Age | Commit message (Collapse) | Author |
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accidentally translating them if we shouldnt
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out of the core and into the modules that use them.
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(cherry picked from commit 1bdadde68aed5a93225a5a625484505f1126a8a9)
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to cut back on their code duplication. More work can be done in the future to remove even more of it.
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tree from STL's unordered_map, which was giving horrible performance.
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Added a search path option to the Config script for cmake to use when finding libraries for modules or for gettext.
Fixed m_mysql and m_ssl to work under Windows, made the Windows Config
program remember the last used options, and fixed Windows release builds.
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DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
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Also made Flag::HasFlag use test() instead of operator[] to catch errors, and fixed an out of bounds access to a
Flags
bitset causing crashes on some systems.
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This prevents Anope from exploding when /os reload has errors.
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reply to CTCP PING and CTCP VERSION requests
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bitsets for modes to not use a max defined value, it can go over
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variable and not a pointer.
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is a bit better.
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Anope::string class, plus some other little fixes here and there. If you follow 1.9.x development and are testing things, THIS is one of those things that NEEDS testing.
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able to keep iterators valid.
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include/* and src/* but not src/core/* or src/modules/*.
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everywhere, and added a bot map by uid
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and fixed some compiler warnings on 64bit systems
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