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diff --git a/docs/CODING b/docs/CODING deleted file mode 100644 index 6c56d0ddf..000000000 --- a/docs/CODING +++ /dev/null @@ -1,239 +0,0 @@ -Originally pulled from: https://wiki.inspircd.org/Coding_Guidelines - ---- - -InspIRCd Coding Guidelines - -The following are a set of guidelines for writing patches to InspIRCd, or for -creating modules for distribution with the official package. These guidelines -were written a time after InspIRCd development started, and so not all code -yet follows these. This will be rectified with time. - - -1. Comments - - * Multi Line - Multiple line comments should follow the C-style comment, for example: - /* - * This is a multiple line comment, huzzah.. - */ - - * Single Line - Single line comments should also be in the C style, for example: - /* This is a boring one-line comment */ - - * Doxygen commenting - If you wish your comment to show in doxygen, the comment should be directly - above the item you are documenting (a class, function, enum, etc) and the - first line should be "/**". For example: - /** This is a doxygen multiline comment. - * Description of thingymebob here. - */ - - The first line after the "**" is used as the short description of the item - (up to the full stop) and everything afterwards as the detailed description. - - -2. Indentation - - Tabs. Tabs. ONLY TABS. Use a single tab for each level of indentation, - for example: - int main() - { - <tab>if (condition) - <tab>{ - <tab><tab>code - <tab>} - } - - -3. Separation - - Always put a space in between a keyword like if/while and the condition, - for example: - if (foo == bar) - NOT - if(foo == bar) - - -4. Braces - - Always put braces opening and closing blocks on separate lines, see the - indentation example. For example, place braces like this: - if (apples == "green") - { - cout << "Apples are green" << endl; - } - - and not: - if (apples == "green") { - cout << "Apples are green" << endl; - } - - The one exception to this is if you are declaring a class method which is - only one line long, in that case the following is acceptable in most cases: - class foo : public bar - { - foo() { } - getrandomfoo() { return rand(); } - }; - - -5. Templates - - Where possible, use templates rather than #defines. Avoid use of RTTI. - - -6. Structs - - Structs should be declared in the following fashion: - struct BodyPartBasket - { - int arms; - int legs; - int scrotalsacs; - }; - and not like this: - typedef struct - { - int arms; - int legs; - int scrotalsacs; - } BodyPartBasket; - - The second way is not required in C++ to be able to do this: - BodyPartBasket mybasket; - - Plus, placing the name at the bottom of the declaration makes readability - more difficult (as you have to scroll down to the bottom of the struct to - find its name). (where possible, call them classes rather than structs.) - - -7. Variable naming - - Class and struct names should be in camel case with a leading capital letter, - for example "MyBagOfBones" and not "my_bag_of_bones" or "mybagofbones". - Variable names can be in either camel case with a leading capital letter or - alternatively all lower case, so long as the same naming convention is - adhered to throughout the class. No classes or variables should be named in - capitals unless this makes sense for the name (for example "class DNS"). - Constants and enum values should always be completely in CAPITALS and - underscores may be used, for example: - enum DecayState - { - DECAYED_MOULDY = 0, - DECAYED_SMELLY = 1, - DECAYED_MAGGOTS = 2 - }; - All value names in an enum should be started with the same text which should - be related in some way to the enum's use. For example "DNS_CNAME, DNS_A, - DNS_AAAA". - - -8. Use of references - - Wherever possible, when dealing with any complex class, pass a const reference - rather than a copy of the class. For example: - MyThingy::MyThingy(const std::string &thingyvalue) - { - } - Of course, if you intended to change the string you can just omit the 'const'. - - -9. Use of char pointers - - Whenever you use char pointers (char*, char**) try to use const equivalents. - This is much safer and avoids ugly and dangerous casts. For example: - MyThingy::Thingify(const char* const* wotsits) - { - } - If it is possible without performance loss, consider avoiding char pointers - altogether and using std::string instead. - - -10. Use of STL - - For more information on use of STL in InspIRCd, please see the separate - STL FAQ. - - -11. Making copies of data - - Never ever make a copy of a piece of data unless it is absolutely necessary. - For example, don't use strlcpy() to make a copy of the const char* string - returned by std::string::c_str(), if the change can be done to the std::string - itself. The same goes for unnecessary variable assignments, especially those - which assign large classes. - - -12. namespace std - - Avoid the following: - using namespace std; - It might take a bit more typing, but things work better if you don't set - (then later assume) the namespace -- specify it explicitly when you want to - use it. - - -13. Linefeeds - - Unix linefeeds only please. We do not like to see our screens covered in ^M. - - -14. Portability - - Always make sure your code is portable to all supported operating systems, - remember of course that as of 1.1.8 this includes windows. Don't write code - that only works on windows, or only works on Linux. Test your code on all - platforms or ask for help from other developers who have the platforms you - want to test on. - - * new() and delete(), malloc() and free() - Apart from the fact that using malloc() and free() is bad practice in C++ - code, you must never use malloc() or free() in InspIRCd, within its modules - or within the core. This is because if you use malloc() or free() in windows, - the memory is claimed from the program's local heap. - In windows, each shared object (module, dll) has its own heap, which is - protected from other dlls and executables. To get around this issue and - allow more posix-like memory access from other dlls in the program (other - modules), InspIRCd overrides the operators new and delete to ensure that - memory allocated by them comes from the windows global heap. If you use - malloc() and free() for this, the ircd will segfault when another module - tries to access the memory you have allocated! - - * strdup() - As with malloc(), above, strdup() should be avoided. Where strdup() is - absolutely necessary, use strnewdup() which is our strdup() implementation - that calls operator new instead of using malloc(). - char arrays allocated by strnewdup() should be deleted with operator delete[]. - - * CoreExport and DllImport - Prefix all types you want to import or export to other modules with CoreExport - and DllImport macros. These do nothing in POSIX operating systems, however - in windows these are expanded to the instructions __declspec(dllimport) and - __declspec(dllexport) respectively depending on where they are used and how. - - -15. External Dependencies - - If a module is compiled as standard, or the code is part of the core, you must - not use any dependencies that are not available as standard on all supported - operating systems beyond libstdc++, libc, and whatever else is currently - required to build the core. Modules which use nonstandard dependencies belong - in the modules/extra directory. - - -16. Profiling and Performance - - It is one thing to assume that code performs bad, it is another thing to prove - that it actually is. A lot of experienced programmers talk about 'premature - optimisation', and here is what it means: if you have a piece of code called - once on startup that takes 10 seconds instead of one second to run, and a - piece of code that takes 0.05 seconds to run when it should take 0.01, and - it is called once per second, the second piece of code is the priority. - - In other words, make sure that what you think is slow, and a performance - problem in Insp actually is. - To do this, use the callgrind tool from Valgrind (valgrind --tool=cachegrind - bin/inspircd -nofork -debug), and kcachegrind (or similar) to view the output - files. |