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@@ -0,0 +1,170 @@ +Orginally pulled from: http://www.inspircd.org/wiki/Coding_Guidelines +Yes, I'm aware the formatting of this document is ugly. It'll be fixed when someone cares. Read the wiki page if you want pretty for now. + +--- + + +InspIRCd Coding Guidelines + +The following are a set of guidelines for writing patches to InspIRCd, or for creating modules for distribution with the official package. These +guidelines were written a time after InspIRCd development started, and so not all code yet follows these. This will be rectified with time. + + +1. Comments + Multi Line + Multiple line comments should follow the C-style comment, for example: + /* + * This is a multiple line comment, huzzah.. + */ + + Single Line + Single line comments should also be in the C style, for example: + /* This is a boring one-line comment */ + + Doxygen commenting + If you wish your comment to show in doxygen, the comment should be directly above the item you are documenting (a class, function, enum, etc) + and the first line should be "/**". For example: + /** This is a doxygen multiline comment. + * Description of thingymebob here. + */ + The first line after the "**" is used as the short description of the item (up to the full stop) and everything afterwards as the detailed + description. + + Indentation + Tabs. Tabs. ONLY TABS. Use a single tab for each level of indentation, for example: + int main() + { + <tab>if (condition) + <tab>{ + <tab><tab>code + <tab>} + } + + + Separation + Always put a space in between a keyword like if/while and the condition, for example: + if (foo == bar) + NOT + if(foo == bar) + + Braces + Always put braces opening and closing blocks on separate lines, see the identation example. For example, place braces like this: + if (apples == "green") + { + cout << "Apples are green" << endl; + } + + and not: + if (apples == "green") { + cout << "Apples are green" << endl; + } + The one exception to this is if you are declaring a class method which is only one line long, in that case the following is acceptable in most cases: + class foo : public bar + { + foo() { } + getrandomfoo() { return rand(); } + }; + + Templates + Where possible, use templates rather than #defines. Avoid use of RTTI. + Structs + Structs should be declared in the following fashion: + struct BodyPartBasket + { + int arms; + int legs; + int scrotalsacs; + }; + and not like this: + typedef struct + { + int arms; + int legs; + int scrotalsacs; + } BodyPartBasket; + The second way is not required in C++ to be able to do this: + BodyPartBasket mybasket; + Plus, placing the name at the bottom of the declaration makes readability more difficult (as you have to scroll down to the bottom of the + struct to find its name). + (where possible, call them classes rather than structs.) + + Variable naming + Class and struct names should be in camel case with a leading capital letter, for example "MyBagOfBones" and not "my_bag_of_bones" or + "mybagofbones". Variable names can be in either camel case with a leading capital letter or alternatively all lower case, so long as the same + naming convention is adhered to throughout the class. No classes or variables should be named in capitals unless this makes sense for the + name (for example "class DNS"). Constants and enum values should always be completely in CAPITALS and underscores may be used, for example: + enum DecayState + { + DECAYED_MOULDY = 0, + DECAYED_SMELLY = 1, + DECAYED_MAGGOTS = 2 + }; + All value names in an enum should be started with the same text which should be related in some way to the enum's use. For example "DNS_CNAME, + DNS_A, DNS_AAAA". + + Use of references + Wherever possible, when dealing with any complex class, pass a const reference rather than a copy of the class. For example: + MyThingy::MyThingy(const std::string &thingyvalue) + { + } + Of course, if you intended to change the string you can just omit the 'const'. + + Use of char pointers + Whenever you use char pointers (char*, char**) try to use const equivalents. This is much safer and avoids ugly and dangerous casts. For example: + MyThingy::Thingify(const char* const* wotsits) + { + } + If it is possible without performance loss, consider avoiding char pointers altogether and using std::string instead. + + Use of STL + For more information on use of STL in InspIRCd, please see the separate STL FAQ. + + Making copies of data + Never ever make a copy of a piece of data unless it is absolutely necessary. For example, don't use strlcpy() to make a copy of the const char* string + returned by std::string::c_str(), if the change can be done to the std::string itself. The same goes for unnecessary variable assignments, especially + those which assign large classes. + + namespace std + Avoid the following: + using namespace std; + It might take a bit more typing, but things work better if you don't set (then later assume) the namespace -- specify it explicitly when you want to + use it. + + Linefeeds + Unix linefeeds only please. We do not like to see our screens covered in ^M. :-) + + Portability + Always make sure your code is portable to all supported operating systems, remember of course that as of 1.1.8 this includes windows. Don't write code + that only works on windows, or only works on Linux. Test your code on all platforms or ask for help from other developers who have the platforms you + want to test on. + + new() and delete(), malloc() and free() + Apart from the fact that using malloc() and free() is bad practice in C++ code, you must never use malloc() or free() in InspIRCd, within its modules + or within the core. This is because if you use malloc() or free() in windows, the memory is claimed from the program's local heap. In windows, each + shared object (module, dll) has its own heap, which is protected from other dlls and executables. To get around this issue and allow more posix-like + memory access from other dlls in the program (other modules), InspIRCd overrides the operators new and delete to ensure that memory allocated by them + comes from the windows global heap. If you use malloc() and free() for this, the ircd will segfault when another module tries to access the memory you + have allocated! + + strdup() + As with malloc(), above, strdup() should be avoided. Where strdup() is absolutely necessary, use strnewdup() which is our strdup() implementation that + calls operator new instead of using malloc(). char arrays allocated by strnewdup() should be deleted with operator delete[]. + + CoreExport and DllImport + Prefix all types you want to import or export to other modules with CoreExport and DllImport macros. These do nothing in POSIX operating systems, + however in windows these are expanded to the instructions __declspec(dllimport) and __declspec(dllexport) respectively depending on where they are + used and how. + + External Dependencies + If a module is compiled as standard, or the code is part of the core, you must not use any dependencies that are not available as standard on all + supported operating systems beyond libstdc++, libc, and whatever else is currently required to build the core. Modules which use nonstandard + dependencies belong in the modules/extra directory. + + Profiling and Performance + It is one thing to assume that code performs bad, it is another thing to prove that it actually is. A lot of experienced programmers talk about + 'premature optimisation', and here is what it means: if you have a piece of code called once on startup that takes 10 seconds instead of one second to + run, and a piece of code that takes 0.05 seconds to run when it should take 0.01, and it is called once per second, the second piece of code is the + priority. + In other words, make sure that what you think is slow, and a performance problem in Insp actually is. + To do this, use the callgrind tool from Valgrind (valgrind --tool=cachegrind bin/inspircd -nofork -debug), and kcachegrind (or similar) to view the + output files. |