Age | Commit message (Collapse) | Author |
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events like the normal user part message does
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in memory, which does weird things.
For fun different ircds implement this differently (Unreal compares
timestamps, TS6 compares timestamps and user username/host), and whether
or not we get a kill for our user also varies, so just kill everyone.
This can't really happen anyway with properly set qlines, only if
services haven't yet set the qlines, or possibly in a bot add/nick
user introduce race, or with enforcers, which not many ircds require.
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find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-20.. Anope Team/-2014 Anope Team/i' {} \;
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Keep track of what user modes are oper only/server only/etc
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Completely modularize more features like bs_kick, entrymsg, log, mode, etc. Move fantasy to its own module. Move greet to its own module.
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user ctor to ease handling users who connect already identified
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document it more about what you should and shouldnt do in it
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are run if they are not implemented per module
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more stuff out of the core to the proper modules.
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some typos, remove unused variable
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configuration directives to the actual modules they are used in.
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on startup
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flags we have juse strings instead of defines/enums
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find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-2012 Anope Team/-2013 Anope Team/i' {} \;
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by just moving pointers to the core
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cleanup, and allow protocol mods to depend on each
other
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be a bit more C++ ish
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order of saving memos (among other things)
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module.
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