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-rw-r--r--Changes1
-rw-r--r--lang/en_us.l2
-rw-r--r--src/botserv.c18
-rw-r--r--version.log6
4 files changed, 24 insertions, 3 deletions
diff --git a/Changes b/Changes
index 77d8100de..ed1dc8889 100644
--- a/Changes
+++ b/Changes
@@ -6,6 +6,7 @@ Provided by Anope Dev. <dev@anope.org> - 2005
02/13 A Internal Event support, see EVENTS in the doc folder for help [ #00]
02/05 A Support for Unreal 3.2 +I channel mode. [ #00]
02/03 A Merged anope-win32 branch into the main, now Win32 ready. [ #00]
+02/28 F normalizeBuffer() now strips two digit color codes [#303]
02/28 F nickIsServices() no longer alters the buffer [#304]
02/22 F Uninitialized variable in NickServ DROP. [ #00]
02/22 F Remote whois sending incorrect numeric back. [#301]
diff --git a/lang/en_us.l b/lang/en_us.l
index b90a16fdf..2673edaf3 100644
--- a/lang/en_us.l
+++ b/lang/en_us.l
@@ -5374,7 +5374,7 @@ OPER_HELP_SET
DEBUG Activate or deactivate debug mode
NOEXPIRE Activate or deactivate no expire mode
SUPERADMIN Activate or deactivate super-admin mode
- SQL Activate or deactivate sql mode
+ SQL Activate or deactivate sql mode
IGNORE Activate or deactivate ignore mode
LIST List the options
diff --git a/src/botserv.c b/src/botserv.c
index 6cfae0989..ddabf4297 100644
--- a/src/botserv.c
+++ b/src/botserv.c
@@ -2570,14 +2570,30 @@ char *normalizeBuffer(char *buf)
if (isdigit(buf[i + 1])) {
i++;
+ /* not the best way to remove colors
+ * which are two digit but no worse then
+ * how the Unreal does with +S - TSL
+ */
+ if (isdigit(buf[i + 1])) {
+ i++;
+ }
+
/* Check for background color code
* and remove it as well
*/
if (buf[i + 1] == ',') {
i++;
- if (isdigit(buf[i + 1]))
+ if (isdigit(buf[i + 1])) {
i++;
+ }
+ /* not the best way to remove colors
+ * which are two digit but no worse then
+ * how the Unreal does with +S - TSL
+ */
+ if (isdigit(buf[i + 1])) {
+ i++;
+ }
}
}
diff --git a/version.log b/version.log
index 951da7f89..e03221010 100644
--- a/version.log
+++ b/version.log
@@ -8,10 +8,14 @@
VERSION_MAJOR="1"
VERSION_MINOR="7"
VERSION_PATCH="8"
-VERSION_BUILD="588"
+VERSION_BUILD="589"
# $Log$
#
+# BUILD : 1.7.8 (589)
+# BUGS : 303
+# NOTES : normalizeBuffer() now strips two digit color codes
+#
# BUILD : 1.7.8 (588)
# BUGS : 304
# NOTES : 1. nickIsServices() no longer alters the buffer 2. Fixes +I on Unreal and Bahamut 3. Anope Feature Request 285