Age | Commit message (Collapse) | Author |
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[Unreal4] Use UID/SID instead of nick/servername when possible
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Add missing override keyword to methods that require it.
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Clean up the build system, part 1.
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There is already code in the build system using 3.0 stuff.
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These are not really used as Windows users get a prebuilt version.
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- Clang builds on OS X should use libc++ instead of libstdc++.
- GCC no longer needs no-long-long as we have C++11 support now.
- GCC does not need -fno-leading-underscore.
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entries that are considered "covered by" the new mask
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Add support for channel mode +T to the ircd-hybrid protocol module
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go through before issuing the second. Fixes users sometimes svsnick colliding when recovering nicknames.
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Use "anope" everywhere instead of "services".
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chanserv/access etc.
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future ircd-hybrid will reject UID messages with invalid IP addresses
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hybrid.cpp: add missing CanSQLineChannel = true; to the protocol options
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