Age | Commit message (Collapse) | Author |
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ns_resetpass allow remote-id to get past things such as kill immed.
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out of the core and into the modules that use them.
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bans and excepts, except when a user is unbanning themselves, in an
attempt to prevent people from gaining other users IPs.
This removes support for Unreal and Bahamuts SVSMode -b because
it will unban users by real host and IP.
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to cut back on their code duplication. More work can be done in the future to remove even more of it.
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clearmodes, removed /cs akick (un)stick, added /cs clearusers
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tree from STL's unordered_map, which was giving horrible performance.
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Added a search path option to the Config script for cmake to use when finding libraries for modules or for gettext.
Fixed m_mysql and m_ssl to work under Windows, made the Windows Config
program remember the last used options, and fixed Windows release builds.
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destruct properly and automatically"
This does not work as expected, it causes objects allocated by modules to be freed by the operating system when
the module is unloaded, giving no chance to the module to deallocate it itself.
This reverts commit 05e6815d912f0418f6da25a2106dd718796f02fa.
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get log messages about user modes when users connect, and fixed tracking some umodes on Unreal
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properly and automatically
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Windows. Added in a LastError function to keep having to use strerror/GetLastError everywhere.
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the channels botserv bot instead of only ChanServ
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older IRCds
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DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
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really send akills for exceeding session limits, and fixed os akill del to really work
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Also made Flag::HasFlag use test() instead of operator[] to catch errors, and fixed an out of bounds access to a
Flags
bitset causing crashes on some systems.
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shadowed variables in channels.cpp.
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