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-rw-r--r--src/protocol/unreal31.h127
1 files changed, 0 insertions, 127 deletions
diff --git a/src/protocol/unreal31.h b/src/protocol/unreal31.h
deleted file mode 100644
index 46c5f4b73..000000000
--- a/src/protocol/unreal31.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/* Unreal IRCD 3.1.x functions
- *
- * (C) 2003-2008 Anope Team
- * Contact us at info@anope.org
- *
- * Please read COPYING and README for furhter details.
- *
- * Based on the original code of Epona by Lara.
- * Based on the original code of Services by Andy Church.
- *
- *
- */
-
-/*************************************************************************/
-
-#define UMODE_a 0x00000001
-#define UMODE_h 0x00000002
-#define UMODE_i 0x00000004
-#define UMODE_o 0x00000008
-#define UMODE_r 0x00000010
-#define UMODE_w 0x00000020
-#define UMODE_A 0x00000040
-#define UMODE_g 0x80000000
-#define UMODE_x 0x40000000
-
-#define CMODE_i 0x00000001
-#define CMODE_m 0x00000002
-#define CMODE_n 0x00000004
-#define CMODE_p 0x00000008
-#define CMODE_s 0x00000010
-#define CMODE_t 0x00000020
-#define CMODE_k 0x00000040 /* These two used only by ChanServ */
-#define CMODE_l 0x00000080
-#define CMODE_c 0x00000400
-#define CMODE_A 0x00000800
-#define CMODE_H 0x00001000
-#define CMODE_K 0x00002000
-#define CMODE_L 0x00004000
-#define CMODE_O 0x00008000
-#define CMODE_Q 0x00010000
-#define CMODE_S 0x00020000
-#define CMODE_V 0x00040000
-#define CMODE_f 0x00080000
-#define CMODE_G 0x00100000
-#define CMODE_C 0x00200000
-#define CMODE_u 0x00400000
-#define CMODE_z 0x00800000
-#define CMODE_N 0x01000000
-#define CMODE_R 0x00000100 /* Only identified users can join */
-#define CMODE_r 0x00000200 /* Set for all registered channels */
-
-#define DEFAULT_MLOCK CMODE_n | CMODE_t | CMODE_r
-
-void unreal_set_umode(User * user, int ac, const char **av);
-void unreal_cmd_topic(const char *whosets, const char *chan, const char *whosetit, const char *topic, time_t when);
-void unreal_cmd_vhost_off(User * u);
-void unreal_cmd_akill(const char *user, const char *host, const char *who, time_t when,time_t expires, const char *reason);
-void unreal_cmd_svskill(const char *source, const char *user, const char *buf);
-void unreal_cmd_svsmode(User * u, int ac, const char **av);
-void unreal_cmd_372(const char *source, const char *msg);
-void unreal_cmd_372_error(const char *source);
-void unreal_cmd_375(const char *source);
-void unreal_cmd_376(const char *source);
-void unreal_cmd_nick(const char *nick, const char *name, const char *modes);
-void unreal_cmd_guest_nick(const char *nick, const char *user, const char *host, const char *real, const char *modes);
-void unreal_cmd_mode(const char *source, const char *dest, const char *buf);
-void unreal_cmd_bot_nick(const char *nick, const char *user, const char *host, const char *real, const char *modes);
-void unreal_cmd_kick(const char *source, const char *chan, const char *user, const char *buf);
-void unreal_cmd_notice_ops(const char *source, const char *dest, const char *buf);
-void unreal_cmd_notice(const char *source, const char *dest, const char *buf);
-void unreal_cmd_notice2(const char *source, const char *dest, const char *msg);
-void unreal_cmd_privmsg(const char *source, const char *dest, const char *buf);
-void unreal_cmd_privmsg2(const char *source, const char *dest, const char *msg);
-void unreal_cmd_serv_notice(const char *source, const char *dest, const char *msg);
-void unreal_cmd_serv_privmsg(const char *source, const char *dest, const char *msg);
-void unreal_cmd_bot_chan_mode(const char *nick, const char *chan);
-void unreal_cmd_351(const char *source);
-void unreal_cmd_quit(const char *source, const char *buf);
-void unreal_cmd_pong(const char *servname, const char *who);
-void unreal_cmd_join(const char *user, const char *channel, time_t chantime);
-void unreal_cmd_unsqline(const char *user);
-void unreal_cmd_invite(const char *source, const char *chan, const char *nick);
-void unreal_cmd_part(const char *nick, const char *chan, const char *buf);
-void unreal_cmd_391(const char *source, const char *timestr);
-void unreal_cmd_250(const char *buf);
-void unreal_cmd_307(const char *buf);
-void unreal_cmd_311(const char *buf);
-void unreal_cmd_312(const char *buf);
-void unreal_cmd_317(const char *buf);
-void unreal_cmd_219(const char *source, const char *letter);
-void unreal_cmd_401(const char *source, const char *who);
-void unreal_cmd_318(const char *source, const char *who);
-void unreal_cmd_242(const char *buf);
-void unreal_cmd_243(const char *buf);
-void unreal_cmd_211(const char *buf);
-void unreal_cmd_global(const char *source, const char *buf);
-void unreal_cmd_global_legacy(const char *source, const char *fmt);
-void unreal_cmd_sqline(const char *mask, const char *reason);
-void unreal_cmd_squit(const char *servname, const char *message);
-void unreal_cmd_svso(const char *source, const char *nick, const char *flag);
-void unreal_cmd_chg_nick(const char *oldnick, const char *newnick);
-void unreal_cmd_svsnick(const char *source, const char *guest, time_t when);
-void unreal_cmd_vhost_on(const char *nick, const char *vIdent, const char *vhost);
-void unreal_cmd_connect(int servernum);
-void unreal_cmd_svshold(const char *nick);
-void unreal_cmd_release_svshold(const char *nick);
-void unreal_cmd_unsgline(const char *mask);
-void unreal_cmd_unszline(const char *mask);
-void unreal_cmd_szline(const char *mask, const char *reason, const char *whom);
-void unreal_cmd_sgline(const char *mask, const char *reason);
-void unreal_cmd_unban(const char *name, const char *nick);
-void unreal_cmd_svsmode_chan(const char *name, const char *mode, const char *nick);
-void unreal_cmd_svid_umode(const char *nick, time_t ts);
-void unreal_cmd_nc_change(User * u);
-void unreal_cmd_svid_umode2(User * u, const char *ts);
-void unreal_cmd_svid_umode3(User * u, const char *ts);
-void unreal_cmd_eob();
-int unreal_flood_mode_check(const char *value);
-void unreal_cmd_jupe(const char *jserver, const char *who, const char *reason);
-int unreal_valid_nick(const char *nick);
-void unreal_cmd_ctcp(const char *source, const char *dest, const char *buf);
-
-class UnrealIRCdProto : public IRCDProtoNew {
- public:
- void cmd_svsnoop(const char *, int);
- void cmd_remove_akill(const char *, const char *);
-} ircd_proto;