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-rw-r--r--modules/global/gl_queue.cpp208
1 files changed, 208 insertions, 0 deletions
diff --git a/modules/global/gl_queue.cpp b/modules/global/gl_queue.cpp
new file mode 100644
index 000000000..fde15e15d
--- /dev/null
+++ b/modules/global/gl_queue.cpp
@@ -0,0 +1,208 @@
+/* Global core functions
+ *
+ * (C) 2003-2024 Anope Team
+ * Contact us at team@anope.org
+ *
+ * Please read COPYING and README for further details.
+ *
+ * Based on the original code of Epona by Lara.
+ * Based on the original code of Services by Andy Church.
+ */
+
+#include "module.h"
+
+#define QUEUE_EMPTY _("You have no messages queued.")
+
+class QueueDelCallback final
+ : public NumberList
+{
+private:
+ unsigned deleted = 0;
+ ServiceReference<GlobalService> &global;
+ CommandSource &source;
+
+public:
+ QueueDelCallback(CommandSource &src, ServiceReference<GlobalService>& gl, const Anope::string &list)
+ : NumberList(list, true)
+ , global(gl)
+ , source(src)
+ {
+ }
+
+ ~QueueDelCallback() override
+ {
+ switch (deleted)
+ {
+ case 0:
+ source.Reply(_("No matching entries in your message queue."));
+ break;
+ case 1:
+ source.Reply(_("Deleted one entry from your message queue."));
+ break;
+ default:
+ source.Reply(_("Deleted %u entries from your message queue."), deleted);
+ break;
+ }
+ }
+
+ void HandleNumber(unsigned number) override
+ {
+ if (!number || number > global->CountQueue(source.nc))
+ return;
+
+ if (global->Unqueue(source.nc, number - 1))
+ deleted++;
+ }
+};
+
+class CommandGLQueue final
+ : public Command
+{
+private:
+ ServiceReference<GlobalService> global;
+
+ void DoAdd(CommandSource &source, const Anope::string &message)
+ {
+ if (message.empty())
+ {
+ this->OnSyntaxError(source, "ADD");
+ return;
+ }
+
+ auto maxqueue = Config->GetModule(this->module)->Get<size_t>("maxqueue", "10");
+ if (global->CountQueue(source.nc) >= maxqueue)
+ {
+ source.Reply(_("You can not queue any more messages."));
+ return;
+ }
+
+ global->Queue(source.nc, message);
+ source.Reply(_("Your message has been queued."));
+ Log(LOG_ADMIN, source, this) << "to queue: " << message;
+ }
+
+ void DoClear(CommandSource &source)
+ {
+ if (!global->CountQueue(source.nc))
+ {
+ source.Reply(_("You do not have any queued messages."));
+ return;
+ }
+
+ global->ClearQueue(source.nc);
+ source.Reply(_("Your message queue has been cleared."));
+ Log(LOG_ADMIN, source, this);
+ }
+
+ void DoDel(CommandSource &source, const Anope::string &what)
+ {
+ if (what.empty())
+ {
+ this->OnSyntaxError(source, "DEL");
+ return;
+ }
+
+ if (!global->CountQueue(source.nc))
+ {
+ source.Reply(QUEUE_EMPTY);
+ return;
+ }
+
+ QueueDelCallback(source, global, what).Process();
+ }
+
+ void DoList(CommandSource &source)
+ {
+ const auto *q = global->GetQueue(source.nc);
+ if (!q || q->empty())
+ {
+ source.Reply(QUEUE_EMPTY);
+ return;
+ }
+
+ ListFormatter list(source.nc);
+ list.AddColumn(_("Number")).AddColumn(_("Message"));
+ for (size_t i = 0; i < q->size(); ++i)
+ {
+ ListFormatter::ListEntry entry;
+ entry["Number"] = Anope::ToString(i + 1);
+ entry["Message"] = (*q)[i];
+ list.AddEntry(entry);
+ }
+
+ std::vector<Anope::string> replies;
+ list.Process(replies);
+ for (const auto &reply : replies)
+ source.Reply(reply);
+ }
+
+public:
+ CommandGLQueue(Module *creator)
+ : Command(creator, "global/queue", 1, 2)
+ , global("GlobalService", "Global")
+ {
+ this->SetDesc(_("Manages your pending message queue."));
+ this->SetSyntax(_("ADD \037message\037"));
+ this->SetSyntax(_("DEL \037entry-num\037"));
+ this->SetSyntax("LIST");
+ this->SetSyntax("CLEAR");
+ }
+
+ void Execute(CommandSource &source, const std::vector<Anope::string> &params) override
+ {
+ if (!global)
+ {
+ source.Reply(SERVICE_UNAVAILABLE, source.service->nick.c_str());
+ return;
+ }
+
+ const auto &cmd = params[0];
+ const auto &what = params.size() > 1 ? params[1] : "";
+ if (cmd.equals_ci("ADD"))
+ this->DoAdd(source, what);
+ else if (cmd.equals_ci("CLEAR"))
+ this->DoClear(source);
+ else if (cmd.equals_ci("DEL"))
+ this->DoDel(source, what);
+ else if (cmd.equals_ci("LIST"))
+ this->DoList(source);
+ else
+ this->OnSyntaxError(source, "");
+ }
+
+ bool OnHelp(CommandSource &source, const Anope::string &subcommand) override
+ {
+ this->SendSyntax(source);
+ source.Reply("");
+ source.Reply(_(
+ "Allows queueing messages to send to users on the network.\n"
+ "\n"
+ "The \002QUEUE ADD\002 command adds the given message to the message queue."
+ "\n"
+ "The \002QUEUE CLEAR\002 command clears the message queue."
+ "\n"
+ "The \002QUEUE DEL\002 command removes the specified message from the message queue. The\n"
+ "message number can be obtained from the output of the \002QUEUE LIST\002 command."
+ "\n"
+ "The \002QUEUE LIST\002 command lists all messages that are currently in the message queue."
+ ));
+ return true;
+ }
+};
+
+class GLQueue final
+ : public Module
+{
+private:
+ CommandGLQueue commandglqueue;
+
+public:
+ GLQueue(const Anope::string &modname, const Anope::string &creator)
+ : Module(modname, creator, VENDOR)
+ , commandglqueue(this)
+ {
+
+ }
+};
+
+MODULE_INIT(GLQueue)