Age | Commit message (Collapse) | Author |
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tree from STL's unordered_map, which was giving horrible performance.
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binary dir
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Windows. Added in a LastError function to keep having to use strerror/GetLastError everywhere.
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updated example.conf
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DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
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Also made Flag::HasFlag use test() instead of operator[] to catch errors, and fixed an out of bounds access to a
Flags
bitset causing crashes on some systems.
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logchan bots join if the IRCd requires them to
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uplink, then burst them back to its uplink once connection is reestablished.
Also made Anope use TS enforcement to change persistant channels creation time to the time they were registered.
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This prevents Anope from exploding when /os reload has errors.
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changed the default engine to be select
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Anope::string class, plus some other little fixes here and there. If you follow 1.9.x development and are testing things, THIS is one of those things that NEEDS testing.
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trying to akick our own clients etc
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include/* and src/* but not src/core/* or src/modules/*.
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everywhere, and added a bot map by uid
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