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path: root/modules/protocol/unreal.cpp
AgeCommit message (Collapse)Author
2013-03-13Refactor mask/entry code, allow full matching (against users real host/ip) ↵Adam
if their displayed host is their real real host. Also match against cloaked host even if full matching is not being done
2013-02-25Don't enforce session limit on clients with no IP on Unreal, fix typo in /cs ↵Adam
down syntax, fix os_session messages to reference ip
2013-02-19fixed a typo in the last SASL commitDukePyrolator
2013-02-17SASL sends AUTHFAIL on unsupported mechanisms, fixes bug #1482DukePyrolator
2013-01-21Merge usefulness of Flags and Extensible classes into Extensible, made most ↵Adam
flags we have juse strings instead of defines/enums
2013-01-09Update copyright to 2013. This was done with:Adam
find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-2012 Anope Team/-2013 Anope Team/i' {} \;
2013-01-06Buggy compilers are buggyAdam
2013-01-02Move nickserv validate stuff to an event in nickserv.cppAdam
2012-12-28Use the same object for chanusercontainer and userchancontainerAdam
2012-11-27Use signon for svid on unreal, not timestampAdam
2012-11-26Keep track on what ircds we can svsjoin, add an svspart methodAdam
2012-11-25Remove UnrealIRCd's TOKENS, they are kinda uselessCronus
2012-11-25Merge ns_ghost, ns_recover, and ns_release. Fix svskilling users on Unreal.Adam
2012-11-23Made IRCDProto a ServiceAdam
2012-11-23Change the return type of ircdmessage to void now that we don't use it, add ↵Adam
an ircd message module event, and a few more fixups
2012-11-22Pretty large coding style cleanup, in source docAdam
cleanup, and allow protocol mods to depend on each other
2012-11-18fixed a typo in IRCDMessageSetName in the unreal protocol moduleDukePyrolator
2012-11-16Fixed some stuff spotted by Cronus, made db_old convert ACCESS_INVALID ↵Adam
levels to ACCESS_FOUNDER, fix cs_enforce +R from an earlier commit, fixed ChangeModeInternal TS checking when IRCds don't send TS on mode
2012-11-09Add a config option to disable saslAdam
2012-11-06Use std::tr1::unordered_map for a few of the larger mapsAdam
2012-10-30Send uids everywhere when setting modes on clientsAdam
2012-10-30Fixed build errors and warnings with -std=c++11Adam
2012-10-26Add sasl support to unreal, inspircdAdam
2012-10-25Fixed showing users from the right server on unreal/bahamutAdam
2012-10-25Fix handling clients on unreal that have no ip (it sends a *)Adam
2012-10-17Fixed protoctl parsing on Unreal + fix SendLogout now the usage has changedAdam
2012-10-02Attempt #2 at silly topic ts thing, this is actually must cleanerAdam
2012-10-02Revert "Fix topiclock on inspircd"Adam
This reverts commit 87478187af9f6f670ebf679ce7cc6cc29b21f7af.
2012-10-02Fix topiclock on inspircdAdam
2012-10-02Somehow the kick handler got lost in the confusion. Send the topic time with ↵Adam
ftopic on inspircd not the current time. Removed some unneeded protocol functions
2012-10-02Don't unassociate accounts with users on nick changesAdam
2012-10-01Fixed handling TOPIC on unreal, dont set topics in Channel::Reset unless we ↵Adam
are synced, and fixed ts checking in Channel::SetModesInternal
2012-10-01Add networkinfo:chanlen config directiveAdam
2012-10-01Cleanup of all of the protocol modules, rewrote message handling system to ↵Adam
be a bit more C++ ish
2012-09-07Add chanserv/set/autoop, like nickserv/set/autoop but for channelsAdam
2012-05-23Add support for inspircd2.0+s mlock, improved on Unreal's, and made server ↵Adam
side mlock usage configurable
2012-05-04Use Unreal's MLOCK command if supportedAdam
2012-04-24Fixed build from the previous mergeAdam
2012-04-23Reworked live SQL support yet againAdam
2012-04-08Added Chanstats. It uses a new, improved database format and is not ↵DukePyrolator
compatible with current phpdenora or magirc installations.
2012-02-26Track plexus umode and cmode +C and renamed UMODE_NO_CTCP to match up with ↵Adam
the names of other modes.
2012-02-22Added regex support for many commands, such as akill, sqline, snline,Adam
all of the */list commands, etc. Also extended the ability of akill to match a full nick!user@host and real name of users.
2012-02-19Made our message sources actual clients/servers, and put in a few more ↵Adam
default messages for very standard things (KICK etc)
2012-02-18Use C++11's explicit override feature if availableAdam
2012-02-14Clean up and reorganize our header filesAdam
2012-01-24Add tracking for Unreal's usermode +IAdam
2012-01-10Add support for Unreals extban ~a:Adam
2012-01-02Updated Copyright to 2012Adam
2011-12-28Fixed this back now unreal sends 0 for non logged in usersAdam
2011-12-28Added ESVID support to unreal32Adam
Also fixes a crash due to unreal's ESVID change when users connect.