diff options
Diffstat (limited to 'src/protocol/unreal32.c')
| -rw-r--r-- | src/protocol/unreal32.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/protocol/unreal32.c b/src/protocol/unreal32.c index eb0953b6c..cd08d3377 100644 --- a/src/protocol/unreal32.c +++ b/src/protocol/unreal32.c @@ -1211,7 +1211,7 @@ void UnrealIRCdProto::SendSVSMode_chan(const char *name, const char *mode, const /* SVSMODE +d */ /* sent if svid is something weird */ -void UnrealIRCdProto::cmd_svid_umode(const char *nick, time_t ts) +void UnrealIRCdProto::SendSVID(const char *nick, time_t ts) { if (UseSVS2MODE) send_cmd(ServerName, "%s %s +d 1", send_token("SVS2MODE", "v"), nick); else send_cmd(ServerName, "%s %s +d 1", send_token("SVSMODE", "n"), nick); @@ -1219,13 +1219,13 @@ void UnrealIRCdProto::cmd_svid_umode(const char *nick, time_t ts) /* SVSMODE +d */ /* nc_change was = 1, and there is no na->status */ -void UnrealIRCdProto::cmd_nc_change(User *u) +void UnrealIRCdProto::SendUnregisteredNick(User *u) { common_svsmode(u, "-r+d", "1"); } /* SVSMODE +r */ -void UnrealIRCdProto::cmd_svid_umode2(User *u, const char *ts) +void UnrealIRCdProto::SendSVID2(User *u, const char *ts) { if (u->svid != u->timestamp) common_svsmode(u, "+rd", ts); else common_svsmode(u, "+r", NULL); @@ -1263,7 +1263,7 @@ int anope_event_smo(const char *source, int ac, const char **av) /* In older Unreal SVSJOIN and SVSNLINE tokens were mixed so SVSJOIN and SVSNLINE are broken when coming from a none TOKEN'd server */ -void UnrealIRCdProto::cmd_svsjoin(const char *source, const char *nick, const char *chan, const char *param) +void UnrealIRCdProto::SendSVSJoin(const char *source, const char *nick, const char *chan, const char *param) { if (param) send_cmd(source, "%s %s %s :%s", send_token("SVSJOIN", "BX"), nick, chan, param); else send_cmd(source, "%s %s :%s", send_token("SVSJOIN", "BX"), nick, chan); @@ -1274,7 +1274,7 @@ void UnrealIRCdProto::cmd_svsjoin(const char *source, const char *nick, const ch parv[1] - nick to make part parv[2] - channel(s) to part */ -void UnrealIRCdProto::cmd_svspart(const char *source, const char *nick, const char *chan) +void UnrealIRCdProto::SendSVSPart(const char *source, const char *nick, const char *chan) { send_cmd(source, "%s %s :%s", send_token("SVSPART", "BT"), nick, chan); } |
