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+Orginally pulled from: http://www.inspircd.org/wiki/Coding_Guidelines
+Yes, I'm aware the formatting of this document is ugly. It'll be fixed when someone cares. Read the wiki page if you want pretty for now.
+
+---
+
+
+InspIRCd Coding Guidelines
+
+The following are a set of guidelines for writing patches to InspIRCd, or for creating modules for distribution with the official package. These
+guidelines were written a time after InspIRCd development started, and so not all code yet follows these. This will be rectified with time.
+
+
+1. Comments
+ Multi Line
+ Multiple line comments should follow the C-style comment, for example:
+ /*
+ * This is a multiple line comment, huzzah..
+ */
+
+ Single Line
+ Single line comments should also be in the C style, for example:
+ /* This is a boring one-line comment */
+
+ Doxygen commenting
+ If you wish your comment to show in doxygen, the comment should be directly above the item you are documenting (a class, function, enum, etc)
+ and the first line should be "/**". For example:
+ /** This is a doxygen multiline comment.
+ * Description of thingymebob here.
+ */
+ The first line after the "**" is used as the short description of the item (up to the full stop) and everything afterwards as the detailed
+ description.
+
+ Indentation
+ Tabs. Tabs. ONLY TABS. Use a single tab for each level of indentation, for example:
+ int main()
+ {
+ <tab>if (condition)
+ <tab>{
+ <tab><tab>code
+ <tab>}
+ }
+
+
+ Separation
+ Always put a space in between a keyword like if/while and the condition, for example:
+ if (foo == bar)
+ NOT
+ if(foo == bar)
+
+ Braces
+ Always put braces opening and closing blocks on separate lines, see the identation example. For example, place braces like this:
+ if (apples == "green")
+ {
+ cout << "Apples are green" << endl;
+ }
+
+ and not:
+ if (apples == "green") {
+ cout << "Apples are green" << endl;
+ }
+ The one exception to this is if you are declaring a class method which is only one line long, in that case the following is acceptable in most cases:
+ class foo : public bar
+ {
+ foo() { }
+ getrandomfoo() { return rand(); }
+ };
+
+ Templates
+ Where possible, use templates rather than #defines. Avoid use of RTTI.
+ Structs
+ Structs should be declared in the following fashion:
+ struct BodyPartBasket
+ {
+ int arms;
+ int legs;
+ int scrotalsacs;
+ };
+ and not like this:
+ typedef struct
+ {
+ int arms;
+ int legs;
+ int scrotalsacs;
+ } BodyPartBasket;
+ The second way is not required in C++ to be able to do this:
+ BodyPartBasket mybasket;
+ Plus, placing the name at the bottom of the declaration makes readability more difficult (as you have to scroll down to the bottom of the
+ struct to find its name).
+ (where possible, call them classes rather than structs.)
+
+ Variable naming
+ Class and struct names should be in camel case with a leading capital letter, for example "MyBagOfBones" and not "my_bag_of_bones" or
+ "mybagofbones". Variable names can be in either camel case with a leading capital letter or alternatively all lower case, so long as the same
+ naming convention is adhered to throughout the class. No classes or variables should be named in capitals unless this makes sense for the
+ name (for example "class DNS"). Constants and enum values should always be completely in CAPITALS and underscores may be used, for example:
+ enum DecayState
+ {
+ DECAYED_MOULDY = 0,
+ DECAYED_SMELLY = 1,
+ DECAYED_MAGGOTS = 2
+ };
+ All value names in an enum should be started with the same text which should be related in some way to the enum's use. For example "DNS_CNAME,
+ DNS_A, DNS_AAAA".
+
+ Use of references
+ Wherever possible, when dealing with any complex class, pass a const reference rather than a copy of the class. For example:
+ MyThingy::MyThingy(const std::string &thingyvalue)
+ {
+ }
+ Of course, if you intended to change the string you can just omit the 'const'.
+
+ Use of char pointers
+ Whenever you use char pointers (char*, char**) try to use const equivalents. This is much safer and avoids ugly and dangerous casts. For example:
+ MyThingy::Thingify(const char* const* wotsits)
+ {
+ }
+ If it is possible without performance loss, consider avoiding char pointers altogether and using std::string instead.
+
+ Use of STL
+ For more information on use of STL in InspIRCd, please see the separate STL FAQ.
+
+ Making copies of data
+ Never ever make a copy of a piece of data unless it is absolutely necessary. For example, don't use strlcpy() to make a copy of the const char* string
+ returned by std::string::c_str(), if the change can be done to the std::string itself. The same goes for unnecessary variable assignments, especially
+ those which assign large classes.
+
+ namespace std
+ Avoid the following:
+ using namespace std;
+ It might take a bit more typing, but things work better if you don't set (then later assume) the namespace -- specify it explicitly when you want to
+ use it.
+
+ Linefeeds
+ Unix linefeeds only please. We do not like to see our screens covered in ^M. :-)
+
+ Portability
+ Always make sure your code is portable to all supported operating systems, remember of course that as of 1.1.8 this includes windows. Don't write code
+ that only works on windows, or only works on Linux. Test your code on all platforms or ask for help from other developers who have the platforms you
+ want to test on.
+
+ new() and delete(), malloc() and free()
+ Apart from the fact that using malloc() and free() is bad practice in C++ code, you must never use malloc() or free() in InspIRCd, within its modules
+ or within the core. This is because if you use malloc() or free() in windows, the memory is claimed from the program's local heap. In windows, each
+ shared object (module, dll) has its own heap, which is protected from other dlls and executables. To get around this issue and allow more posix-like
+ memory access from other dlls in the program (other modules), InspIRCd overrides the operators new and delete to ensure that memory allocated by them
+ comes from the windows global heap. If you use malloc() and free() for this, the ircd will segfault when another module tries to access the memory you
+ have allocated!
+
+ strdup()
+ As with malloc(), above, strdup() should be avoided. Where strdup() is absolutely necessary, use strnewdup() which is our strdup() implementation that
+ calls operator new instead of using malloc(). char arrays allocated by strnewdup() should be deleted with operator delete[].
+
+ CoreExport and DllImport
+ Prefix all types you want to import or export to other modules with CoreExport and DllImport macros. These do nothing in POSIX operating systems,
+ however in windows these are expanded to the instructions __declspec(dllimport) and __declspec(dllexport) respectively depending on where they are
+ used and how.
+
+ External Dependencies
+ If a module is compiled as standard, or the code is part of the core, you must not use any dependencies that are not available as standard on all
+ supported operating systems beyond libstdc++, libc, and whatever else is currently required to build the core. Modules which use nonstandard
+ dependencies belong in the modules/extra directory.
+
+ Profiling and Performance
+ It is one thing to assume that code performs bad, it is another thing to prove that it actually is. A lot of experienced programmers talk about
+ 'premature optimisation', and here is what it means: if you have a piece of code called once on startup that takes 10 seconds instead of one second to
+ run, and a piece of code that takes 0.05 seconds to run when it should take 0.01, and it is called once per second, the second piece of code is the
+ priority.
+ In other words, make sure that what you think is slow, and a performance problem in Insp actually is.
+ To do this, use the callgrind tool from Valgrind (valgrind --tool=cachegrind bin/inspircd -nofork -debug), and kcachegrind (or similar) to view the
+ output files.