets.cpp
@@ -7,6 +7,7 @@
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
+ *
*/
#include "services.h"
@@ -20,15 +21,18 @@
#include <fcntl.h>
#endif
+static const Anope::string SocketFlagStrings[] = {
+ "SF_DEAD", "SF_WRITABLE", "SF_CONNECTING", "SF_CONNECTED", "SF_ACCEPTING", "SF_ACCEPTED", ""
+};
+template<> const Anope::string* Flags<SocketFlag>::flags_strings = SocketFlagStrings;
+
std::map<int, Socket *> SocketEngine::Sockets;
uint32_t TotalRead = 0;
uint32_t TotalWritten = 0;
-SocketIO normalSocketIO;
+SocketIO NormalSocketIO;
-/** Construct the object, sets everything to 0
- */
sockaddrs::sockaddrs(const Anope::string &address)
{
this->clear();
@@ -36,16 +40,11 @@ sockaddrs::sockaddrs(const Anope::string &address)
this->pton(address.find(':') != Anope::string::npos ? AF_INET6 : AF_INET, address);
}
-/** Memset the object to 0
- */
void sockaddrs::clear()
{
memset(this, 0, sizeof(*this));
}
-/** Get the size of the sockaddr we represent
- * @return The size
- */
size_t sockaddrs::size() const
{
switch (sa.sa_family)
@@ -61,9 +60,6 @@ size_t sockaddrs::size() const
return 0;
}
-/** Get the port represented by this addr
- * @return The port, or -1 on fail
- */
int sockaddrs::port() const
{
switch (sa.sa_family)
@@ -79,9 +75,6 @@ int sockaddrs::port() const
return -1;
}
-/** Get the address represented by this addr
- * @return The address
- */
Anope::string sockaddrs::addr() const
{
char address[INET6_ADDRSTRLEN + 1] = "";
@@ -103,16 +96,11 @@ Anope::string sockaddrs::addr() const
return address;
}
-/** Check if this sockaddr has data in it
- */
bool sockaddrs::operator()() const
{
return this->sa.sa_family != 0;
}
-/** Compares with sockaddr with another. Compares address type, port, and address
- * @return true if they are the same
- */
bool sockaddrs::operator==(const sockaddrs &other) const
{
if (sa.sa_family != other.sa.sa_family)
@@ -130,12 +118,6 @@ bool sockaddrs::operator==(const sockaddrs &other) const
return false;
}
-/** The equivalent of inet_pton
- * @param type AF_INET or AF_INET6
- * @param address The address to place in the sockaddr structures
- * @param pport An option port to include in the sockaddr structures
- * @throws A socket exception if given invalid IPs
- */
void sockaddrs::pton(int type, const Anope::string &address, int pport)
{
switch (type)
@@ -169,11 +151,6 @@ void sockaddrs::pton(int type, const Anope::string &address, int pport)
throw CoreException("Invalid socket type");
}
-/** The equivalent of inet_ntop
- * @param type AF_INET or AF_INET6
- * @param address The in_addr or in_addr6 structure
- * @throws A socket exception if given an invalid structure
- */
void sockaddrs::ntop(int type, const void *src)
{
switch (type)
@@ -333,12 +310,6 @@ size_t cidr::hash::operator()(const cidr &s) const
}
}
-/** Receive something from the buffer
- * @param s The socket
- * @param buf The buf to read to
- * @param sz How much to read
- * @return Number of bytes received
- */
int SocketIO::Recv(Socket *s, char *buf, size_t sz)
{
size_t i = recv(s->GetFD(), buf, sz, 0);
@@ -346,26 +317,18 @@ int SocketIO::Recv(Socket *s, char *buf, size_t sz)
return i;
}
-/** Write something to the socket
- * @param s The socket
- * @param buf The data to write
- * @param size The length of the data
- */
int SocketIO::Send(Socket *s, const char *buf, size_t sz)
{
size_t i = send(s->GetFD(), buf, sz, 0);
TotalWritten += i;
return i;
}
+
int SocketIO::Send(Socket *s, const Anope::string &buf)
{
return this->Send(s, buf.c_str(), buf.length());
}
-/** Accept a connection from a socket
- * @param s The socket
- * @return The new client socket
- */
ClientSocket *SocketIO::Accept(ListenSocket *s)
{
sockaddrs conaddr;
@@ -384,20 +347,11 @@ ClientSocket *SocketIO::Accept(ListenSocket *s)
throw SocketException("Unable to accept connection: " + Anope::LastError());
}
-/** Finished accepting a connection from a socket
- * @param s The socket
- * @return SF_ACCEPTED if accepted, SF_ACCEPTING if still in process, SF_DEAD on error
- */
SocketFlag SocketIO::FinishAccept(ClientSocket *cs)
{
return SF_ACCEPTED;
}
-/** Bind a socket
- * @param s The socket
- * @param ip The IP to bind to
- * @param port The optional port to bind to
- */
void SocketIO::Bind(Socket *s, const Anope::string &ip, int port)
{
s->bindaddr.pton(s->IsIPv6() ? AF_INET6 : AF_INET, ip, port);
@@ -405,11 +359,6 @@ void SocketIO::Bind(Socket *s, const Anope::string &ip, int port)
throw SocketException("Unable to bind to address: " + Anope::LastError());
}
-/** Connect the socket
- * @param s THe socket
- * @param target IP to connect to
- * @param port to connect to
- */
void SocketIO::Connect(ConnectionSocket *s, const Anope::string &target, int port)
{
s->UnsetFlag(SF_CONNECTING);
@@ -433,10 +382,6 @@ void SocketIO::Connect(ConnectionSocket *s, const Anope::string &target, int por
}
}
-/** Called to potentially finish a pending connection
- * @param s The socket
- * @return SF_CONNECTED on success, SF_CONNECTING if still pending, and SF_DEAD on error.
