Age | Commit message (Collapse) | Author |
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Split service management code nito a proper servicemanager. Make service
references managed instead of lazy lookup. Also made events and
serializable use service manager instead of their respective systems for
management
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events kicking users mid-event that can delete them.
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Represent serializable objects in a digraph, and as a result made most
object relationships implicitly defined, and use the graph to trace
references between objects to determine relationships. Edges may
also be marked as having a dependency of the object they point to,
which allows for automatic cleanup and deletion of most objects when
no longer needed.
Additionally, this allows not having to require in-memory copies of
everything when using external databases. db_sql has been rewritten
for this and now always requires a database to function. db_sql with
MySQL now requires InnoDB to make use of transactions and foreign
key constraints.
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Conflicts:
cmake/Anope.cmake
cmake/FindGettext.cmake
include/access.h
include/messages.h
include/modes.h
include/modules.h
include/users.h
modules/CMakeLists.txt
modules/commands/bs_bot.cpp
modules/commands/cs_access.cpp
modules/commands/cs_ban.cpp
modules/commands/cs_clone.cpp
modules/commands/cs_flags.cpp
modules/commands/cs_info.cpp
modules/commands/cs_list.cpp
modules/commands/cs_log.cpp
modules/commands/cs_mode.cpp
modules/commands/cs_status.cpp
modules/commands/cs_suspend.cpp
modules/commands/cs_updown.cpp
modules/commands/cs_xop.cpp
modules/commands/ms_check.cpp
modules/commands/ns_access.cpp
modules/commands/ns_cert.cpp
modules/commands/ns_group.cpp
modules/commands/ns_register.cpp
modules/commands/ns_set.cpp
modules/commands/ns_suspend.cpp
modules/commands/os_session.cpp
modules/commands/os_svs.cpp
modules/extra/m_ldap_authentication.cpp
modules/extra/m_regex_pcre.cpp
modules/extra/m_sql_authentication.cpp
modules/extra/stats/m_chanstats.cpp
modules/protocol/bahamut.cpp
modules/protocol/hybrid.cpp
modules/protocol/inspircd12.cpp
modules/protocol/inspircd20.cpp
modules/protocol/unreal.cpp
modules/pseudoclients/chanserv.cpp
modules/pseudoclients/chanserv/channel.cpp
modules/pseudoclients/nickserv/nickserv.cpp
modules/webcpanel/pages/chanserv/access.cpp
src/access.cpp
src/bots.cpp
src/channels.cpp
src/language.cpp
src/modes.cpp
src/modulemanager.cpp
src/process.cpp
src/users.cpp
src/version.sh
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events like the normal user part message does
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in memory, which does weird things.
For fun different ircds implement this differently (Unreal compares
timestamps, TS6 compares timestamps and user username/host), and whether
or not we get a kill for our user also varies, so just kill everyone.
This can't really happen anyway with properly set qlines, only if
services haven't yet set the qlines, or possibly in a bot add/nick
user introduce race, or with enforcers, which not many ircds require.
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find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-20.. Anope Team/-2014 Anope Team/i' {} \;
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Keep track of what user modes are oper only/server only/etc
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Completely modularize more features like bs_kick, entrymsg, log, mode, etc. Move fantasy to its own module. Move greet to its own module.
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user ctor to ease handling users who connect already identified
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document it more about what you should and shouldnt do in it
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are run if they are not implemented per module
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more stuff out of the core to the proper modules.
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some typos, remove unused variable
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configuration directives to the actual modules they are used in.
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on startup
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flags we have juse strings instead of defines/enums
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find include/ src/ lang/ docs/ modules/ *.* Config -exec sed -i 's/-2012 Anope Team/-2013 Anope Team/i' {} \;
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by just moving pointers to the core
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cleanup, and allow protocol mods to depend on each
other
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be a bit more C++ ish
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order of saving memos (among other things)
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