Age | Commit message (Collapse) | Author |
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ns_resetpass allow remote-id to get past things such as kill immed.
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out of the core and into the modules that use them.
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to cut back on their code duplication. More work can be done in the future to remove even more of it.
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tree from STL's unordered_map, which was giving horrible performance.
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remote RPC calls to Anope in realtime and receive responses
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not logged as normal
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style arrays. Burned the old process/split_buf/memory.c code
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This allows modules (xmlrpc) to create and accept SSL connections.
Also fixed unloading m_mysql at certain times and made the threading
engine always work correctly on Windows.
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users not bypass the OnConnect event
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get log messages about user modes when users connect, and fixed tracking some umodes on Unreal
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DNS blacklists.
Rewrote internal handling of IPs, we now properly support users using IPv6.
Fixed a few problems with the UnrealIRCd protocol module.
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just usermode +d. This allows us to keep people logged in once again when Anope is restarted.
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This prevents Anope from exploding when /os reload has errors.
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because of the Unreal protocol module, it makes me sad.
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Anope::string out of the extensible, not a char *. Oops.
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is a bit better.
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Anope::string class, plus some other little fixes here and there. If you follow 1.9.x development and are testing things, THIS is one of those things that NEEDS testing.
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