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-rw-r--r--modules/nickserv/ns_set_language.cpp160
1 files changed, 160 insertions, 0 deletions
diff --git a/modules/nickserv/ns_set_language.cpp b/modules/nickserv/ns_set_language.cpp
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+++ b/modules/nickserv/ns_set_language.cpp
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+/* NickServ core functions
+ *
+ * (C) 2003-2025 Anope Team
+ * Contact us at team@anope.org
+ *
+ * Please read COPYING and README for further details.
+ *
+ * Based on the original code of Epona by Lara.
+ * Based on the original code of Services by Andy Church.
+ */
+
+#include "module.h"
+
+class CommandNSSetLanguage
+ : public Command
+{
+protected:
+ Anope::map<Anope::string> &languages;
+
+public:
+ CommandNSSetLanguage(Module *creator, Anope::map<Anope::string> &langs, const Anope::string &sname = "nickserv/set/language", size_t min = 1)
+ : Command(creator, sname, min, min + 1)
+ , languages(langs)
+ {
+ this->SetDesc(_("Set the language services will use when messaging you"));
+ this->SetSyntax(_("\037language\037"));
+ }
+
+ void Run(CommandSource &source, const Anope::string &user, const Anope::string &param)
+ {
+ if (Anope::ReadOnly)
+ {
+ source.Reply(READ_ONLY_MODE);
+ return;
+ }
+
+ const NickAlias *na = NickAlias::Find(user);
+ if (!na)
+ {
+ source.Reply(NICK_X_NOT_REGISTERED, user.c_str());
+ return;
+ }
+ NickCore *nc = na->nc;
+
+ EventReturn MOD_RESULT;
+ FOREACH_RESULT(OnSetNickOption, MOD_RESULT, (source, this, nc, param));
+ if (MOD_RESULT == EVENT_STOP)
+ return;
+
+ auto lang = languages.end();
+ for (auto it = languages.begin(); it != languages.end(); ++it)
+ {
+ auto &[langcode, langname] = *it;
+ if (langcode.find_ci(param) != 0)
+ continue; // Language does not match.
+
+ if (lang != languages.end())
+ {
+ source.Reply(_("Multiple languages matched \002%s\002. Please be more specific."), param.c_str());
+ return;
+ }
+
+ lang = it;
+ }
+
+ if (lang == languages.end())
+ {
+ this->OnSyntaxError(source, "");
+ return;
+ }
+
+ Log(nc == source.GetAccount() ? LOG_COMMAND : LOG_ADMIN, source, this) << "to change the language of " << nc->display << " to " << lang->first;
+
+ nc->language = lang->first;
+ if (source.GetAccount() == nc)
+ source.Reply(_("Language changed to \002%s\002."), lang->second.c_str());
+ else
+ source.Reply(_("Language for \002%s\002 changed to \002%s\002."), nc->display.c_str(), lang->second.c_str());
+ }
+
+ void Execute(CommandSource &source, const std::vector<Anope::string> &param) override
+ {
+ this->Run(source, source.nc->display, param[0]);
+ }
+
+ bool OnHelp(CommandSource &source, const Anope::string &) override
+ {
+ this->SendSyntax(source);
+ source.Reply(" ");
+ source.Reply(_("Changes the language services uses when sending messages to\n"
+ "you (for example, when responding to a command you send).\n"
+ "\037language\037 should be chosen from the following list of\n"
+ "supported languages:"));
+
+ for (const auto &[langcode, langname] : languages)
+ source.Reply(" %s (%s)", langcode.c_str(), langname.c_str());
+
+ return true;
+ }
+};
+
+class CommandNSSASetLanguage final
+ : public CommandNSSetLanguage
+{
+public:
+ CommandNSSASetLanguage(Module *creator, Anope::map<Anope::string> &langs)
+ : CommandNSSetLanguage(creator, langs, "nickserv/saset/language", 2)
+ {
+ this->ClearSyntax();
+ this->SetSyntax(_("\037nickname\037 \037language\037"));
+ }
+
+ void Execute(CommandSource &source, const std::vector<Anope::string> &params) override
+ {
+ this->Run(source, params[0], params[1]);
+ }
+
+ bool OnHelp(CommandSource &source, const Anope::string &) override
+ {
+ this->SendSyntax(source);
+ source.Reply(" ");
+ source.Reply(_("Changes the language services uses when sending messages to\n"
+ "the given user (for example, when responding to a command they send).\n"
+ "\037language\037 should be chosen from the following list of\n"
+ "supported languages:"));
+
+ for (const auto &[langcode, langname] : languages)
+ source.Reply(" %s (%s)", langcode.c_str(), langname.c_str());
+
+ return true;
+ }
+};
+
+class NSSetLanguage final
+ : public Module
+{
+private:
+ CommandNSSetLanguage commandnssetlanguage;
+ CommandNSSASetLanguage commandnssasetlanguage;
+ Anope::map<Anope::string> languages;
+
+public:
+ NSSetLanguage(const Anope::string &modname, const Anope::string &creator)
+ : Module(modname, creator, VENDOR)
+ , commandnssetlanguage(this, languages)
+ , commandnssasetlanguage(this, languages)
+ {
+#ifndef HAVE_LOCALIZATION
+ throw ModuleException("Anope was not built with localization support");
+#endif
+
+ // Build a list of languages. This only needs to happen once as we
+ // only load the languages on boot.
+ languages.emplace("en_US.UTF-8", "English");
+ for (const auto &language : Language::Languages)
+ languages.emplace(language, Language::Translate(language.c_str(), _("English")));
+ }
+};
+
+MODULE_INIT(NSSetLanguage)