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-rw-r--r--modules/global/gl_server.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/modules/global/gl_server.cpp b/modules/global/gl_server.cpp
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+++ b/modules/global/gl_server.cpp
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+/* Global core functions
+ *
+ * (C) 2003-2024 Anope Team
+ * Contact us at team@anope.org
+ *
+ * Please read COPYING and README for further details.
+ *
+ * Based on the original code of Epona by Lara.
+ * Based on the original code of Services by Andy Church.
+ */
+
+#include "module.h"
+
+class CommandGLServer final
+ : public Command
+{
+private:
+ ServiceReference<GlobalService> global;
+
+ BotInfo *GetSender(CommandSource &source)
+ {
+ Reference<BotInfo> sender;
+ if (global)
+ sender = global->GetDefaultSender();
+ if (!sender)
+ sender = source.service;
+ return sender;
+ }
+
+public:
+ CommandGLServer(Module *creator)
+ : Command(creator, "global/server", 1, 2)
+ , global("GlobalService", "Global")
+ {
+ this->SetDesc(_("Send a message to all users on a server"));
+ this->SetSyntax(_("\037server\037 [\037message\037]"));
+ }
+
+ void Execute(CommandSource &source, const std::vector<Anope::string> &params) override
+ {
+ if (!global)
+ {
+ source.Reply(SERVICE_UNAVAILABLE, source.service->nick.c_str());
+ return;
+ }
+
+ auto *server = Server::Find(params[0]);
+ if (!server || server == Me || server->IsJuped())
+ {
+ source.Reply(_("Server \002%s\002 is not linked to the network."), params[0].c_str());
+ return;
+ }
+
+ auto queuesize = global->CountQueue(source.nc);
+ if (!queuesize && params.size() < 2)
+ {
+ source.Reply(GLOBAL_NO_MESSAGE);
+ return;
+ }
+
+ if (queuesize && params.size() > 1)
+ {
+ source.Reply(GLOBAL_QUEUE_CONFLICT);
+ return;
+ }
+
+ if (params.empty())
+ {
+ // We are sending the message queue.
+ global->SendQueue(source, GetSender(source), server);
+ }
+ else
+ {
+ // We are sending a single message.
+ global->SendSingle(params[1], &source, GetSender(source), server);
+ queuesize = 1;
+ }
+
+ Log(LOG_ADMIN, source, this) << "to send " << queuesize << " messages to users on " << server->GetName();
+ }
+
+ bool OnHelp(CommandSource &source, const Anope::string &subcommand) override
+ {
+ this->SendSyntax(source);
+ source.Reply(" ");
+ source.Reply(_(
+ "Allows sending messages to all users on a server. The message will be sent\n"
+ "from \002%s\002.\n"
+ "\n"
+ "You can either send a message by specifying it as a parameter or provide no\n"
+ "parameters to send a previously queued message.\n"
+ ), GetSender(source)->nick.c_str());
+ return true;
+ }
+};
+
+class GLServer final
+ : public Module
+{
+private:
+ CommandGLServer commandglserver;
+
+public:
+ GLServer(const Anope::string &modname, const Anope::string &creator)
+ : Module(modname, creator, VENDOR)
+ , commandglserver(this)
+ {
+
+ }
+};
+
+MODULE_INIT(GLServer)