Age | Commit message (Collapse) | Author |
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cleanup, and allow protocol mods to depend on each
other
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be a bit more C++ ish
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be specified at runtime
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made DNS query ids not random as they don't need to be.
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use C99's stdint.h (or cstdint if available) to get (u)intX_t types instead of our stupid typedefs. pstdint.h included in case there is no cstdint or stdint.h available.
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support for binary sockets, and cleaned up the asynch connect/accept code
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This allows naming commands and having spaces within command names.
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to translate strings in 3rd party modules
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not sleep(), enable usage of non-blocking connect() and default all sockets to non blocking mode. Some cleanup to m_ssl and some cleanup to main.cpp.
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location in the configuration file.
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unnecessary
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ns_resetpass allow remote-id to get past things such as kill immed.
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out of the core and into the modules that use them.
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bans and excepts, except when a user is unbanning themselves, in an
attempt to prevent people from gaining other users IPs.
This removes support for Unreal and Bahamuts SVSMode -b because
it will unban users by real host and IP.
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to cut back on their code duplication. More work can be done in the future to remove even more of it.
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clearmodes, removed /cs akick (un)stick, added /cs clearusers
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STL strings
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remote RPC calls to Anope in realtime and receive responses
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Added a search path option to the Config script for cmake to use when finding libraries for modules or for gettext.
Fixed m_mysql and m_ssl to work under Windows, made the Windows Config
program remember the last used options, and fixed Windows release builds.
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