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-rw-r--r--modules/protocol/unreal.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/modules/protocol/unreal.cpp b/modules/protocol/unreal.cpp
index 3bdcd2e5f..186fc8563 100644
--- a/modules/protocol/unreal.cpp
+++ b/modules/protocol/unreal.cpp
@@ -131,11 +131,6 @@ class UnrealIRCdProto : public IRCDProto
UplinkSocket::Message(source) << "h " << user->nick << " :" << buf;
}
- void SendModeInternal(const BotInfo *source, const Channel *dest, const Anope::string &buf) anope_override
- {
- UplinkSocket::Message(source) << "G " << dest->name << " " << buf;
- }
-
void SendModeInternal(const BotInfo *bi, const User *u, const Anope::string &buf) anope_override
{
UplinkSocket::Message(bi) << "v " << u->nick <<" " << buf;
@@ -147,14 +142,6 @@ class UnrealIRCdProto : public IRCDProto
UplinkSocket::Message() << "& " << u->nick << " 1 " << u->timestamp << " " << u->GetIdent() << " " << u->host << " " << u->server->GetName() << " 0 " << modes << " " << u->host << " * :" << u->realname;
}
- void SendKickInternal(const BotInfo *source, const Channel *chan, const User *user, const Anope::string &buf) anope_override
- {
- if (!buf.empty())
- UplinkSocket::Message(source) << "H " << chan->name << " " << user->nick << " :" << buf;
- else
- UplinkSocket::Message(source) << "H " << chan->name << " " << user->nick;
- }
-
/* SERVER name hop descript */
/* Unreal 3.2 actually sends some info about itself in the descript area */
void SendServer(const Server *server) anope_override
@@ -1105,6 +1092,7 @@ class ProtoUnreal : public Module
CoreIRCDMessageCapab core_message_capab;
CoreIRCDMessageError core_message_error;
CoreIRCDMessageJoin core_message_join;
+ CoreIRCDMessageKick core_message_kick;
CoreIRCDMessageKill core_message_kill;
CoreIRCDMessageMOTD core_message_motd;
CoreIRCDMessagePart core_message_part;