- */
SocketFlag SocketIO::FinishConnect(ConnectionSocket *s)
{
if (s->HasFlag(SF_CONNECTED))
@@ -461,148 +406,102 @@ SocketFlag SocketIO::FinishConnect(ConnectionSocket *s)
}
}
-/** Empty constructor, should not be called.
- */
-Socket::Socket() : Flags<SocketFlag>(SocketFlagStrings)
+Socket::Socket()
{
throw CoreException("Socket::Socket() ?");
}
-/** Constructor
- * @param sock The socket
- * @param ipv6 IPv6?
- * @param type The socket type, defaults to SOCK_STREAM
- */
-Socket::Socket(int sock, bool ipv6, int type) : Flags<SocketFlag>(SocketFlagStrings)
+Socket::Socket(int s, bool i, int type)
{
- this->IO = &normalSocketIO;
- this->IPv6 = ipv6;
- if (sock == -1)
- this->Sock = socket(this->IPv6 ? AF_INET6 : AF_INET, type, 0);
+ this->io = &NormalSocketIO;
+ this->ipv6 = i;
+ if (s == -1)
+ this->sock = socket(this->ipv6 ? AF_INET6 : AF_INET, type, 0);
else
- this->Sock = sock;
+ this->sock = s;
this->SetNonBlocking();
- SocketEngine::Sockets[this->Sock] = this;
+ SocketEngine::Sockets[this->sock] = this;
SocketEngine::Change(this, true, SF_READABLE);
}
-/** Default destructor
-*/
Socket::~Socket()
{
SocketEngine::Change(this, false, SF_READABLE);
SocketEngine::Change(this, false, SF_WRITABLE);
- anope_close(this->Sock);
- this->IO->Destroy();
- SocketEngine::Sockets.erase(this->Sock);
+ anope_close(this->sock);
+ this->io->Destroy();
+ SocketEngine::Sockets.erase(this->sock);
}
-/** Get the socket FD for this socket
- * @return the fd
- */
int Socket::GetFD() const
{
- return Sock;
+ return sock;
}
-/** Check if this socket is IPv6
- * @return true or false
- */
bool Socket::IsIPv6() const
{
- return IPv6;
+ return ipv6;
}
-/** Mark a socket as blockig
- * @return true if the socket is now blocking
- */
bool Socket::SetBlocking()
{
int flags = fcntl(this->GetFD(), F_GETFL, 0);
return !fcntl(this->GetFD(), F_SETFL, flags & ~O_NONBLOCK);
}
-/** Mark a socket as non-blocking
- * @return true if the socket is now non-blocking
- */
bool Socket::SetNonBlocking()
{
int flags = fcntl(this->GetFD(), F_GETFL, 0);
return !fcntl(this->GetFD(), F_SETFL, flags | O_NONBLOCK);
}
-/** Bind the socket to an ip and port
- * @param ip The ip
- * @param port The port
- */
void Socket::Bind(const Anope::string &ip, int port)
{
- this->IO->Bind(this, ip, port);
+ this->io->Bind(this, ip, port);
}
-/** Called when there either is a read or write event.
- * @return true to continue to call ProcessRead/ProcessWrite, false to not continue
- */
bool Socket::Process()
{
return true;
}
-/** Called when there is something to be received for this socket
- * @return true on success, false to drop this socket
- */
bool Socket::ProcessRead()
{
return true;
}
-/** Called when the socket is ready to be written to
- * @return true on success, false to drop this socket
- */
bool Socket::ProcessWrite()
{
return true;
}
-/** Called when there is an error for this socket
- * @return true on success, false to drop this socket
- */
void Socket::ProcessError()
{
}
-/** Constructor
- * @param bindip The IP to bind to
- * @param port The port to listen on
- * @param ipv6 true for ipv6
- */
-ListenSocket::ListenSocket(const Anope::string &bindip, int port, bool ipv6)
+ListenSocket::ListenSocket(const Anope::string &bindip, int port, bool i)
{
this->SetNonBlocking();
const char op = 1;
setsockopt(this->GetFD(), SOL_SOCKET, SO_REUSEADDR, &op, sizeof(op));
- this->bindaddr.pton(IPv6 ? AF_INET6 : AF_INET, bindip, port);
- this->IO->Bind(this, bindip, port);
+ this->bindaddr.pton(i ? AF_INET6 : AF_INET, bindip, port);
+ this->io->Bind(this, bindip, port);
- if (listen(Sock, SOMAXCONN) == -1)
+ if (listen(sock, SOMAXCONN) == -1)
throw SocketException("Unable to listen: " + Anope::LastError());
}
-/** Destructor
- */
ListenSocket::~ListenSocket()
{
}
-/** Accept a connection in this sockets queue
- */
bool ListenSocket::ProcessRead()
{
try
{
- this->IO->Accept(this);
+ this->io->Accept(this);
}
catch (const SocketException &ex)
{