Age | Commit message (Collapse) | Author |
|
configuration directives to the actual modules they are used in.
|
|
|
|
|
|
flags we have juse strings instead of defines/enums
|
|
find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-2012 Anope Team/-2013 Anope Team/i' {} \;
|
|
message processing is done
|
|
|
|
cleanup, and allow protocol mods to depend on each
other
|
|
|
|
ircd given value from NICK
|
|
be a bit more C++ ish
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This allows naming commands and having spaces within command names.
|
|
|
|
|
|
|
|
|
|
|
|
out of the core and into the modules that use them.
|
|
|
|
|
|
|
|
to cut back on their code duplication. More work can be done in the future to remove even more of it.
|
|
|
|
|
|
|
|
tree from STL's unordered_map, which was giving horrible performance.
|
|
remote RPC calls to Anope in realtime and receive responses
|
|
|
|
get log messages about user modes when users connect, and fixed tracking some umodes on Unreal
|
|
|
|
DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
|
|
Also made Flag::HasFlag use test() instead of operator[] to catch errors, and fixed an out of bounds access to a
Flags
bitset causing crashes on some systems.
|
|
|
|
uplink, then burst them back to its uplink once connection is reestablished.
Also made Anope use TS enforcement to change persistant channels creation time to the time they were registered.
|
|
just usermode +d. This allows us to keep people logged in once again when Anope is restarted.
|
|
|
|
building to VS 2010, will look at 2008 later
|
|
bitsets for modes to not use a max defined value, it can go over
|
|
we have everywhere.
|
|
is a bit better.
|
|
Anope::string class, plus some other little fixes here and there. If you follow 1.9.x development and are testing things, THIS is one of those things that NEEDS testing.
|
|
|