Age | Commit message (Collapse) | Author |
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not sleep(), enable usage of non-blocking connect() and default all sockets to non blocking mode. Some cleanup to m_ssl and some cleanup to main.cpp.
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accounts to LDAP, removed some unnecessary OnPre events and fixed unloading all modules
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unnecessary
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unnecessarily rebuilding on every make
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ns_resetpass allow remote-id to get past things such as kill immed.
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tree from STL's unordered_map, which was giving horrible performance.
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and fixed a potential crash from rehashing while sending mail
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binary dir
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opened with append not truncate
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This allows modules (xmlrpc) to create and accept SSL connections.
Also fixed unloading m_mysql at certain times and made the threading
engine always work correctly on Windows.
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the channels botserv bot instead of only ChanServ
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updated example.conf
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DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
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uplink, then burst them back to its uplink once connection is reestablished.
Also made Anope use TS enforcement to change persistant channels creation time to the time they were registered.
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potential crash in m_mysql when unloading when not in GDB
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This prevents Anope from exploding when /os reload has errors.
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Anope::string class, plus some other little fixes here and there. If you follow 1.9.x development and are testing things, THIS is one of those things that NEEDS testing.
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just because version.h gets regenerated, thanks to Adam for initial patch.
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include/* and src/* but not src/core/* or src/modules/*.
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everywhere, and added a bot map by uid
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