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Diffstat (limited to 'src/protocol/unreal32.c')
-rw-r--r--src/protocol/unreal32.c145
1 files changed, 57 insertions, 88 deletions
diff --git a/src/protocol/unreal32.c b/src/protocol/unreal32.c
index ad8a3f968..2f1775e01 100644
--- a/src/protocol/unreal32.c
+++ b/src/protocol/unreal32.c
@@ -415,81 +415,56 @@ CUMode myCumodes[128] = {
};
-void unreal_set_umode(User * user, int ac, const char **av)
-{
- int add = 1; /* 1 if adding modes, 0 if deleting */
- const char *modes = av[0];
-
- ac--;
-
- if (!user || !modes) {
- /* Prevent NULLs from doing bad things */
- return;
- }
-
- if (debug)
- alog("debug: Changing mode for %s to %s", user->nick, modes);
-
- while (*modes) {
-
- /* This looks better, much better than "add ? (do_add) : (do_remove)".
- * At least this is readable without paying much attention :) -GD
- */
- if (add)
- user->mode |= umodes[(int) *modes];
- else
- user->mode &= ~umodes[(int) *modes];
-
- switch (*modes++) {
- case '+':
- add = 1;
- break;
- case '-':
- add = 0;
- break;
- case 'd':
- if (ac <= 0) {
- break;
- }
- ac--;
- av++;
- if (av) {
- user->svid = strtoul(*av, NULL, 0);
- }
- break;
- case 'o':
- if (add) {
- opcnt++;
- if (WallOper) {
- anope_cmd_global(s_OperServ,
- "\2%s\2 is now an IRC operator.",
- user->nick);
- }
- display_news(user, NEWS_OPER);
- } else {
- opcnt--;
- }
- break;
- case 'a':
- if (UnRestrictSAdmin) {
- break;
- }
- if (add && !is_services_admin(user)) {
- common_svsmode(user, "-a", NULL);
- user->mode &= ~UMODE_a;
- }
- break;
- case 'r':
- if (add && !nick_identified(user)) {
- common_svsmode(user, "-r", NULL);
- user->mode &= ~UMODE_r;
- }
- break;
- case 'x':
- update_host(user);
- break;
- }
- }
+void UnrealIRCdProto::set_umode(User *user, int ac, const char **av)
+{
+ int add = 1; /* 1 if adding modes, 0 if deleting */
+ const char *modes = av[0];
+ --ac;
+ if (!user || !modes) return; /* Prevent NULLs from doing bad things */
+ if (debug) alog("debug: Changing mode for %s to %s", user->nick, modes);
+ while (*modes) {
+ /* This looks better, much better than "add ? (do_add) : (do_remove)".
+ * At least this is readable without paying much attention :) -GD */
+ if (add) user->mode |= umodes[static_cast<int>(*modes)];
+ else user->mode &= ~umodes[static_cast<int>(*modes)];
+ switch (*modes++) {
+ case '+':
+ add = 1;
+ break;
+ case '-':
+ add = 0;
+ break;
+ case 'd':
+ if (ac <= 0) break;
+ --ac;
+ ++av;
+ if (av) user->svid = strtoul(*av, NULL, 0);
+ break;
+ case 'o':
+ if (add) {
+ ++opcnt;
+ if (WallOper) anope_cmd_global(s_OperServ, "\2%s\2 is now an IRC operator.", user->nick);
+ display_news(user, NEWS_OPER);
+ }
+ else --opcnt;
+ break;
+ case 'a':
+ if (UnRestrictSAdmin) break;
+ if (add && !is_services_admin(user)) {
+ common_svsmode(user, "-a", NULL);
+ user->mode &= ~UMODE_a;
+ }
+ break;
+ case 'r':
+ if (add && !nick_identified(user)) {
+ common_svsmode(user, "-r", NULL);
+ user->mode &= ~UMODE_r;
+ }
+ break;
+ case 'x':
+ update_host(user);
+ }
+ }
}
@@ -1556,22 +1531,16 @@ int UnrealIRCdProto::flood_mode_check(const char *value)
1 = valid nick
0 = nick is in valid
*/
-int unreal_valid_nick(const char *nick)
+int UnrealIRCdProto::valid_nick(const char *nick)
{
- if (!stricmp("ircd", nick)) {
- return 0;
- }
- if (!stricmp("irc", nick)) {
- return 0;
- }
- return 1;
+ if (!stricmp("ircd", nick) || !stricmp("irc", nick)) return 0;
+ return 1;
}
-int unreal_valid_chan(const char *chan) {
- if (strchr(chan, ':')) {
- return 0;
- }
- return 1;
+int UnrealIRCdProto::valid_chan(const char *chan)
+{
+ if (strchr(chan, ':')) return 0;
+ return 1;
}
/* *INDENT-OFF* */