diff options
Diffstat (limited to 'include/sockets.h')
-rw-r--r-- | include/sockets.h | 200 |
1 files changed, 113 insertions, 87 deletions
diff --git a/include/sockets.h b/include/sockets.h index a705baab6..92279f81f 100644 --- a/include/sockets.h +++ b/include/sockets.h @@ -1,5 +1,6 @@ -/* - * (C) 2004-2010 Anope Team +/* + * + * (C) 2003-2010 Anope Team * Contact us at team@anope.org * * Please read COPYING and README for furhter details. @@ -11,14 +12,14 @@ #ifndef SOCKETS_H #define SOCKETS_H +#define NET_BUFSIZE 65535 + #ifdef _WIN32 # define CloseSocket closesocket #else # define CloseSocket close #endif -#define NET_BUFSIZE 65536 - class SocketException : public CoreException { public: @@ -33,152 +34,177 @@ class SocketException : public CoreException virtual ~SocketException() throw() { } }; -class CoreExport Socket +enum SocketType +{ + SOCKTYPE_CLIENT, + SOCKTYPE_LISTEN +}; + +enum SocketFlag +{ + SF_DEAD +}; + +class CoreExport Socket : public Flags<SocketFlag, 1> { private: - /** Read from the socket - * @param buf Buffer to read to + /** Really recieve something from the buffer + * @param buf The buf to read to * @param sz How much to read * @return Number of bytes recieved */ - virtual int RecvInternal(char *buf, size_t sz) const; + virtual const int RecvInternal(char *buf, size_t sz) const; - /** Write to the socket + /** Really write something to the socket * @param buf What to write - * @return Number of bytes sent, -1 on error + * @return Number of bytes written */ - virtual int SendInternal(const std::string &buf) const; + virtual const int SendInternal(const std::string &buf) const; protected: - /* Socket FD */ - int Sock; - /* Host this socket is connected to */ - std::string TargetHost; - /* Port we're connected to */ - int Port; - /* IP this socket is bound to */ - std::string BindHost; - /* Is this an IPv6 socket? */ + /* Socket FD */ + int sock; + /* IPv6? */ bool IPv6; - - /* Messages to be written to the socket */ + /* Things to be written to the socket */ std::string WriteBuffer; - /* Part of a message not totally yet recieved */ + /* Part of a message sent from the server, but not totally recieved */ std::string extrabuf; - /* How much data was recieved from the socket */ + /* How much data was received from this socket */ size_t RecvLen; public: + /* Type this socket is */ + SocketType Type; + /** Default constructor - * @param nTargetHost Hostname to connect to - * @param nPort Port to connect to - * @param nBindHos Host to bind to when connecting - * @param nIPv6 true to use IPv6 + * @param nsock The socket to use, 0 if we need to create our own + * @param nIPv6 true if using ipv6 */ - Socket(const std::string &nTargetHost, int nPort, const std::string &nBindHost = "", bool nIPv6 = false); - + Socket(int nsock, bool nIPv6); + /** Default destructor */ virtual ~Socket(); /** Get the socket FD for this socket - * @return The fd + * @return the fd */ - virtual int GetSock() const; + int GetSock() const; /** Check if this socket is IPv6 * @return true or false */ bool IsIPv6() const; - /** Called when there is something to be read from thie socket - * @return true on success, false to kill this socket + /** Get the length of the read buffer + * @return The length of the read buffer + */ + size_t ReadBufferLen() const; + + /** Get the length of the write buffer + * @return The length of the write buffer + */ + size_t WriteBufferLen() const; + + /** Called when there is something to be recieved for this socket + * @return true on success, false to drop this socket */ virtual bool ProcessRead(); - /** Called when this socket becomes writeable + /** Called when there is something to be written to this socket * @return true on success, false to drop this socket */ virtual bool ProcessWrite(); - /** Called when there is an error on this socket + /** Called when there is an error for this socket + * @return true on success, false to drop this socket */ virtual void ProcessError(); - /** Called with a message recieved from the socket - * @param buf The message - * @return true on success, false to kill this socket + /** Called with a line recieved from the socket + * @param buf The line + * @return true to continue reading, false to drop the socket */ virtual bool Read(const std::string &buf); /** Write to the socket - * @param message The message to write + * @param message The message */ void Write(const char *message, ...); - void Write(std::string &message); + void Write(const std::string &message); +}; - /** Get the length of the read buffer - * @return The length of the read buffer - */ - size_t ReadBufferLen() const; +class CoreExport ClientSocket : public Socket +{ + protected: + /* Target host we're connected to */ + std::string TargetHost; + /* Target port we're connected to */ + int Port; + /* The host to bind to */ + std::string BindHost; - /** Get the length of the write buffer - * @return The length of the write buffer - */ - size_t WriteBufferLen() const; + public: + + /** Constructor + * @param nTargetHost The target host to connect to + * @param nPort The target port to connect to + * @param nBindHost The host to bind to for connecting + * @param nIPv6 true to use IPv6 + */ + ClientSocket(const std::string &nTargetHost, int nPort, const std::string &nBindHost, bool nIPv6); + + /** Default destructor + */ + virtual ~ClientSocket(); + + /** Called with a line recieved from the socket + * @param buf The line + * @return true to continue reading, false to drop the socket + */ + virtual bool Read(const std::string &buf); }; -class CoreExport SocketEngine +class CoreExport ListenSocket : public Socket { - private: - /* List of sockets that need to be deleted */ - std::set<Socket *> OldSockets; - /* FDs to read */ - fd_set ReadFDs; - /* FDs that want writing */ - fd_set WriteFDs; - /* Max FD */ - int MaxFD; - - /** Unmark a socket as writeable - * @param s The socket - */ - void ClearWriteable(Socket *s); - public: - /* Set of sockets */ - std::set<Socket *> Sockets; + protected: + /* Bind IP */ + std::string BindIP; + /* Port to bind to */ + int Port; + public: /** Constructor + * @param bind The IP to bind to + * @param port The port to listen on */ - SocketEngine(); + ListenSocket(const std::string &bind, int port); /** Destructor */ - virtual ~SocketEngine(); + virtual ~ListenSocket(); - /** Add a socket to the socket engine - * @param s The socket + /** Process what has come in from the connection + * @return false to destory this socket */ - void AddSocket(Socket *s); + bool ProcessRead(); - /** Delete a socket from the socket engine - * @param s The socket + /** Called when a connection is accepted + * @param s The socket for the new connection + * @return true if the listen socket should remain alive */ - void DelSocket(Socket *s); + virtual bool OnAccept(Socket *s); - /** Mark a socket as wanting to be written to - * @param s The socket + /** Get the bind IP for this socket + * @return the bind ip */ - void MarkWriteable(Socket *s); + const std::string &GetBindIP() const; - /** Called to iterate through each socket and check for activity - */ - void Process(); - - /** Get the last socket error - * @return The error - */ - const std::string GetError() const; + /** Get the port this socket is bound to + * @return The port + */ + const int GetPort() const; }; -#endif // SOCKETS_H +#endif // SOCKET_H |