Age | Commit message (Collapse) | Author |
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that tends to fail less.
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uplink, then burst them back to its uplink once connection is reestablished.
Also made Anope use TS enforcement to change persistant channels creation time to the time they were registered.
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just usermode +d. This allows us to keep people logged in once again when Anope is restarted.
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potential crash in m_mysql when unloading when not in GDB
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This prevents Anope from exploding when /os reload has errors.
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The SQL modules still don't build due to some weird VS bug... will fix it later.
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anyway, bumped DB version to 2
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faster. Removed db_mysql_execute for now.
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first place
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hexadecimal strings of the raw data, add in Anope::Hex for C-style strings and added Anope::Unhex, modified the encryption modules to use Hex and Unhex.
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it with str_is_ip and str_is_cidr to better fix the earlier crash bug found by Cronus.
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problems with commands using them (hs_set, hs_setall, hs_request)
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reply to CTCP PING and CTCP VERSION requests
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changed the default engine to be select
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kick services clients
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bsminusers to 0, which keeps the botserv bot in the channel at all times.
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into 1.9
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members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.
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-fno-leading-underscore flag on a GNU compiler, changed the hash compare functions to use struct to appease clang, and made it so hashcomp.h uses tr1/unordered_map with g++ 4.x or up.
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building to VS 2010, will look at 2008 later
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double-linked list, also removed the addition of an ignore when a command "takes too long".
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bitsets for modes to not use a max defined value, it can go over
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we have everywhere.
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because of the Unreal protocol module, it makes me sad.
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