diff options
Diffstat (limited to 'src/protocol/unreal32.c')
-rw-r--r-- | src/protocol/unreal32.c | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/protocol/unreal32.c b/src/protocol/unreal32.c index af08770f3..50744ae57 100644 --- a/src/protocol/unreal32.c +++ b/src/protocol/unreal32.c @@ -594,7 +594,7 @@ void UnrealIRCdProto::cmd_nick(const char *nick, const char *name, const char *m EnforceQlinedNick(nick, NULL); send_cmd(NULL, "%s %s 1 %ld %s %s %s 0 %s %s%s :%s", send_token("NICK", "&"), nick, static_cast<long>(time(NULL)), ServiceUser, ServiceHost, ServerName, modes, ServiceHost, myIrcd->nickip ? " *" : " ", name); - unreal_cmd_sqline(nick, "Reserved for services"); + cmd_sqline(nick, "Reserved for services"); } void UnrealIRCdProto::cmd_guest_nick(const char *nick, const char *user, const char *host, const char *real, const char *modes) @@ -614,7 +614,7 @@ void UnrealIRCdProto::cmd_bot_nick(const char *nick, const char *user, const cha EnforceQlinedNick(nick, s_BotServ); send_cmd(NULL, "%s %s 1 %ld %s %s %s 0 %s %s%s :%s", send_token("NICK", "&"), nick, static_cast<long>(time(NULL)), user, host, ServerName, modes, host, myIrcd->nickip ? " *" : " ", real); - unreal_cmd_sqline(nick, "Reserved for services"); + cmd_sqline(nick, "Reserved for services"); } void UnrealIRCdProto::cmd_kick(const char *source, const char *chan, const char *user, const char *buf) @@ -865,13 +865,10 @@ void unreal_cmd_211(const char *buf) ** - Unreal will translate this to TKL for us ** */ -void unreal_cmd_sqline(const char *mask, const char *reason) +void UnrealIRCdProto::cmd_sqline(const char *mask, const char *reason) { - if (!mask || !reason) { - return; - } - - send_cmd(NULL, "%s %s :%s", send_token("SQLINE", "c"), mask, reason); + if (!mask || !reason) return; + send_cmd(NULL, "%s %s :%s", send_token("SQLINE", "c"), mask, reason); } /* SQUIT */ @@ -1993,7 +1990,6 @@ void moduleAddAnopeCmds() pmodule_cmd_242(unreal_cmd_242); pmodule_cmd_243(unreal_cmd_243); pmodule_cmd_211(unreal_cmd_211); - pmodule_cmd_sqline(unreal_cmd_sqline); pmodule_cmd_squit(unreal_cmd_squit); pmodule_cmd_svso(unreal_cmd_svso); pmodule_cmd_chg_nick(unreal_cmd_chg_nick); |