Age | Commit message (Collapse) | Author |
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being introduced by 3rd party modules
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modes by clients on burst
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chanserv/mode determine if a status mode can be set by users better
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This allows naming commands and having spaces within command names.
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not sleep(), enable usage of non-blocking connect() and default all sockets to non blocking mode. Some cleanup to m_ssl and some cleanup to main.cpp.
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location in the configuration file.
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bans and excepts, except when a user is unbanning themselves, in an
attempt to prevent people from gaining other users IPs.
This removes support for Unreal and Bahamuts SVSMode -b because
it will unban users by real host and IP.
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to cut back on their code duplication. More work can be done in the future to remove even more of it.
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style arrays. Burned the old process/split_buf/memory.c code
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get log messages about user modes when users connect, and fixed tracking some umodes on Unreal
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older IRCds
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DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
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logchan bots join if the IRCd requires them to
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convertTo unsigned values, and
fixed the mail delay error message to give the correct time.
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uplink, then burst them back to its uplink once connection is reestablished.
Also made Anope use TS enforcement to change persistant channels creation time to the time they were registered.
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just usermode +d. This allows us to keep people logged in once again when Anope is restarted.
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